188 lines
6.7 KiB
Swift
188 lines
6.7 KiB
Swift
import UIKit
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/// Responsible for parsing GIF data and decoding the individual frames.
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public class Animator {
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/// Total duration of one animation loop
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var loopDuration: TimeInterval {
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return frameStore?.loopDuration ?? 0
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}
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/// Number of frame to buffer.
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var frameBufferCount = 50
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/// Specifies whether GIF frames should be resized.
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var shouldResizeFrames = false
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/// Responsible for loading individual frames and resizing them if necessary.
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var frameStore: FrameStore?
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/// Tracks whether the display link is initialized.
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private var displayLinkInitialized: Bool = false
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/// A delegate responsible for displaying the GIF frames.
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private weak var delegate: GIFAnimatable!
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/// Responsible for starting and stopping the animation.
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private lazy var displayLink: CADisplayLink = { [unowned self] in
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self.displayLinkInitialized = true
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let display = CADisplayLink(target: DisplayLinkProxy(target: self), selector: #selector(DisplayLinkProxy.onScreenUpdate))
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display.isPaused = true
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return display
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}()
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/// Introspect whether the `displayLink` is paused.
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var isAnimating: Bool {
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return !displayLink.isPaused
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}
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/// Total frame count of the GIF.
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var frameCount: Int {
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return frameStore?.frameCount ?? 0
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}
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/// Creates a new animator with a delegate.
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///
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/// - parameter view: A view object that implements the `GIFAnimatable` protocol.
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///
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/// - returns: A new animator instance.
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public init(withDelegate delegate: GIFAnimatable) {
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self.delegate = delegate
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}
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/// Checks if there is a new frame to display.
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fileprivate func updateFrameIfNeeded() {
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guard let store = frameStore else { return }
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if store.isFinished {
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stopAnimating()
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return
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}
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store.shouldChangeFrame(with: displayLink.duration) {
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if $0 { delegate.animatorHasNewFrame() }
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}
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}
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/// Prepares the animator instance for animation.
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///
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/// - parameter imageName: The file name of the GIF in the main bundle.
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/// - parameter size: The target size of the individual frames.
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/// - parameter contentMode: The view content mode to use for the individual frames.
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/// - parameter loopCount: Desired number of loops, <= 0 for infinite loop.
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/// - parameter completionHandler: Completion callback function
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func prepareForAnimation(withGIFNamed imageName: String, size: CGSize, contentMode: UIViewContentMode, loopCount: Int = 0, completionHandler: (() -> Void)? = nil) {
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guard let extensionRemoved = imageName.components(separatedBy: ".")[safe: 0],
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let imagePath = Bundle.main.url(forResource: extensionRemoved, withExtension: "gif"),
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let data = try? Data(contentsOf: imagePath) else { return }
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prepareForAnimation(withGIFData: data,
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size: size,
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contentMode: contentMode,
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loopCount: loopCount,
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completionHandler: completionHandler)
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}
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/// Prepares the animator instance for animation.
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///
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/// - parameter imageData: GIF image data.
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/// - parameter size: The target size of the individual frames.
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/// - parameter contentMode: The view content mode to use for the individual frames.
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/// - parameter loopCount: Desired number of loops, <= 0 for infinite loop.
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/// - parameter completionHandler: Completion callback function
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func prepareForAnimation(withGIFData imageData: Data, size: CGSize, contentMode: UIViewContentMode, loopCount: Int = 0, completionHandler: (() -> Void)? = nil) {
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frameStore = FrameStore(data: imageData,
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size: size,
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contentMode: contentMode,
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framePreloadCount: frameBufferCount,
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loopCount: loopCount)
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frameStore!.shouldResizeFrames = shouldResizeFrames
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frameStore!.prepareFrames(completionHandler)
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attachDisplayLink()
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}
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/// Add the display link to the main run loop.
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private func attachDisplayLink() {
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displayLink.add(to: .main, forMode: RunLoopMode.commonModes)
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}
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deinit {
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if displayLinkInitialized {
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displayLink.invalidate()
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}
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}
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/// Start animating.
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func startAnimating() {
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if frameStore?.isAnimatable ?? false {
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displayLink.isPaused = false
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}
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}
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/// Stop animating.
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func stopAnimating() {
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displayLink.isPaused = true
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}
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/// Prepare for animation and start animating immediately.
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///
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/// - parameter imageName: The file name of the GIF in the main bundle.
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/// - parameter size: The target size of the individual frames.
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/// - parameter contentMode: The view content mode to use for the individual frames.
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/// - parameter loopCount: Desired number of loops, <= 0 for infinite loop.
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/// - parameter completionHandler: Completion callback function
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func animate(withGIFNamed imageName: String, size: CGSize, contentMode: UIViewContentMode, loopCount: Int = 0, completionHandler: (() -> Void)? = nil) {
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prepareForAnimation(withGIFNamed: imageName,
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size: size,
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contentMode: contentMode,
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loopCount: loopCount,
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completionHandler: completionHandler)
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startAnimating()
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}
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/// Prepare for animation and start animating immediately.
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///
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/// - parameter imageData: GIF image data.
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/// - parameter size: The target size of the individual frames.
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/// - parameter contentMode: The view content mode to use for the individual frames.
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/// - parameter loopCount: Desired number of loops, <= 0 for infinite loop.
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/// - parameter completionHandler: Completion callback function
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func animate(withGIFData imageData: Data, size: CGSize, contentMode: UIViewContentMode, loopCount: Int = 0, completionHandler: (() -> Void)? = nil) {
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prepareForAnimation(withGIFData: imageData,
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size: size,
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contentMode: contentMode,
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loopCount: loopCount,
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completionHandler: completionHandler)
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startAnimating()
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}
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/// Stop animating and nullify the frame store.
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func prepareForReuse() {
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stopAnimating()
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frameStore = nil
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}
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/// Gets the current image from the frame store.
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///
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/// - returns: An optional frame image to display.
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func activeFrame() -> UIImage? {
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return frameStore?.currentFrameImage
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}
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}
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/// A proxy class to avoid a retain cycle with the display link.
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fileprivate class DisplayLinkProxy {
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/// The target animator.
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private weak var target: Animator?
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/// Create a new proxy object with a target animator.
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///
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/// - parameter target: An animator instance.
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///
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/// - returns: A new proxy instance.
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init(target: Animator) { self.target = target }
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/// Lets the target update the frame if needed.
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@objc func onScreenUpdate() { target?.updateFrameIfNeeded() }
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}
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