Add piece holding
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@ -22,8 +22,20 @@ struct ContentView: View {
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var body: some View {
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var body: some View {
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GeometryReader { (geometry) in
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GeometryReader { (geometry) in
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VStack {
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VStack {
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HStack {
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VStack(spacing: 0) {
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Text("Held")
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if self.controller.heldTetromino != nil {
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Group {
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TetrominoView(tetromino: self.controller.heldTetromino!)
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}.frame(width: 50, height: 50, alignment: .center)
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} else {
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Rectangle().foregroundColor(.clear).frame(width: 50, height: 50)
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}
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}
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}
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BoardView(board: self.$controller.board, currentPiece: self.$controller.currentPiece, droppedPiece: self.$controller.currentPieceAtDropPoint)
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BoardView(board: self.$controller.board, currentPiece: self.$controller.currentPiece, droppedPiece: self.$controller.currentPieceAtDropPoint)
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.aspectRatio(CGSize(width: 10, height: 16), contentMode: .fit)
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.aspectRatio(CGSize(width: self.controller.width, height: self.controller.height), contentMode: .fit)
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.onAppear(perform: self.startTimer)
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.onAppear(perform: self.startTimer)
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.onDisappear(perform: self.stopTimer)
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.onDisappear(perform: self.stopTimer)
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.onTapGesture(perform: self.onTap)
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.onTapGesture(perform: self.onTap)
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@ -32,9 +44,15 @@ struct ContentView: View {
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// .gesture(horizDragGesture.simultaneously(with: verticalDragGesture))
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// .gesture(horizDragGesture.simultaneously(with: verticalDragGesture))
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HStack {
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HStack {
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Spacer()
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Button(action: self.controller.hold) {
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Image(systemName: "arrow.up.square.fill").resizable().frame(width: 50, height: 50)
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}
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Spacer()
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Button(action: self.onTap) {
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Button(action: self.onTap) {
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Image(systemName: "goforward").resizable().frame(width: 50, height: 50)
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Image(systemName: "goforward").resizable().frame(width: 50, height: 50)
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}
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}
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Spacer()
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}
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}
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HStack {
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HStack {
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Button(action: self.controller.left) {
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Button(action: self.controller.left) {
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@ -107,7 +125,7 @@ struct ContentView: View {
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}
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}
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func onSwipeUp() {
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func onSwipeUp() {
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// hold
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self.controller.hold()
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}
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}
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func onSwipeDown() {
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func onSwipeDown() {
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@ -24,6 +24,7 @@ public class GameController: ObservableObject {
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}
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}
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}
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}
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@Published public var currentPieceAtDropPoint: GamePiece?
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@Published public var currentPieceAtDropPoint: GamePiece?
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@Published public var heldTetromino: Tetromino?
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public var ended: Bool {
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public var ended: Bool {
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return (0..<width).first(where: { board[$0, 0] }) != nil
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return (0..<width).first(where: { board[$0, 0] }) != nil
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@ -40,8 +41,8 @@ public class GameController: ObservableObject {
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}
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}
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func nextPiece() {
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func nextPiece() {
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currentPiece = GamePiece(tetromino: .random())
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let tetromino = Tetromino.random()
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currentPiece!.topLeft = ((width - currentPiece!.tiles.count) / 2, 0)
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currentPiece = GamePiece(tetromino: tetromino, topLeft: ((width - tetromino.shape.count) / 2, 0))
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}
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}
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func finalizePiece() {
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func finalizePiece() {
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@ -49,10 +50,8 @@ public class GameController: ObservableObject {
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clearLines()
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clearLines()
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nextPiece()
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nextPiece()
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if case .playing(.dropped) = state {
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state = .playing(.normal)
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state = .playing(.normal)
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}
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}
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}
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func clearLines() {
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func clearLines() {
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var row = height - 1
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var row = height - 1
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@ -80,7 +79,8 @@ public class GameController: ObservableObject {
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}
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}
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public func rotate(direction: RotationDirection) {
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public func rotate(direction: RotationDirection) {
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guard case .playing(_) = state,
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guard case let .playing(playState) = state,
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playState != .dropped,
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let currentPiece = currentPiece else { return }
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let currentPiece = currentPiece else { return }
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let modifiedPiece = currentPiece.rotated(direction)
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let modifiedPiece = currentPiece.rotated(direction)
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@ -90,7 +90,8 @@ public class GameController: ObservableObject {
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}
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}
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public func left() {
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public func left() {
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guard case .playing(.normal) = state,
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guard case let .playing(playState) = state,
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playState != .dropped,
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let currentPiece = currentPiece else { return }
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let currentPiece = currentPiece else { return }
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let modifiedPiece = currentPiece.moved(by: (-1, 0))
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let modifiedPiece = currentPiece.moved(by: (-1, 0))
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if !overlapsAny(modifiedPiece) {
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if !overlapsAny(modifiedPiece) {
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@ -99,7 +100,8 @@ public class GameController: ObservableObject {
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}
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}
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public func right() {
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public func right() {
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guard case .playing(.normal) = state,
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guard case let .playing(playState) = state,
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playState != .dropped,
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let currentPiece = currentPiece else { return }
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let currentPiece = currentPiece else { return }
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let modifiedPiece = currentPiece.moved(by: (1, 0))
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let modifiedPiece = currentPiece.moved(by: (1, 0))
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if !overlapsAny(modifiedPiece) {
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if !overlapsAny(modifiedPiece) {
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@ -108,11 +110,24 @@ public class GameController: ObservableObject {
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}
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}
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public func drop() {
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public func drop() {
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guard case .playing(.normal) = state else { return }
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guard case let .playing(playState) = state, playState != .dropped else { return }
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currentPiece = currentPieceAtDropPoint
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currentPiece = currentPieceAtDropPoint
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state = .playing(.dropped)
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state = .playing(.dropped)
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}
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}
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public func hold() {
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guard case .playing(.normal) = state,
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let currentPiece = currentPiece else { return }
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if let heldTetromino = heldTetromino {
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self.heldTetromino = currentPiece.tetromino
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self.currentPiece = GamePiece(tetromino: heldTetromino, topLeft: ((width - heldTetromino.shape.count) / 2, 0))
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} else {
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heldTetromino = currentPiece.tetromino
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nextPiece()
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}
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state = .playing(.switched)
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}
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private func updateCurrentPieceAtDropPoint() {
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private func updateCurrentPieceAtDropPoint() {
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guard let currentPiece = currentPiece else { return }
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guard let currentPiece = currentPiece else { return }
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var prev = currentPiece
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var prev = currentPiece
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@ -146,4 +161,5 @@ enum GameState {
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enum PlayState {
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enum PlayState {
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case normal
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case normal
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case dropped
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case dropped
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case switched
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}
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}
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@ -13,10 +13,10 @@ public struct GamePiece {
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public var topLeft: (Int, Int)
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public var topLeft: (Int, Int)
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public internal(set) var tiles: [[Bool]]
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public internal(set) var tiles: [[Bool]]
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public init(tetromino: Tetromino) {
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public init(tetromino: Tetromino, topLeft: (Int, Int) = (0, 0)) {
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self.tetromino = tetromino
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self.tetromino = tetromino
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self.tiles = tetromino.shape
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self.tiles = tetromino.shape
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self.topLeft = (0, 0)
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self.topLeft = topLeft
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}
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}
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mutating func rotate(direction: RotationDirection) {
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mutating func rotate(direction: RotationDirection) {
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@ -23,9 +23,9 @@ struct GridView<Cell>: View where Cell: View {
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var body: some View {
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var body: some View {
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GeometryReader { (geometry) in
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GeometryReader { (geometry) in
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VStack(spacing: 0) {
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VStack(spacing: 0) {
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ForEach(0..<self.rows) { (row) in
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ForEach(0..<self.rows, id: \.self) { (row) in
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HStack(spacing: 0) {
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HStack(spacing: 0) {
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ForEach(0..<self.columns) { (col) in
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ForEach(0..<self.columns, id: \.self) { (col) in
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self.cellProvider(col, row, self.cellSize(for: geometry))
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self.cellProvider(col, row, self.cellSize(for: geometry))
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}
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}
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}
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}
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@ -0,0 +1,61 @@
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//
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// TetrominoView.swift
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// Tetris
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//
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// Created by Shadowfacts on 10/15/19.
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// Copyright © 2019 Shadowfacts. All rights reserved.
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//
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import SwiftUI
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import TetrisKit
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public struct TetrominoView: View {
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let tetromino: Tetromino
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public init(tetromino: Tetromino) {
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self.tetromino = tetromino
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}
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public var body: some View {
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GridView(rows: self.rows, columns: self.columns) { (col, row, size) in
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Rectangle()
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.foregroundColor(self.colorAt(col, row))
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.frame(width: size, height: size)
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}
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}
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var rows: Int {
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self.tetromino.shape.firstIndex(where: { row in
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row.allSatisfy({ el in
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!el
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})
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}) ?? self.tetromino.shape.count
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}
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var columns: Int {
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self.tetromino.shape.map { row in
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(row.firstIndex(where: { el in
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!el
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}) ?? row.count - 1) + 1
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}.max() ?? self.tetromino.shape.first!.count
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}
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func colorAt(_ col: Int, _ row: Int) -> Color {
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if row < tetromino.shape.count && col < tetromino.shape[row].count && tetromino.shape[row][col] {
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return tetromino.color
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} else {
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return .clear
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}
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}
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}
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struct TetrominoView_Previews: PreviewProvider {
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static var previews: some View {
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Group {
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TetrominoView(tetromino: .t)
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TetrominoView(tetromino: .i)
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TetrominoView(tetromino: .z)
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TetrominoView(tetromino: .j)
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}
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}
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}
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