112 lines
3.5 KiB
Swift
112 lines
3.5 KiB
Swift
//
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// RankingsTableViewController.swift
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// PhotoRank
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//
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// Created by Shadowfacts on 8/5/19.
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// Copyright © 2019 Shadowfacts. All rights reserved.
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//
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import UIKit
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import Photos
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private let reuseIdentifier = "AssetScoreCell"
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class RankingsTableViewController: UITableViewController {
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var rankings: [(PHAsset, Int)]
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init(rankings: [(PHAsset, Int)]) {
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self.rankings = rankings
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super.init(nibName: "RankingsTableViewController", bundle: .main)
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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override func viewDidLoad() {
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super.viewDidLoad()
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tableView.register(UINib(nibName: "RankingTableViewCell", bundle: .main), forCellReuseIdentifier: reuseIdentifier)
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tableView.rowHeight = 96
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tableView.alwaysBounceVertical = true
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}
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// MARK: - Table view data source
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override func numberOfSections(in tableView: UITableView) -> Int {
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return 1
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}
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override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
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return rankings.count
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}
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override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
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let cell = tableView.dequeueReusableCell(withIdentifier: reuseIdentifier, for: indexPath) as! RankingTableViewCell
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let (asset, score) = rankings[indexPath.row]
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cell.updateUI(asset: asset, score: score)
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return cell
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}
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// Override to support conditional editing of the table view.
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override func tableView(_ tableView: UITableView, canEditRowAt indexPath: IndexPath) -> Bool {
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// Return false if you do not want the specified item to be editable.
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return true
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}
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// Override to support editing the table view.
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override func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCell.EditingStyle, forRowAt indexPath: IndexPath) {
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guard editingStyle == .delete else { return }
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let (asset, _) = rankings[indexPath.row]
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PHPhotoLibrary.shared().performChanges({
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PHAssetChangeRequest.deleteAssets(NSArray(object: asset))
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}) { (success, error) in
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let generator = UINotificationFeedbackGenerator()
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if success {
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generator.notificationOccurred(.success)
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DispatchQueue.main.async {
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self.rankings.remove(at: indexPath.row)
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self.tableView.deleteRows(at: [indexPath], with: .fade)
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}
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} else {
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generator.notificationOccurred(.error)
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print("Error occurred deleting asset: \(String(describing: error))")
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}
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}
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}
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/*
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// Override to support rearranging the table view.
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override func tableView(_ tableView: UITableView, moveRowAt fromIndexPath: IndexPath, to: IndexPath) {
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}
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*/
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/*
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// Override to support conditional rearranging of the table view.
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override func tableView(_ tableView: UITableView, canMoveRowAt indexPath: IndexPath) -> Bool {
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// Return false if you do not want the item to be re-orderable.
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return true
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}
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*/
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/*
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// MARK: - Navigation
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// In a storyboard-based application, you will often want to do a little preparation before navigation
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override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
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// Get the new view controller using segue.destination.
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// Pass the selected object to the new view controller.
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}
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*/
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}
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