Initial Commit

This commit is contained in:
Shadowfacts 2021-08-20 23:48:48 -04:00
commit 5da64ead41
Signed by: shadowfacts
GPG Key ID: 94A5AB95422746E5
13 changed files with 690 additions and 0 deletions

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36
OTP/AppDelegate.swift Normal file
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//
// AppDelegate.swift
// OTP
//
// Created by Shadowfacts on 8/20/21.
//
import UIKit
@main
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}

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{
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"author" : "xcode",
"version" : 1
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{
"images" : [
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"idiom" : "iphone",
"scale" : "2x",
"size" : "20x20"
},
{
"idiom" : "iphone",
"scale" : "3x",
"size" : "20x20"
},
{
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"scale" : "2x",
"size" : "29x29"
},
{
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"scale" : "3x",
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},
{
"idiom" : "iphone",
"scale" : "2x",
"size" : "40x40"
},
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"scale" : "3x",
"size" : "40x40"
},
{
"idiom" : "iphone",
"scale" : "2x",
"size" : "60x60"
},
{
"idiom" : "iphone",
"scale" : "3x",
"size" : "60x60"
},
{
"idiom" : "ipad",
"scale" : "1x",
"size" : "20x20"
},
{
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},
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},
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},
{
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},
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},
{
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"scale" : "1x",
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},
{
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},
{
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"size" : "83.5x83.5"
},
{
"idiom" : "ios-marketing",
"scale" : "1x",
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}
],
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
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<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
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<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
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<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
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<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
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<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string>
<key>UISceneStoryboardFile</key>
<string>Main</string>
</dict>
</array>
</dict>
</dict>
</dict>
</plist>

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//
// SceneDelegate.swift
// OTP
//
// Created by Shadowfacts on 8/20/21.
//
import UIKit
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
guard let _ = (scene as? UIWindowScene) else { return }
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
}

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//
// ViewController.swift
// OTP
//
// Created by Shadowfacts on 8/20/21.
//
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
}