154 lines
4.1 KiB
Swift
154 lines
4.1 KiB
Swift
// Gifu 0.6.1
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import UIKit
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import ImageIO
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class AnimatedImage: UIImage {
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// MARK: - Constants
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let framesToPreload = 10
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let maxTimeStep = 1.0
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// MARK: - Public Properties
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var delegate: UIImageView?
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var frameDurations = [NSTimeInterval]()
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var frames = [UIImage?]()
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var totalDuration: NSTimeInterval = 0.0
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// MARK: - Private Properties
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private lazy var displayLink: CADisplayLink = CADisplayLink(target: self, selector: "updateCurrentFrame")
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private lazy var preloadFrameQueue = dispatch_queue_create("co.kaishin.GIFPreloadImages", DISPATCH_QUEUE_SERIAL)
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private var currentFrameIndex = 0
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private var imageSource: CGImageSource?
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private var timeSinceLastFrameChange: NSTimeInterval = 0.0
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// MARK: - Computed Properties
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var currentFrame: UIImage? {
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return frameAtIndex(currentFrameIndex)
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}
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private var isAnimated: Bool {
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return imageSource != nil
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}
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// MARK: - Initializers
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required init(coder aDecoder: NSCoder) {
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super.init(coder: aDecoder)
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}
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required init(data: NSData, delegate: UIImageView?) {
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let imageSource = CGImageSourceCreateWithData(data, nil)
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self.delegate = delegate
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if CGImageSourceContainsAnimatedGIF(imageSource) {
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super.init()
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attachDisplayLink()
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prepareFrames(imageSource)
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pauseAnimation()
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} else {
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super.init(data: data)
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}
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}
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// MARK: - Factories
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class func imageWithName(name: String, delegate: UIImageView?) -> Self? {
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let path = NSBundle.mainBundle().bundlePath.stringByAppendingPathComponent(name)
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if let data = NSData(contentsOfFile: path) {
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return imageWithData(data, delegate: delegate)
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}
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return nil
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}
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class func imageWithData(data: NSData, delegate: UIImageView?) -> Self? {
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return self(data: data, delegate: delegate)
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}
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// MARK: - Display Link Helpers
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func attachDisplayLink() {
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displayLink.addToRunLoop(NSRunLoop.mainRunLoop(), forMode: NSRunLoopCommonModes)
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}
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// MARK: - Frame Methods
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private func prepareFrames(source: CGImageSource!) {
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imageSource = source
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let numberOfFrames = Int(CGImageSourceGetCount(self.imageSource))
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frameDurations.reserveCapacity(numberOfFrames)
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frames.reserveCapacity(numberOfFrames)
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for index in 0..<numberOfFrames {
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let frameDuration = CGImageSourceGIFFrameDuration(source, index)
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frameDurations.append(frameDuration)
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totalDuration += frameDuration
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if index < framesToPreload {
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let frameImageRef = CGImageSourceCreateImageAtIndex(self.imageSource, UInt(index), nil)
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let frame = UIImage(CGImage: frameImageRef, scale: 0.0, orientation: UIImageOrientation.Up)
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frames.append(frame)
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} else {
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frames.append(nil)
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}
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}
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}
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func frameAtIndex(index: Int) -> UIImage? {
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if Int(index) >= self.frames.count { return nil }
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var image: UIImage? = self.frames[Int(index)]
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updatePreloadedFramesAtIndex(index)
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return image
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}
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private func updatePreloadedFramesAtIndex(index: Int) {
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if frames.count <= framesToPreload { return }
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if index != 0 {
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frames[index] = nil
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}
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for internalIndex in (index + 1)...(index + framesToPreload) {
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let adjustedIndex = internalIndex % frames.count
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if frames[adjustedIndex] == nil {
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dispatch_async(preloadFrameQueue) {
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let frameImageRef = CGImageSourceCreateImageAtIndex(self.imageSource, UInt(adjustedIndex), nil)
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self.frames[adjustedIndex] = UIImage(CGImage: frameImageRef)
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}
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}
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}
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}
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func updateCurrentFrame() {
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if !isAnimated { return }
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timeSinceLastFrameChange += min(maxTimeStep, displayLink.duration)
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var frameDuration = frameDurations[currentFrameIndex]
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while timeSinceLastFrameChange >= frameDuration {
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timeSinceLastFrameChange -= frameDuration
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currentFrameIndex++
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if currentFrameIndex >= frames.count {
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currentFrameIndex = 0
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}
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delegate?.layer.setNeedsDisplay()
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}
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}
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// MARK: - Animation
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func pauseAnimation() {
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displayLink.paused = true
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}
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func resumeAnimation() {
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displayLink.paused = false
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}
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func isAnimating() -> Bool {
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return !displayLink.paused
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}
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}
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