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Tony DiPasquale a885c995e9 Bring back progressive loading
Loading the all the frames of a GIF at once into memory helped cut down
on the memory footprint because we could eliminate the need to hold onto
the source image. However, we see this break down when there are too
many frames. The "almost_nailed_it.gif" GIF has 545 frames and would
crash the app around 130 loaded. This brings back progressive loading
with a max frame count of 50 to prevent this issue.
2015-06-05 11:22:22 -04:00
Demo Bring back progressive loading 2015-06-05 11:22:22 -04:00
Gifu.xcodeproj Update to Swift 1.2 compatibility 2015-04-17 11:12:00 -04:00
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LICENSE Update LICENSE & README 2014-09-10 21:41:13 +02:00
README.md Update README to reflect API changes 2014-12-12 23:29:10 +01:00

README.md

Adds performant animated GIF support to UIKit, without subclassing UIImageView. If you're looking for the Japanese prefecture, click here.

Why?

Because Apple's +animatedImage* is not meant to be used for animated GIFs (loads all the full-sized frames in memory), and the few third party implementations that got it right (see Credits) still require you to use a UIImageView subclass, which is not very flexible and might clash with other application-specific functionality.

How?

Gifu uses a UIImage subclass and UIImageView extension written in Swift. It relies on CADisplayLink to animate the view and optimizes the frames by resizing them.

Install

If you use Carthage, add this to your cartfile: github "kaishin/gifu".

If your prefer Git submodules or want to support iOS 7, you want to add the files in source to your Xcode project.

Usage

Start by instantiating an AnimatedImage, then pass it to your UIImageView's setAnimatedImage:

if let image = AnimatedImage.animatedImageWithName("mugen.gif") {
  imageView.setAnimatedImage(image)
  imageView.startAnimatingGIF()
}

Note that the image view will not start animating until you call startAnimatingGIF() on it. You can stop the animation anytime using stopAnimatingGIF(), and resume it using startAnimatingGIF(). These methods will fallback to UIKit's startAnimating() and stopAnimating() if the image view has no animatable image.

Likewise, the isAnimatingGIF() method returns the current animation state of the view if it has an animatable image, or UIKit's isAnimating() otherwise.

Demo App

Compatibility

  • iOS 7+

Roadmap

  • Documentation.
  • Write some basic tests.
  • Add ability to pass a frame-rate argument to startAnimatingGIF()

Contributors

Misc

  • The font used in the logo is Azuki
  • The characters used in the icon and example image in the demo are from Samurai Champloo.

License

See LICENSE.