MastoSearch/MastoSearchMobile/SceneDelegate.swift

70 lines
3.0 KiB
Swift

//
// SceneDelegate.swift
// MastoSearchMobile
//
// Created by Shadowfacts on 7/3/22.
//
import UIKit
import MastoSearchCore
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
guard let windowScene = (scene as? UIWindowScene) else { return }
window = UIWindow(windowScene: windowScene)
let nav = UINavigationController(rootViewController: ViewController())
nav.navigationBar.scrollEdgeAppearance = nav.navigationBar.standardAppearance
window!.rootViewController = nav
window!.makeKeyAndVisible()
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
syncStatuses()
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
func syncStatuses() {
SyncController.shared.syncStatuses { error in
let alert = UIAlertController(title: "Error syncing statuses", message: error.localizedDescription, preferredStyle: .alert)
alert.addAction(UIAlertAction(title: "Ok", style: .default))
self.window!.rootViewController!.present(alert, animated: true)
}
}
}