Fix missing Xcode files
This commit is contained in:
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758de0c1f3
commit
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Load Diff
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|||
<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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||||
LastUpgradeVersion = "1120"
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version = "1.3">
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||||
<BuildAction
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||||
parallelizeBuildables = "YES"
|
||||
buildImplicitDependencies = "YES">
|
||||
<BuildActionEntries>
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||||
<BuildActionEntry
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||||
buildForTesting = "YES"
|
||||
buildForRunning = "YES"
|
||||
buildForProfiling = "YES"
|
||||
buildForArchiving = "YES"
|
||||
buildForAnalyzing = "YES">
|
||||
<BuildableReference
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||||
BuildableIdentifier = "primary"
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||||
BlueprintIdentifier = "D6E5602F2357C8AF00BF9ACF"
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BuildableName = "Tetris Mac.app"
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BlueprintName = "Tetris Mac"
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ReferencedContainer = "container:Tetris.xcodeproj">
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||||
</BuildableReference>
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||||
</BuildActionEntry>
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||||
</BuildActionEntries>
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</BuildAction>
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||||
<TestAction
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||||
buildConfiguration = "Debug"
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||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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||||
shouldUseLaunchSchemeArgsEnv = "YES">
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||||
<Testables>
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||||
</Testables>
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||||
</TestAction>
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||||
<LaunchAction
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||||
buildConfiguration = "Debug"
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||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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||||
launchStyle = "0"
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||||
useCustomWorkingDirectory = "NO"
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||||
ignoresPersistentStateOnLaunch = "NO"
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||||
debugDocumentVersioning = "YES"
|
||||
debugServiceExtension = "internal"
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||||
allowLocationSimulation = "YES">
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||||
<BuildableProductRunnable
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||||
runnableDebuggingMode = "0">
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||||
<BuildableReference
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||||
BuildableIdentifier = "primary"
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||||
BlueprintIdentifier = "D6E5602F2357C8AF00BF9ACF"
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BuildableName = "Tetris Mac.app"
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BlueprintName = "Tetris Mac"
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ReferencedContainer = "container:Tetris.xcodeproj">
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</BuildableReference>
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||||
</BuildableProductRunnable>
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</LaunchAction>
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||||
<ProfileAction
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||||
buildConfiguration = "Release"
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||||
shouldUseLaunchSchemeArgsEnv = "YES"
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||||
savedToolIdentifier = ""
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||||
useCustomWorkingDirectory = "NO"
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||||
debugDocumentVersioning = "YES">
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||||
<BuildableProductRunnable
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||||
runnableDebuggingMode = "0">
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||||
<BuildableReference
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||||
BuildableIdentifier = "primary"
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||||
BlueprintIdentifier = "D6E5602F2357C8AF00BF9ACF"
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BuildableName = "Tetris Mac.app"
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BlueprintName = "Tetris Mac"
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ReferencedContainer = "container:Tetris.xcodeproj">
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</BuildableReference>
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</BuildableProductRunnable>
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||||
</ProfileAction>
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||||
<AnalyzeAction
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||||
buildConfiguration = "Debug">
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||||
</AnalyzeAction>
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||||
<ArchiveAction
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||||
buildConfiguration = "Release"
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||||
revealArchiveInOrganizer = "YES">
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||||
</ArchiveAction>
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||||
</Scheme>
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@ -0,0 +1,105 @@
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<?xml version="1.0" encoding="UTF-8"?>
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||||
<Scheme
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||||
LastUpgradeVersion = "1120"
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||||
version = "1.3">
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||||
<BuildAction
|
||||
parallelizeBuildables = "YES"
|
||||
buildImplicitDependencies = "YES">
|
||||
<BuildActionEntries>
|
||||
<BuildActionEntry
|
||||
buildForTesting = "YES"
|
||||
buildForRunning = "YES"
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||||
buildForProfiling = "YES"
|
||||
buildForArchiving = "YES"
|
||||
buildForAnalyzing = "YES">
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||||
<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "D608558823550373005BE4BC"
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BuildableName = "Tetris WatchKit App.app"
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BlueprintName = "Tetris WatchKit App"
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ReferencedContainer = "container:Tetris.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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<BuildActionEntry
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buildForTesting = "YES"
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||||
buildForRunning = "YES"
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||||
buildForProfiling = "YES"
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||||
buildForArchiving = "YES"
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||||
buildForAnalyzing = "YES">
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||||
<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "D608557423550372005BE4BC"
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BuildableName = "Tetris.app"
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BlueprintName = "Tetris"
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ReferencedContainer = "container:Tetris.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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</BuildActionEntries>
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</BuildAction>
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<TestAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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shouldUseLaunchSchemeArgsEnv = "YES">
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||||
<Testables>
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||||
</Testables>
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||||
</TestAction>
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||||
<LaunchAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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launchStyle = "0"
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||||
useCustomWorkingDirectory = "NO"
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ignoresPersistentStateOnLaunch = "NO"
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debugDocumentVersioning = "YES"
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debugServiceExtension = "internal"
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allowLocationSimulation = "YES">
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<RemoteRunnable
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runnableDebuggingMode = "2"
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BundleIdentifier = "com.apple.Carousel"
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RemotePath = "/Tetris WatchKit App">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "D608558823550373005BE4BC"
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BuildableName = "Tetris WatchKit App.app"
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BlueprintName = "Tetris WatchKit App"
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ReferencedContainer = "container:Tetris.xcodeproj">
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</BuildableReference>
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</RemoteRunnable>
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</LaunchAction>
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<ProfileAction
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buildConfiguration = "Release"
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shouldUseLaunchSchemeArgsEnv = "YES"
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savedToolIdentifier = ""
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useCustomWorkingDirectory = "NO"
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debugDocumentVersioning = "YES">
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<RemoteRunnable
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runnableDebuggingMode = "2"
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BundleIdentifier = "com.apple.Carousel"
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RemotePath = "/Tetris WatchKit App">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "D608558823550373005BE4BC"
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BuildableName = "Tetris WatchKit App.app"
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BlueprintName = "Tetris WatchKit App"
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ReferencedContainer = "container:Tetris.xcodeproj">
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</BuildableReference>
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</RemoteRunnable>
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<MacroExpansion>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "D608558823550373005BE4BC"
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BuildableName = "Tetris WatchKit App.app"
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BlueprintName = "Tetris WatchKit App"
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ReferencedContainer = "container:Tetris.xcodeproj">
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</BuildableReference>
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</MacroExpansion>
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</ProfileAction>
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<AnalyzeAction
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buildConfiguration = "Debug">
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</AnalyzeAction>
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<ArchiveAction
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buildConfiguration = "Release"
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revealArchiveInOrganizer = "YES">
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</ArchiveAction>
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</Scheme>
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@ -0,0 +1,78 @@
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|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Scheme
|
||||
LastUpgradeVersion = "1120"
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||||
version = "1.3">
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||||
<BuildAction
|
||||
parallelizeBuildables = "YES"
|
||||
buildImplicitDependencies = "YES">
|
||||
<BuildActionEntries>
|
||||
<BuildActionEntry
|
||||
buildForTesting = "YES"
|
||||
buildForRunning = "YES"
|
||||
buildForProfiling = "YES"
|
||||
buildForArchiving = "YES"
|
||||
buildForAnalyzing = "YES">
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||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
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||||
BlueprintIdentifier = "D608557423550372005BE4BC"
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BuildableName = "Tetris.app"
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BlueprintName = "Tetris"
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ReferencedContainer = "container:Tetris.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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||||
</BuildActionEntries>
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||||
</BuildAction>
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||||
<TestAction
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||||
buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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||||
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||
<Testables>
|
||||
</Testables>
|
||||
</TestAction>
|
||||
<LaunchAction
|
||||
buildConfiguration = "Debug"
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||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
launchStyle = "0"
|
||||
useCustomWorkingDirectory = "NO"
|
||||
ignoresPersistentStateOnLaunch = "NO"
|
||||
debugDocumentVersioning = "YES"
|
||||
debugServiceExtension = "internal"
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||||
allowLocationSimulation = "YES">
|
||||
<BuildableProductRunnable
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||||
runnableDebuggingMode = "0">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
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||||
BlueprintIdentifier = "D608557423550372005BE4BC"
|
||||
BuildableName = "Tetris.app"
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||||
BlueprintName = "Tetris"
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||||
ReferencedContainer = "container:Tetris.xcodeproj">
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</BuildableReference>
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||||
</BuildableProductRunnable>
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||||
</LaunchAction>
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||||
<ProfileAction
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||||
buildConfiguration = "Release"
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||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
savedToolIdentifier = ""
|
||||
useCustomWorkingDirectory = "NO"
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||||
debugDocumentVersioning = "YES">
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||||
<BuildableProductRunnable
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||||
runnableDebuggingMode = "0">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
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||||
BlueprintIdentifier = "D608557423550372005BE4BC"
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||||
BuildableName = "Tetris.app"
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||||
BlueprintName = "Tetris"
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||||
ReferencedContainer = "container:Tetris.xcodeproj">
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</BuildableReference>
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||||
</BuildableProductRunnable>
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||||
</ProfileAction>
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||||
<AnalyzeAction
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buildConfiguration = "Debug">
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</AnalyzeAction>
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||||
<ArchiveAction
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||||
buildConfiguration = "Release"
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||||
revealArchiveInOrganizer = "YES">
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||||
</ArchiveAction>
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||||
</Scheme>
|
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@ -0,0 +1,67 @@
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|||
<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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||||
LastUpgradeVersion = "1120"
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version = "1.3">
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||||
<BuildAction
|
||||
parallelizeBuildables = "YES"
|
||||
buildImplicitDependencies = "YES">
|
||||
<BuildActionEntries>
|
||||
<BuildActionEntry
|
||||
buildForTesting = "YES"
|
||||
buildForRunning = "YES"
|
||||
buildForProfiling = "YES"
|
||||
buildForArchiving = "YES"
|
||||
buildForAnalyzing = "YES">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "D6E560472357D5D300BF9ACF"
|
||||
BuildableName = "TetrisKit.framework"
|
||||
BlueprintName = "TetrisKit Mac"
|
||||
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildActionEntry>
|
||||
</BuildActionEntries>
|
||||
</BuildAction>
|
||||
<TestAction
|
||||
buildConfiguration = "Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||
<Testables>
|
||||
</Testables>
|
||||
</TestAction>
|
||||
<LaunchAction
|
||||
buildConfiguration = "Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
launchStyle = "0"
|
||||
useCustomWorkingDirectory = "NO"
|
||||
ignoresPersistentStateOnLaunch = "NO"
|
||||
debugDocumentVersioning = "YES"
|
||||
debugServiceExtension = "internal"
|
||||
allowLocationSimulation = "YES">
|
||||
</LaunchAction>
|
||||
<ProfileAction
|
||||
buildConfiguration = "Release"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
savedToolIdentifier = ""
|
||||
useCustomWorkingDirectory = "NO"
|
||||
debugDocumentVersioning = "YES">
|
||||
<MacroExpansion>
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "D6E560472357D5D300BF9ACF"
|
||||
BuildableName = "TetrisKit.framework"
|
||||
BlueprintName = "TetrisKit Mac"
|
||||
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||
</BuildableReference>
|
||||
</MacroExpansion>
|
||||
</ProfileAction>
|
||||
<AnalyzeAction
|
||||
buildConfiguration = "Debug">
|
||||
</AnalyzeAction>
|
||||
<ArchiveAction
|
||||
buildConfiguration = "Release"
|
||||
revealArchiveInOrganizer = "YES">
|
||||
</ArchiveAction>
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||||
</Scheme>
|
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@ -0,0 +1,67 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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||||
LastUpgradeVersion = "1120"
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version = "1.3">
|
||||
<BuildAction
|
||||
parallelizeBuildables = "YES"
|
||||
buildImplicitDependencies = "YES">
|
||||
<BuildActionEntries>
|
||||
<BuildActionEntry
|
||||
buildForTesting = "YES"
|
||||
buildForRunning = "YES"
|
||||
buildForProfiling = "YES"
|
||||
buildForArchiving = "YES"
|
||||
buildForAnalyzing = "YES">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "D6E5605F2357D63E00BF9ACF"
|
||||
BuildableName = "TetrisUI.framework"
|
||||
BlueprintName = "TetrisUI Mac"
|
||||
ReferencedContainer = "container:Tetris.xcodeproj">
|
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</BuildableReference>
|
||||
</BuildActionEntry>
|
||||
</BuildActionEntries>
|
||||
</BuildAction>
|
||||
<TestAction
|
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buildConfiguration = "Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||
<Testables>
|
||||
</Testables>
|
||||
</TestAction>
|
||||
<LaunchAction
|
||||
buildConfiguration = "Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
launchStyle = "0"
|
||||
useCustomWorkingDirectory = "NO"
|
||||
ignoresPersistentStateOnLaunch = "NO"
|
||||
debugDocumentVersioning = "YES"
|
||||
debugServiceExtension = "internal"
|
||||
allowLocationSimulation = "YES">
|
||||
</LaunchAction>
|
||||
<ProfileAction
|
||||
buildConfiguration = "Release"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
savedToolIdentifier = ""
|
||||
useCustomWorkingDirectory = "NO"
|
||||
debugDocumentVersioning = "YES">
|
||||
<MacroExpansion>
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "D6E5605F2357D63E00BF9ACF"
|
||||
BuildableName = "TetrisUI.framework"
|
||||
BlueprintName = "TetrisUI Mac"
|
||||
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||
</BuildableReference>
|
||||
</MacroExpansion>
|
||||
</ProfileAction>
|
||||
<AnalyzeAction
|
||||
buildConfiguration = "Debug">
|
||||
</AnalyzeAction>
|
||||
<ArchiveAction
|
||||
buildConfiguration = "Release"
|
||||
revealArchiveInOrganizer = "YES">
|
||||
</ArchiveAction>
|
||||
</Scheme>
|
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@ -0,0 +1,67 @@
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<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Scheme
|
||||
LastUpgradeVersion = "1120"
|
||||
version = "1.3">
|
||||
<BuildAction
|
||||
parallelizeBuildables = "YES"
|
||||
buildImplicitDependencies = "YES">
|
||||
<BuildActionEntries>
|
||||
<BuildActionEntry
|
||||
buildForTesting = "YES"
|
||||
buildForRunning = "YES"
|
||||
buildForProfiling = "YES"
|
||||
buildForArchiving = "YES"
|
||||
buildForAnalyzing = "YES">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "D608560423550D3A005BE4BC"
|
||||
BuildableName = "TetrisUI.framework"
|
||||
BlueprintName = "TetrisUI iOS"
|
||||
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildActionEntry>
|
||||
</BuildActionEntries>
|
||||
</BuildAction>
|
||||
<TestAction
|
||||
buildConfiguration = "Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||
<Testables>
|
||||
</Testables>
|
||||
</TestAction>
|
||||
<LaunchAction
|
||||
buildConfiguration = "Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
launchStyle = "0"
|
||||
useCustomWorkingDirectory = "NO"
|
||||
ignoresPersistentStateOnLaunch = "NO"
|
||||
debugDocumentVersioning = "YES"
|
||||
debugServiceExtension = "internal"
|
||||
allowLocationSimulation = "YES">
|
||||
</LaunchAction>
|
||||
<ProfileAction
|
||||
buildConfiguration = "Release"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
savedToolIdentifier = ""
|
||||
useCustomWorkingDirectory = "NO"
|
||||
debugDocumentVersioning = "YES">
|
||||
<MacroExpansion>
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "D608560423550D3A005BE4BC"
|
||||
BuildableName = "TetrisUI.framework"
|
||||
BlueprintName = "TetrisUI iOS"
|
||||
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||
</BuildableReference>
|
||||
</MacroExpansion>
|
||||
</ProfileAction>
|
||||
<AnalyzeAction
|
||||
buildConfiguration = "Debug">
|
||||
</AnalyzeAction>
|
||||
<ArchiveAction
|
||||
buildConfiguration = "Release"
|
||||
revealArchiveInOrganizer = "YES">
|
||||
</ArchiveAction>
|
||||
</Scheme>
|
|
@ -0,0 +1,67 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Scheme
|
||||
LastUpgradeVersion = "1120"
|
||||
version = "1.3">
|
||||
<BuildAction
|
||||
parallelizeBuildables = "YES"
|
||||
buildImplicitDependencies = "YES">
|
||||
<BuildActionEntries>
|
||||
<BuildActionEntry
|
||||
buildForTesting = "YES"
|
||||
buildForRunning = "YES"
|
||||
buildForProfiling = "YES"
|
||||
buildForArchiving = "YES"
|
||||
buildForAnalyzing = "YES">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "D608561623550D58005BE4BC"
|
||||
BuildableName = "TetrisUI.framework"
|
||||
BlueprintName = "TetrisUI watchOS"
|
||||
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildActionEntry>
|
||||
</BuildActionEntries>
|
||||
</BuildAction>
|
||||
<TestAction
|
||||
buildConfiguration = "Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||
<Testables>
|
||||
</Testables>
|
||||
</TestAction>
|
||||
<LaunchAction
|
||||
buildConfiguration = "Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
launchStyle = "0"
|
||||
useCustomWorkingDirectory = "NO"
|
||||
ignoresPersistentStateOnLaunch = "NO"
|
||||
debugDocumentVersioning = "YES"
|
||||
debugServiceExtension = "internal"
|
||||
allowLocationSimulation = "YES">
|
||||
</LaunchAction>
|
||||
<ProfileAction
|
||||
buildConfiguration = "Release"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
savedToolIdentifier = ""
|
||||
useCustomWorkingDirectory = "NO"
|
||||
debugDocumentVersioning = "YES">
|
||||
<MacroExpansion>
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "D608561623550D58005BE4BC"
|
||||
BuildableName = "TetrisUI.framework"
|
||||
BlueprintName = "TetrisUI watchOS"
|
||||
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||
</BuildableReference>
|
||||
</MacroExpansion>
|
||||
</ProfileAction>
|
||||
<AnalyzeAction
|
||||
buildConfiguration = "Debug">
|
||||
</AnalyzeAction>
|
||||
<ArchiveAction
|
||||
buildConfiguration = "Release"
|
||||
revealArchiveInOrganizer = "YES">
|
||||
</ArchiveAction>
|
||||
</Scheme>
|
|
@ -0,0 +1,78 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Scheme
|
||||
LastUpgradeVersion = "1120"
|
||||
version = "1.3">
|
||||
<BuildAction
|
||||
parallelizeBuildables = "YES"
|
||||
buildImplicitDependencies = "YES">
|
||||
<BuildActionEntries>
|
||||
<BuildActionEntry
|
||||
buildForTesting = "YES"
|
||||
buildForRunning = "YES"
|
||||
buildForProfiling = "YES"
|
||||
buildForArchiving = "YES"
|
||||
buildForAnalyzing = "YES">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "D60855E4235505CB005BE4BC"
|
||||
BuildableName = "tetriscli"
|
||||
BlueprintName = "tetriscli"
|
||||
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildActionEntry>
|
||||
</BuildActionEntries>
|
||||
</BuildAction>
|
||||
<TestAction
|
||||
buildConfiguration = "Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||
<Testables>
|
||||
</Testables>
|
||||
</TestAction>
|
||||
<LaunchAction
|
||||
buildConfiguration = "Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
launchStyle = "0"
|
||||
useCustomWorkingDirectory = "NO"
|
||||
ignoresPersistentStateOnLaunch = "NO"
|
||||
debugDocumentVersioning = "YES"
|
||||
debugServiceExtension = "internal"
|
||||
allowLocationSimulation = "YES">
|
||||
<BuildableProductRunnable
|
||||
runnableDebuggingMode = "0">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "D60855E4235505CB005BE4BC"
|
||||
BuildableName = "tetriscli"
|
||||
BlueprintName = "tetriscli"
|
||||
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildableProductRunnable>
|
||||
</LaunchAction>
|
||||
<ProfileAction
|
||||
buildConfiguration = "Release"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
savedToolIdentifier = ""
|
||||
useCustomWorkingDirectory = "NO"
|
||||
debugDocumentVersioning = "YES">
|
||||
<BuildableProductRunnable
|
||||
runnableDebuggingMode = "0">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "D60855E4235505CB005BE4BC"
|
||||
BuildableName = "tetriscli"
|
||||
BlueprintName = "tetriscli"
|
||||
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildableProductRunnable>
|
||||
</ProfileAction>
|
||||
<AnalyzeAction
|
||||
buildConfiguration = "Debug">
|
||||
</AnalyzeAction>
|
||||
<ArchiveAction
|
||||
buildConfiguration = "Release"
|
||||
revealArchiveInOrganizer = "YES">
|
||||
</ArchiveAction>
|
||||
</Scheme>
|
Loading…
Reference in New Issue