Fix missing Xcode files
This commit is contained in:
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758de0c1f3
commit
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<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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LastUpgradeVersion = "1120"
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version = "1.3">
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<BuildAction
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parallelizeBuildables = "YES"
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||||||
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buildImplicitDependencies = "YES">
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||||||
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<BuildActionEntries>
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||||||
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<BuildActionEntry
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||||||
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buildForTesting = "YES"
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||||||
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buildForRunning = "YES"
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||||||
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buildForProfiling = "YES"
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||||||
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buildForArchiving = "YES"
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||||||
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buildForAnalyzing = "YES">
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||||||
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<BuildableReference
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||||||
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "D6E5602F2357C8AF00BF9ACF"
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||||||
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BuildableName = "Tetris Mac.app"
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BlueprintName = "Tetris Mac"
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ReferencedContainer = "container:Tetris.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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</BuildActionEntries>
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</BuildAction>
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<TestAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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shouldUseLaunchSchemeArgsEnv = "YES">
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||||||
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<Testables>
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</Testables>
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</TestAction>
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||||||
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<LaunchAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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||||||
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launchStyle = "0"
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||||||
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useCustomWorkingDirectory = "NO"
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||||||
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ignoresPersistentStateOnLaunch = "NO"
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||||||
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debugDocumentVersioning = "YES"
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||||||
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debugServiceExtension = "internal"
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allowLocationSimulation = "YES">
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<BuildableProductRunnable
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runnableDebuggingMode = "0">
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<BuildableReference
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||||||
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "D6E5602F2357C8AF00BF9ACF"
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BuildableName = "Tetris Mac.app"
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BlueprintName = "Tetris Mac"
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ReferencedContainer = "container:Tetris.xcodeproj">
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</BuildableReference>
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</BuildableProductRunnable>
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</LaunchAction>
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<ProfileAction
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buildConfiguration = "Release"
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shouldUseLaunchSchemeArgsEnv = "YES"
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savedToolIdentifier = ""
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useCustomWorkingDirectory = "NO"
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debugDocumentVersioning = "YES">
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||||||
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<BuildableProductRunnable
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runnableDebuggingMode = "0">
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||||||
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "D6E5602F2357C8AF00BF9ACF"
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BuildableName = "Tetris Mac.app"
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BlueprintName = "Tetris Mac"
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ReferencedContainer = "container:Tetris.xcodeproj">
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</BuildableReference>
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||||||
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</BuildableProductRunnable>
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||||||
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</ProfileAction>
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||||||
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<AnalyzeAction
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buildConfiguration = "Debug">
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</AnalyzeAction>
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||||||
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<ArchiveAction
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buildConfiguration = "Release"
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||||||
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revealArchiveInOrganizer = "YES">
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</ArchiveAction>
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</Scheme>
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@ -0,0 +1,105 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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LastUpgradeVersion = "1120"
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version = "1.3">
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<BuildAction
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parallelizeBuildables = "YES"
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||||||
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buildImplicitDependencies = "YES">
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<BuildActionEntries>
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||||||
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<BuildActionEntry
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||||||
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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||||||
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "D608558823550373005BE4BC"
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BuildableName = "Tetris WatchKit App.app"
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BlueprintName = "Tetris WatchKit App"
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ReferencedContainer = "container:Tetris.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "D608557423550372005BE4BC"
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BuildableName = "Tetris.app"
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BlueprintName = "Tetris"
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ReferencedContainer = "container:Tetris.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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</BuildActionEntries>
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</BuildAction>
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<TestAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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shouldUseLaunchSchemeArgsEnv = "YES">
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<Testables>
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</Testables>
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</TestAction>
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<LaunchAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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launchStyle = "0"
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useCustomWorkingDirectory = "NO"
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ignoresPersistentStateOnLaunch = "NO"
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debugDocumentVersioning = "YES"
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debugServiceExtension = "internal"
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allowLocationSimulation = "YES">
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<RemoteRunnable
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runnableDebuggingMode = "2"
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BundleIdentifier = "com.apple.Carousel"
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RemotePath = "/Tetris WatchKit App">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "D608558823550373005BE4BC"
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BuildableName = "Tetris WatchKit App.app"
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BlueprintName = "Tetris WatchKit App"
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ReferencedContainer = "container:Tetris.xcodeproj">
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</BuildableReference>
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</RemoteRunnable>
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</LaunchAction>
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<ProfileAction
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buildConfiguration = "Release"
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shouldUseLaunchSchemeArgsEnv = "YES"
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savedToolIdentifier = ""
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useCustomWorkingDirectory = "NO"
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debugDocumentVersioning = "YES">
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<RemoteRunnable
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runnableDebuggingMode = "2"
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BundleIdentifier = "com.apple.Carousel"
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RemotePath = "/Tetris WatchKit App">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "D608558823550373005BE4BC"
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BuildableName = "Tetris WatchKit App.app"
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BlueprintName = "Tetris WatchKit App"
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ReferencedContainer = "container:Tetris.xcodeproj">
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</BuildableReference>
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</RemoteRunnable>
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<MacroExpansion>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "D608558823550373005BE4BC"
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BuildableName = "Tetris WatchKit App.app"
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BlueprintName = "Tetris WatchKit App"
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ReferencedContainer = "container:Tetris.xcodeproj">
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</BuildableReference>
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</MacroExpansion>
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</ProfileAction>
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<AnalyzeAction
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buildConfiguration = "Debug">
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</AnalyzeAction>
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<ArchiveAction
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buildConfiguration = "Release"
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revealArchiveInOrganizer = "YES">
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</ArchiveAction>
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</Scheme>
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@ -0,0 +1,78 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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||||||
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LastUpgradeVersion = "1120"
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||||||
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version = "1.3">
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||||||
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<BuildAction
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||||||
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parallelizeBuildables = "YES"
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||||||
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buildImplicitDependencies = "YES">
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||||||
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<BuildActionEntries>
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||||||
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<BuildActionEntry
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||||||
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buildForTesting = "YES"
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||||||
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buildForRunning = "YES"
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||||||
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buildForProfiling = "YES"
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||||||
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buildForArchiving = "YES"
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||||||
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buildForAnalyzing = "YES">
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||||||
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<BuildableReference
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||||||
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BuildableIdentifier = "primary"
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||||||
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BlueprintIdentifier = "D608557423550372005BE4BC"
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BuildableName = "Tetris.app"
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BlueprintName = "Tetris"
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ReferencedContainer = "container:Tetris.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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</BuildActionEntries>
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</BuildAction>
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<TestAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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shouldUseLaunchSchemeArgsEnv = "YES">
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<Testables>
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</Testables>
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</TestAction>
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<LaunchAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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launchStyle = "0"
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useCustomWorkingDirectory = "NO"
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ignoresPersistentStateOnLaunch = "NO"
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debugDocumentVersioning = "YES"
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debugServiceExtension = "internal"
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allowLocationSimulation = "YES">
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||||||
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<BuildableProductRunnable
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runnableDebuggingMode = "0">
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||||||
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<BuildableReference
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||||||
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BuildableIdentifier = "primary"
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||||||
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BlueprintIdentifier = "D608557423550372005BE4BC"
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BuildableName = "Tetris.app"
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BlueprintName = "Tetris"
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ReferencedContainer = "container:Tetris.xcodeproj">
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</BuildableReference>
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</BuildableProductRunnable>
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</LaunchAction>
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<ProfileAction
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buildConfiguration = "Release"
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shouldUseLaunchSchemeArgsEnv = "YES"
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savedToolIdentifier = ""
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useCustomWorkingDirectory = "NO"
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debugDocumentVersioning = "YES">
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<BuildableProductRunnable
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runnableDebuggingMode = "0">
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||||||
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "D608557423550372005BE4BC"
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BuildableName = "Tetris.app"
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BlueprintName = "Tetris"
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ReferencedContainer = "container:Tetris.xcodeproj">
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</BuildableReference>
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</BuildableProductRunnable>
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</ProfileAction>
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<AnalyzeAction
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buildConfiguration = "Debug">
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</AnalyzeAction>
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<ArchiveAction
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buildConfiguration = "Release"
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revealArchiveInOrganizer = "YES">
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</ArchiveAction>
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</Scheme>
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@ -0,0 +1,67 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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LastUpgradeVersion = "1120"
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version = "1.3">
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<BuildAction
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parallelizeBuildables = "YES"
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buildImplicitDependencies = "YES">
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<BuildActionEntries>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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||||||
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "D6E560472357D5D300BF9ACF"
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BuildableName = "TetrisKit.framework"
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BlueprintName = "TetrisKit Mac"
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ReferencedContainer = "container:Tetris.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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</BuildActionEntries>
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</BuildAction>
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<TestAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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shouldUseLaunchSchemeArgsEnv = "YES">
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<Testables>
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</Testables>
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</TestAction>
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|
<LaunchAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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launchStyle = "0"
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useCustomWorkingDirectory = "NO"
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|
ignoresPersistentStateOnLaunch = "NO"
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debugDocumentVersioning = "YES"
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debugServiceExtension = "internal"
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allowLocationSimulation = "YES">
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|
</LaunchAction>
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|
<ProfileAction
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buildConfiguration = "Release"
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shouldUseLaunchSchemeArgsEnv = "YES"
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savedToolIdentifier = ""
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|
useCustomWorkingDirectory = "NO"
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debugDocumentVersioning = "YES">
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|
<MacroExpansion>
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<BuildableReference
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|
BuildableIdentifier = "primary"
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BlueprintIdentifier = "D6E560472357D5D300BF9ACF"
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|
BuildableName = "TetrisKit.framework"
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BlueprintName = "TetrisKit Mac"
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ReferencedContainer = "container:Tetris.xcodeproj">
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</BuildableReference>
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</MacroExpansion>
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|
</ProfileAction>
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|
<AnalyzeAction
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buildConfiguration = "Debug">
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|
</AnalyzeAction>
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|
<ArchiveAction
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buildConfiguration = "Release"
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revealArchiveInOrganizer = "YES">
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</ArchiveAction>
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</Scheme>
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@ -0,0 +1,67 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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LastUpgradeVersion = "1120"
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version = "1.3">
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|
<BuildAction
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parallelizeBuildables = "YES"
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buildImplicitDependencies = "YES">
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|
<BuildActionEntries>
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|
<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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|
buildForProfiling = "YES"
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||||||
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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||||||
|
<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "D6E5605F2357D63E00BF9ACF"
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BuildableName = "TetrisUI.framework"
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BlueprintName = "TetrisUI Mac"
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ReferencedContainer = "container:Tetris.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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</BuildActionEntries>
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</BuildAction>
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<TestAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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shouldUseLaunchSchemeArgsEnv = "YES">
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<Testables>
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</Testables>
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</TestAction>
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<LaunchAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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||||||
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launchStyle = "0"
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||||||
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useCustomWorkingDirectory = "NO"
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||||||
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ignoresPersistentStateOnLaunch = "NO"
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debugDocumentVersioning = "YES"
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debugServiceExtension = "internal"
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allowLocationSimulation = "YES">
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</LaunchAction>
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<ProfileAction
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buildConfiguration = "Release"
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shouldUseLaunchSchemeArgsEnv = "YES"
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||||||
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savedToolIdentifier = ""
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||||||
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useCustomWorkingDirectory = "NO"
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||||||
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debugDocumentVersioning = "YES">
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<MacroExpansion>
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<BuildableReference
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BuildableIdentifier = "primary"
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||||||
|
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||||||
|
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||||||
|
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||||||
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||||||
|
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|
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||||||
|
buildConfiguration = "Debug">
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||||||
|
</AnalyzeAction>
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|
<ArchiveAction
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||||||
|
buildConfiguration = "Release"
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|
</ArchiveAction>
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||||||
|
</Scheme>
|
|
@ -0,0 +1,67 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<Scheme
|
||||||
|
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|
||||||
|
version = "1.3">
|
||||||
|
<BuildAction
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||||||
|
parallelizeBuildables = "YES"
|
||||||
|
buildImplicitDependencies = "YES">
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||||||
|
<BuildActionEntries>
|
||||||
|
<BuildActionEntry
|
||||||
|
buildForTesting = "YES"
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||||||
|
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||||||
|
buildForProfiling = "YES"
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|
buildForArchiving = "YES"
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|
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||||||
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|
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||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
</BuildableReference>
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||||||
|
</BuildActionEntry>
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||||||
|
</BuildActionEntries>
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||||||
|
</BuildAction>
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||||||
|
<TestAction
|
||||||
|
buildConfiguration = "Debug"
|
||||||
|
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||||
|
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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||||||
|
shouldUseLaunchSchemeArgsEnv = "YES">
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||||||
|
<Testables>
|
||||||
|
</Testables>
|
||||||
|
</TestAction>
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|
<LaunchAction
|
||||||
|
buildConfiguration = "Debug"
|
||||||
|
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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||||||
|
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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||||||
|
launchStyle = "0"
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|
useCustomWorkingDirectory = "NO"
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||||||
|
ignoresPersistentStateOnLaunch = "NO"
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||||||
|
debugDocumentVersioning = "YES"
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||||||
|
debugServiceExtension = "internal"
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|
allowLocationSimulation = "YES">
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||||||
|
</LaunchAction>
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<ProfileAction
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debugDocumentVersioning = "YES">
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|
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</Scheme>
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@ -0,0 +1,67 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
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parallelizeBuildables = "YES"
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buildImplicitDependencies = "YES">
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<BuildActionEntries>
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<BuildActionEntry
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|
buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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|
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|
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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shouldUseLaunchSchemeArgsEnv = "YES">
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buildConfiguration = "Debug"
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|
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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launchStyle = "0"
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useCustomWorkingDirectory = "NO"
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debugDocumentVersioning = "YES"
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debugServiceExtension = "internal"
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allowLocationSimulation = "YES">
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</LaunchAction>
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<ProfileAction
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buildConfiguration = "Release"
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|
savedToolIdentifier = ""
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|
useCustomWorkingDirectory = "NO"
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debugDocumentVersioning = "YES">
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<MacroExpansion>
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|
<BuildableReference
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|
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|
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|
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|
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|
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|
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|
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<AnalyzeAction
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|
buildConfiguration = "Debug">
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|
</AnalyzeAction>
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|
<ArchiveAction
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|
buildConfiguration = "Release"
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revealArchiveInOrganizer = "YES">
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|
</ArchiveAction>
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|
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|
|
@ -0,0 +1,78 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<Scheme
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|
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|
version = "1.3">
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|
<BuildAction
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|
parallelizeBuildables = "YES"
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|
buildImplicitDependencies = "YES">
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|
<BuildActionEntries>
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|
<BuildActionEntry
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|
buildForTesting = "YES"
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|
buildForRunning = "YES"
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|
buildForProfiling = "YES"
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|
buildForArchiving = "YES"
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|
buildForAnalyzing = "YES">
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|
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|
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|
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|
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|
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||||||
|
</BuildableReference>
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|
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|
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|
</BuildAction>
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|
<TestAction
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|
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|
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|
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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|
shouldUseLaunchSchemeArgsEnv = "YES">
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|
<Testables>
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|
</Testables>
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|
</TestAction>
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|
<LaunchAction
|
||||||
|
buildConfiguration = "Debug"
|
||||||
|
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||||
|
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||||
|
launchStyle = "0"
|
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|
useCustomWorkingDirectory = "NO"
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|
ignoresPersistentStateOnLaunch = "NO"
|
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|
debugDocumentVersioning = "YES"
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|
debugServiceExtension = "internal"
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|
allowLocationSimulation = "YES">
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|
<BuildableProductRunnable
|
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|
runnableDebuggingMode = "0">
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|
<BuildableReference
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|
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|
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|
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|
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|
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|
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|
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||||
|
</BuildableReference>
|
||||||
|
</BuildableProductRunnable>
|
||||||
|
</LaunchAction>
|
||||||
|
<ProfileAction
|
||||||
|
buildConfiguration = "Release"
|
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|
shouldUseLaunchSchemeArgsEnv = "YES"
|
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|
savedToolIdentifier = ""
|
||||||
|
useCustomWorkingDirectory = "NO"
|
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|
debugDocumentVersioning = "YES">
|
||||||
|
<BuildableProductRunnable
|
||||||
|
runnableDebuggingMode = "0">
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|
<BuildableReference
|
||||||
|
BuildableIdentifier = "primary"
|
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|
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|
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|
BuildableName = "tetriscli"
|
||||||
|
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|
||||||
|
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||||
|
</BuildableReference>
|
||||||
|
</BuildableProductRunnable>
|
||||||
|
</ProfileAction>
|
||||||
|
<AnalyzeAction
|
||||||
|
buildConfiguration = "Debug">
|
||||||
|
</AnalyzeAction>
|
||||||
|
<ArchiveAction
|
||||||
|
buildConfiguration = "Release"
|
||||||
|
revealArchiveInOrganizer = "YES">
|
||||||
|
</ArchiveAction>
|
||||||
|
</Scheme>
|
Loading…
Reference in New Issue