a885c995e9
Loading the all the frames of a GIF at once into memory helped cut down on the memory footprint because we could eliminate the need to hold onto the source image. However, we see this break down when there are too many frames. The "almost_nailed_it.gif" GIF has 545 frames and would crash the app around 130 loaded. This brings back progressive loading with a max frame count of 50 to prevent this issue. |
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AppDelegate.swift | ||
FlatButton.swift | ||
ViewController.swift |