Gifu/Source/Classes/GIFAnimatable.swift

99 lines
2.9 KiB
Swift

/// The protocol that view classes need to conform to to enable animated GIF support.
public protocol GIFAnimatable: class {
/// Responsible for managing the animation frames.
var animator: Animator? { get set }
/// Used for displaying the animation frames.
var image: UIImage? { get set }
/// Notifies the instance that it needs display.
var layer: CALayer { get }
/// View frame used for resizing the frames.
var frame: CGRect { get set }
/// Content mode used for resizing the frames.
var contentMode: UIViewContentMode { get set }
}
extension GIFAnimatable {
/// Returns the intrinsic content size based on the size of the image.
public var intrinsicContentSize: CGSize {
return image?.size ?? CGSize.zero
}
/// Returns the active frame if available.
public var activeFrame: UIImage? {
return animator?.activeFrame()
}
/// Total frame count of the GIF.
public var frameCount: Int {
return animator?.frameCount ?? 0
}
/// Introspect whether the instance is animating.
public var isAnimatingGIF: Bool {
return animator?.isAnimating ?? false
}
/// Prepare for animation and start animating immediately.
///
/// - parameter imageName: The file name of the GIF in the main bundle.
public func animate(withGIFNamed imageName: String) {
animator?.animate(withGIFNamed: imageName, size: frame.size, contentMode: contentMode)
}
/// Prepare for animation and start animating immediately.
///
/// - parameter imageData: GIF image data.
public func animate(withGIFData imageData: Data) {
animator?.animate(withGIFData: imageData, size: frame.size, contentMode: contentMode)
}
/// Prepares the animator instance for animation.
///
/// - parameter imageName: The file name of the GIF in the main bundle.
public func prepareForAnimation(withGIFNamed imageName: String) {
animator?.prepareForAnimation(withGIFNamed: imageName, size: frame.size, contentMode: contentMode)
}
/// Prepare for animation and start animating immediately.
///
/// - parameter imageData: GIF image data.
public func prepareForAnimation(withGIFData imageData: Data) {
image = UIImage(data: imageData)
animator?.prepareForAnimation(withGIFData: imageData, size: frame.size, contentMode: contentMode)
}
/// Stop animating and free up GIF data from memory.
public func prepareForReuse() {
animator?.prepareForReuse()
}
/// Start animating GIF.
public func startAnimatingGIF() {
animator?.startAnimating()
}
/// Stop animating GIF.
public func stopAnimatingGIF() {
animator?.stopAnimating()
}
/// Updates the image with a new frame if necessary.
public func updateImageIfNeeded() {
let frame = animator?.activeFrame() ?? image
if image != frame { image = frame }
}
}
extension GIFAnimatable {
/// Calls setNeedsDisplay on the layer whenever the animator has a new frame. Should *not* be called directly.
func animatorHasNewFrame() {
layer.setNeedsDisplay()
}
}