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No commits in common. "0dd8bd79cbbb6abc8df9e6e3d740e3ddfc79c618" and "758de0c1f3ea28793711fc3970abb556137b0434" have entirely different histories.
0dd8bd79cb
...
758de0c1f3
|
@ -60,10 +60,6 @@ struct ContentView: View {
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func startTimer() {
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self.timer = Timer.scheduledTimer(withTimeInterval: 0.5, repeats: true, block: { (_) in
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guard case .playing(_) = self.controller.state else {
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self.stopTimer()
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return
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}
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self.controller.step()
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})
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}
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File diff suppressed because it is too large
Load Diff
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@ -1,78 +0,0 @@
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|||
<?xml version="1.0" encoding="UTF-8"?>
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LastUpgradeVersion = "1120"
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version = "1.3">
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parallelizeBuildables = "YES"
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buildImplicitDependencies = "YES">
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buildForTesting = "YES"
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buildForAnalyzing = "YES">
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|
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|
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|
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|
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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ignoresPersistentStateOnLaunch = "NO"
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debugDocumentVersioning = "YES"
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allowLocationSimulation = "YES">
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<BuildableProductRunnable
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runnableDebuggingMode = "0">
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shouldUseLaunchSchemeArgsEnv = "YES"
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savedToolIdentifier = ""
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useCustomWorkingDirectory = "NO"
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debugDocumentVersioning = "YES">
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<BuildableProductRunnable
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runnableDebuggingMode = "0">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "D6E5602F2357C8AF00BF9ACF"
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BuildableName = "Tetris Mac.app"
|
||||
BlueprintName = "Tetris Mac"
|
||||
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||
</BuildableReference>
|
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</BuildableProductRunnable>
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</ProfileAction>
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<AnalyzeAction
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buildConfiguration = "Debug">
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</AnalyzeAction>
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<ArchiveAction
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buildConfiguration = "Release"
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revealArchiveInOrganizer = "YES">
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</ArchiveAction>
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</Scheme>
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|
@ -1,105 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
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<Scheme
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LastUpgradeVersion = "1120"
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version = "1.3">
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<BuildAction
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parallelizeBuildables = "YES"
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buildImplicitDependencies = "YES">
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<BuildActionEntries>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
|
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<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "D608558823550373005BE4BC"
|
||||
BuildableName = "Tetris WatchKit App.app"
|
||||
BlueprintName = "Tetris WatchKit App"
|
||||
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||
</BuildableReference>
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||||
</BuildActionEntry>
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<BuildActionEntry
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||||
buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "D608557423550372005BE4BC"
|
||||
BuildableName = "Tetris.app"
|
||||
BlueprintName = "Tetris"
|
||||
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildActionEntry>
|
||||
</BuildActionEntries>
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||||
</BuildAction>
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<TestAction
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||||
buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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shouldUseLaunchSchemeArgsEnv = "YES">
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<Testables>
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</Testables>
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</TestAction>
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<LaunchAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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||||
launchStyle = "0"
|
||||
useCustomWorkingDirectory = "NO"
|
||||
ignoresPersistentStateOnLaunch = "NO"
|
||||
debugDocumentVersioning = "YES"
|
||||
debugServiceExtension = "internal"
|
||||
allowLocationSimulation = "YES">
|
||||
<RemoteRunnable
|
||||
runnableDebuggingMode = "2"
|
||||
BundleIdentifier = "com.apple.Carousel"
|
||||
RemotePath = "/Tetris WatchKit App">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
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BlueprintIdentifier = "D608558823550373005BE4BC"
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||||
BuildableName = "Tetris WatchKit App.app"
|
||||
BlueprintName = "Tetris WatchKit App"
|
||||
ReferencedContainer = "container:Tetris.xcodeproj">
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||||
</BuildableReference>
|
||||
</RemoteRunnable>
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</LaunchAction>
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<ProfileAction
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buildConfiguration = "Release"
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shouldUseLaunchSchemeArgsEnv = "YES"
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savedToolIdentifier = ""
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useCustomWorkingDirectory = "NO"
|
||||
debugDocumentVersioning = "YES">
|
||||
<RemoteRunnable
|
||||
runnableDebuggingMode = "2"
|
||||
BundleIdentifier = "com.apple.Carousel"
|
||||
RemotePath = "/Tetris WatchKit App">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "D608558823550373005BE4BC"
|
||||
BuildableName = "Tetris WatchKit App.app"
|
||||
BlueprintName = "Tetris WatchKit App"
|
||||
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||
</BuildableReference>
|
||||
</RemoteRunnable>
|
||||
<MacroExpansion>
|
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<BuildableReference
|
||||
BuildableIdentifier = "primary"
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BlueprintIdentifier = "D608558823550373005BE4BC"
|
||||
BuildableName = "Tetris WatchKit App.app"
|
||||
BlueprintName = "Tetris WatchKit App"
|
||||
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||
</BuildableReference>
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||||
</MacroExpansion>
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</ProfileAction>
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<AnalyzeAction
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buildConfiguration = "Debug">
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</AnalyzeAction>
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<ArchiveAction
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buildConfiguration = "Release"
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revealArchiveInOrganizer = "YES">
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</ArchiveAction>
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</Scheme>
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|
@ -1,78 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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buildForTesting = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "D608557423550372005BE4BC"
|
||||
BuildableName = "Tetris.app"
|
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BlueprintName = "Tetris"
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ReferencedContainer = "container:Tetris.xcodeproj">
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||||
</BuildableReference>
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||||
</BuildActionEntry>
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</BuildActionEntries>
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</BuildAction>
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<TestAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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shouldUseLaunchSchemeArgsEnv = "YES">
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<Testables>
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</Testables>
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</TestAction>
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<LaunchAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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launchStyle = "0"
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useCustomWorkingDirectory = "NO"
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ignoresPersistentStateOnLaunch = "NO"
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debugDocumentVersioning = "YES"
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debugServiceExtension = "internal"
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allowLocationSimulation = "YES">
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<BuildableProductRunnable
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runnableDebuggingMode = "0">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "D608557423550372005BE4BC"
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BuildableName = "Tetris.app"
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BlueprintName = "Tetris"
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ReferencedContainer = "container:Tetris.xcodeproj">
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<ProfileAction
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buildConfiguration = "Release"
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debugDocumentVersioning = "YES">
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<BuildableProductRunnable
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintName = "Tetris"
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ReferencedContainer = "container:Tetris.xcodeproj">
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<AnalyzeAction
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buildConfiguration = "Debug">
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<ArchiveAction
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buildConfiguration = "Release"
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revealArchiveInOrganizer = "YES">
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</ArchiveAction>
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</Scheme>
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|
@ -1,67 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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LastUpgradeVersion = "1120"
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version = "1.3">
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buildImplicitDependencies = "YES">
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<BuildActionEntries>
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<BuildActionEntry
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buildForTesting = "YES"
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buildConfiguration = "Debug"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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shouldUseLaunchSchemeArgsEnv = "YES">
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<Testables>
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</Testables>
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</TestAction>
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<LaunchAction
|
||||
buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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launchStyle = "0"
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useCustomWorkingDirectory = "NO"
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ignoresPersistentStateOnLaunch = "NO"
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debugDocumentVersioning = "YES"
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debugServiceExtension = "internal"
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allowLocationSimulation = "YES">
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</LaunchAction>
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<ProfileAction
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buildConfiguration = "Release"
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shouldUseLaunchSchemeArgsEnv = "YES"
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debugDocumentVersioning = "YES">
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BuildableIdentifier = "primary"
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BuildableName = "TetrisKit.framework"
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BlueprintName = "TetrisKit Mac"
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ReferencedContainer = "container:Tetris.xcodeproj">
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||||
</BuildableReference>
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<AnalyzeAction
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buildConfiguration = "Debug">
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<ArchiveAction
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buildConfiguration = "Release"
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revealArchiveInOrganizer = "YES">
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</ArchiveAction>
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</Scheme>
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@ -1,67 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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LastUpgradeVersion = "1120"
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version = "1.3">
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<BuildAction
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parallelizeBuildables = "YES"
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buildImplicitDependencies = "YES">
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<BuildActionEntries>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BuildableName = "TetrisUI.framework"
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<TestAction
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<Testables>
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buildConfiguration = "Debug"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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revealArchiveInOrganizer = "YES">
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@ -1,67 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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buildConfiguration = "Debug">
|
||||
</AnalyzeAction>
|
||||
<ArchiveAction
|
||||
buildConfiguration = "Release"
|
||||
revealArchiveInOrganizer = "YES">
|
||||
</ArchiveAction>
|
||||
</Scheme>
|
|
@ -1,67 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Scheme
|
||||
LastUpgradeVersion = "1120"
|
||||
version = "1.3">
|
||||
<BuildAction
|
||||
parallelizeBuildables = "YES"
|
||||
buildImplicitDependencies = "YES">
|
||||
<BuildActionEntries>
|
||||
<BuildActionEntry
|
||||
buildForTesting = "YES"
|
||||
buildForRunning = "YES"
|
||||
buildForProfiling = "YES"
|
||||
buildForArchiving = "YES"
|
||||
buildForAnalyzing = "YES">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "D608561623550D58005BE4BC"
|
||||
BuildableName = "TetrisUI.framework"
|
||||
BlueprintName = "TetrisUI watchOS"
|
||||
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildActionEntry>
|
||||
</BuildActionEntries>
|
||||
</BuildAction>
|
||||
<TestAction
|
||||
buildConfiguration = "Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||
<Testables>
|
||||
</Testables>
|
||||
</TestAction>
|
||||
<LaunchAction
|
||||
buildConfiguration = "Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
launchStyle = "0"
|
||||
useCustomWorkingDirectory = "NO"
|
||||
ignoresPersistentStateOnLaunch = "NO"
|
||||
debugDocumentVersioning = "YES"
|
||||
debugServiceExtension = "internal"
|
||||
allowLocationSimulation = "YES">
|
||||
</LaunchAction>
|
||||
<ProfileAction
|
||||
buildConfiguration = "Release"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
savedToolIdentifier = ""
|
||||
useCustomWorkingDirectory = "NO"
|
||||
debugDocumentVersioning = "YES">
|
||||
<MacroExpansion>
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "D608561623550D58005BE4BC"
|
||||
BuildableName = "TetrisUI.framework"
|
||||
BlueprintName = "TetrisUI watchOS"
|
||||
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||
</BuildableReference>
|
||||
</MacroExpansion>
|
||||
</ProfileAction>
|
||||
<AnalyzeAction
|
||||
buildConfiguration = "Debug">
|
||||
</AnalyzeAction>
|
||||
<ArchiveAction
|
||||
buildConfiguration = "Release"
|
||||
revealArchiveInOrganizer = "YES">
|
||||
</ArchiveAction>
|
||||
</Scheme>
|
|
@ -1,78 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Scheme
|
||||
LastUpgradeVersion = "1120"
|
||||
version = "1.3">
|
||||
<BuildAction
|
||||
parallelizeBuildables = "YES"
|
||||
buildImplicitDependencies = "YES">
|
||||
<BuildActionEntries>
|
||||
<BuildActionEntry
|
||||
buildForTesting = "YES"
|
||||
buildForRunning = "YES"
|
||||
buildForProfiling = "YES"
|
||||
buildForArchiving = "YES"
|
||||
buildForAnalyzing = "YES">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "D60855E4235505CB005BE4BC"
|
||||
BuildableName = "tetriscli"
|
||||
BlueprintName = "tetriscli"
|
||||
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildActionEntry>
|
||||
</BuildActionEntries>
|
||||
</BuildAction>
|
||||
<TestAction
|
||||
buildConfiguration = "Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||
<Testables>
|
||||
</Testables>
|
||||
</TestAction>
|
||||
<LaunchAction
|
||||
buildConfiguration = "Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
launchStyle = "0"
|
||||
useCustomWorkingDirectory = "NO"
|
||||
ignoresPersistentStateOnLaunch = "NO"
|
||||
debugDocumentVersioning = "YES"
|
||||
debugServiceExtension = "internal"
|
||||
allowLocationSimulation = "YES">
|
||||
<BuildableProductRunnable
|
||||
runnableDebuggingMode = "0">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "D60855E4235505CB005BE4BC"
|
||||
BuildableName = "tetriscli"
|
||||
BlueprintName = "tetriscli"
|
||||
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildableProductRunnable>
|
||||
</LaunchAction>
|
||||
<ProfileAction
|
||||
buildConfiguration = "Release"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
savedToolIdentifier = ""
|
||||
useCustomWorkingDirectory = "NO"
|
||||
debugDocumentVersioning = "YES">
|
||||
<BuildableProductRunnable
|
||||
runnableDebuggingMode = "0">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "D60855E4235505CB005BE4BC"
|
||||
BuildableName = "tetriscli"
|
||||
BlueprintName = "tetriscli"
|
||||
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildableProductRunnable>
|
||||
</ProfileAction>
|
||||
<AnalyzeAction
|
||||
buildConfiguration = "Debug">
|
||||
</AnalyzeAction>
|
||||
<ArchiveAction
|
||||
buildConfiguration = "Release"
|
||||
revealArchiveInOrganizer = "YES">
|
||||
</ArchiveAction>
|
||||
</Scheme>
|
|
@ -123,10 +123,6 @@ struct ContentView: View {
|
|||
|
||||
func startTimer() {
|
||||
self.timer = Timer.scheduledTimer(withTimeInterval: 0.5, repeats: true) { (_) in
|
||||
guard case .playing(_) = self.controller.state else {
|
||||
self.stopTimer()
|
||||
return
|
||||
}
|
||||
self.controller.step()
|
||||
}
|
||||
}
|
||||
|
|
|
@ -32,6 +32,10 @@ public class GameController: ObservableObject {
|
|||
@Published public var score = 0
|
||||
var previousPieceWasTetris = false
|
||||
|
||||
public var ended: Bool {
|
||||
return (0..<width).first(where: { board[$0, 0] }) != nil
|
||||
}
|
||||
|
||||
public init() {
|
||||
self.board = GameBoard(width: width, height: height)
|
||||
self.currentPiece = nil
|
||||
|
@ -44,20 +48,13 @@ public class GameController: ObservableObject {
|
|||
}
|
||||
|
||||
func nextPiece() {
|
||||
let tetromino = nextTetrominoes.first!
|
||||
let nextPiece = GamePiece(tetromino: tetromino, topLeft: ((width - tetromino.shape.count) / 2, 0))
|
||||
let tetromino = nextTetrominoes.removeFirst()
|
||||
currentPiece = GamePiece(tetromino: tetromino, topLeft: ((width - tetromino.shape.count) / 2, 0))
|
||||
|
||||
if overlapsAny(nextPiece) {
|
||||
state = .ended
|
||||
} else {
|
||||
nextTetrominoes.removeFirst()
|
||||
if currentBag.isEmpty {
|
||||
generateBag()
|
||||
}
|
||||
nextTetrominoes.append(currentBag.removeFirst())
|
||||
|
||||
currentPiece = nextPiece
|
||||
}
|
||||
}
|
||||
|
||||
func generateBag() {
|
||||
|
@ -73,10 +70,8 @@ public class GameController: ObservableObject {
|
|||
clearLines()
|
||||
nextPiece()
|
||||
|
||||
if case .playing(.dropped) = state {
|
||||
state = .playing(.normal)
|
||||
}
|
||||
}
|
||||
|
||||
func clearLines() {
|
||||
var cleared = 0
|
||||
|
@ -199,7 +194,6 @@ public class GameController: ObservableObject {
|
|||
public enum GameState {
|
||||
case waitingForStart
|
||||
case playing(PlayState)
|
||||
case ended
|
||||
}
|
||||
|
||||
public enum PlayState {
|
||||
|
|
Loading…
Reference in New Issue