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No commits in common. "0dd8bd79cbbb6abc8df9e6e3d740e3ddfc79c618" and "758de0c1f3ea28793711fc3970abb556137b0434" have entirely different histories.

12 changed files with 10 additions and 2619 deletions

View File

@ -60,10 +60,6 @@ struct ContentView: View {
func startTimer() {
self.timer = Timer.scheduledTimer(withTimeInterval: 0.5, repeats: true, block: { (_) in
guard case .playing(_) = self.controller.state else {
self.stopTimer()
return
}
self.controller.step()
})
}

File diff suppressed because it is too large Load Diff

View File

@ -1,78 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
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BuildableIdentifier = "primary"
BlueprintIdentifier = "D6E5602F2357C8AF00BF9ACF"
BuildableName = "Tetris Mac.app"
BlueprintName = "Tetris Mac"
ReferencedContainer = "container:Tetris.xcodeproj">
</BuildableReference>
</BuildActionEntry>
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buildConfiguration = "Debug"
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runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "D6E5602F2357C8AF00BF9ACF"
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runnableDebuggingMode = "0">
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BuildableIdentifier = "primary"
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View File

@ -1,105 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
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<BuildAction
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buildImplicitDependencies = "YES">
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<RemoteRunnable
runnableDebuggingMode = "2"
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<RemoteRunnable
runnableDebuggingMode = "2"
BundleIdentifier = "com.apple.Carousel"
RemotePath = "/Tetris WatchKit App">
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<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "D608558823550373005BE4BC"
BuildableName = "Tetris WatchKit App.app"
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ReferencedContainer = "container:Tetris.xcodeproj">
</BuildableReference>
</MacroExpansion>
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<AnalyzeAction
buildConfiguration = "Debug">
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<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
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View File

@ -1,78 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1120"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
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buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
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<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "D608557423550372005BE4BC"
BuildableName = "Tetris.app"
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</BuildableReference>
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</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "D608557423550372005BE4BC"
BuildableName = "Tetris.app"
BlueprintName = "Tetris"
ReferencedContainer = "container:Tetris.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "D608557423550372005BE4BC"
BuildableName = "Tetris.app"
BlueprintName = "Tetris"
ReferencedContainer = "container:Tetris.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

View File

@ -1,67 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1120"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "D6E560472357D5D300BF9ACF"
BuildableName = "TetrisKit.framework"
BlueprintName = "TetrisKit Mac"
ReferencedContainer = "container:Tetris.xcodeproj">
</BuildableReference>
</BuildActionEntry>
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<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "D6E560472357D5D300BF9ACF"
BuildableName = "TetrisKit.framework"
BlueprintName = "TetrisKit Mac"
ReferencedContainer = "container:Tetris.xcodeproj">
</BuildableReference>
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<AnalyzeAction
buildConfiguration = "Debug">
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<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

View File

@ -1,67 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1120"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "D6E5605F2357D63E00BF9ACF"
BuildableName = "TetrisUI.framework"
BlueprintName = "TetrisUI Mac"
ReferencedContainer = "container:Tetris.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "D6E5605F2357D63E00BF9ACF"
BuildableName = "TetrisUI.framework"
BlueprintName = "TetrisUI Mac"
ReferencedContainer = "container:Tetris.xcodeproj">
</BuildableReference>
</MacroExpansion>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

View File

@ -1,67 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1120"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "D608560423550D3A005BE4BC"
BuildableName = "TetrisUI.framework"
BlueprintName = "TetrisUI iOS"
ReferencedContainer = "container:Tetris.xcodeproj">
</BuildableReference>
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<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
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<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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launchStyle = "0"
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ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
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buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
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useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
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BuildableIdentifier = "primary"
BlueprintIdentifier = "D608560423550D3A005BE4BC"
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View File

@ -1,67 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
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version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
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buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
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BuildableIdentifier = "primary"
BlueprintIdentifier = "D608561623550D58005BE4BC"
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View File

@ -1,78 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1120"
version = "1.3">
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parallelizeBuildables = "YES"
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BuildableIdentifier = "primary"
BlueprintIdentifier = "D60855E4235505CB005BE4BC"
BuildableName = "tetriscli"
BlueprintName = "tetriscli"
ReferencedContainer = "container:Tetris.xcodeproj">
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buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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<Testables>
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<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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debugServiceExtension = "internal"
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<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "D60855E4235505CB005BE4BC"
BuildableName = "tetriscli"
BlueprintName = "tetriscli"
ReferencedContainer = "container:Tetris.xcodeproj">
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View File

@ -123,10 +123,6 @@ struct ContentView: View {
func startTimer() {
self.timer = Timer.scheduledTimer(withTimeInterval: 0.5, repeats: true) { (_) in
guard case .playing(_) = self.controller.state else {
self.stopTimer()
return
}
self.controller.step()
}
}

View File

@ -32,6 +32,10 @@ public class GameController: ObservableObject {
@Published public var score = 0
var previousPieceWasTetris = false
public var ended: Bool {
return (0..<width).first(where: { board[$0, 0] }) != nil
}
public init() {
self.board = GameBoard(width: width, height: height)
self.currentPiece = nil
@ -44,20 +48,13 @@ public class GameController: ObservableObject {
}
func nextPiece() {
let tetromino = nextTetrominoes.first!
let nextPiece = GamePiece(tetromino: tetromino, topLeft: ((width - tetromino.shape.count) / 2, 0))
let tetromino = nextTetrominoes.removeFirst()
currentPiece = GamePiece(tetromino: tetromino, topLeft: ((width - tetromino.shape.count) / 2, 0))
if overlapsAny(nextPiece) {
state = .ended
} else {
nextTetrominoes.removeFirst()
if currentBag.isEmpty {
generateBag()
}
nextTetrominoes.append(currentBag.removeFirst())
currentPiece = nextPiece
if currentBag.isEmpty {
generateBag()
}
nextTetrominoes.append(currentBag.removeFirst())
}
func generateBag() {
@ -73,9 +70,7 @@ public class GameController: ObservableObject {
clearLines()
nextPiece()
if case .playing(.dropped) = state {
state = .playing(.normal)
}
state = .playing(.normal)
}
func clearLines() {
@ -199,7 +194,6 @@ public class GameController: ObservableObject {
public enum GameState {
case waitingForStart
case playing(PlayState)
case ended
}
public enum PlayState {