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No commits in common. "2c3e4c95414093b898232965a9ecec8c0a001d5b" and "f844d5466fb4a0b082d72f12b4837e8045b885e5" have entirely different histories.
2c3e4c9541
...
f844d5466f
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@ -17,7 +17,7 @@ struct ContentView: View {
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return c
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return c
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}()
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}()
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@State var timer: Timer?
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@State var timer: Timer?
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@State var initialXPosition: Int?
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@State var prevHorizTranslation: CGFloat?
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var body: some View {
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var body: some View {
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GeometryReader { (geometry) in
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GeometryReader { (geometry) in
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@ -27,7 +27,7 @@ struct ContentView: View {
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.onAppear(perform: self.startTimer)
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.onAppear(perform: self.startTimer)
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.onDisappear(perform: self.stopTimer)
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.onDisappear(perform: self.stopTimer)
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.onTapGesture(perform: self.onTap)
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.onTapGesture(perform: self.onTap)
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.gesture(self.horizDragGesture(geometry: geometry).simultaneously(with: self.verticalDragGesture))
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.gesture(self.horizDragGesture(geometry: geometry))
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// .gesture(ExclusiveGesture(horizDragGesture, verticalDragGesture))
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// .gesture(ExclusiveGesture(horizDragGesture, verticalDragGesture))
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// .gesture(horizDragGesture.simultaneously(with: verticalDragGesture))
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// .gesture(horizDragGesture.simultaneously(with: verticalDragGesture))
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@ -57,25 +57,32 @@ struct ContentView: View {
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DragGesture(coordinateSpace: .global)
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DragGesture(coordinateSpace: .global)
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.onChanged { (state) in
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.onChanged { (state) in
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guard let currentPiece = self.controller.currentPiece else { return }
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guard let currentPiece = self.controller.currentPiece else { return }
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if self.initialXPosition == nil {
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// let position = (state.location.x) / geometry.size.width * 10
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self.initialXPosition = currentPiece.topLeft.0
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// let moved = currentPiece.moved(by: (Int(position.rounded()) - currentPiece.topLeft.0, 0))
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// if !self.controller.overlapsAny(moved) {
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// self.controller.currentPiece = moved
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// }
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if self.prevHorizTranslation == nil {
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self.prevHorizTranslation = state.translation.width
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}
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}
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var moved = currentPiece
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let delta = state.translation.width - self.prevHorizTranslation!
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let xPosition = self.initialXPosition! + Int((state.translation.width / (geometry.size.width / 10)).rounded())
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let amount = Int((delta / 20).rounded())
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moved.topLeft = (xPosition, currentPiece.topLeft.1)
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let moved = currentPiece.moved(by: (amount, 0))
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if !self.controller.overlapsAny(moved) {
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if !self.controller.overlapsAny(moved) {
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self.controller.currentPiece = moved
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self.controller.currentPiece = moved
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self.prevHorizTranslation = state.translation.width
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}
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}
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}.onEnded { (state) in
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}.onEnded { (state) in
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self.initialXPosition = nil
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self.prevHorizTranslation = nil
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}
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}
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}
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}
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var verticalDragGesture: some Gesture {
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var verticalDragGesture: some Gesture {
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DragGesture()
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DragGesture()
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.onEnded { (state) in
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.onEnded { (state) in
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if abs(state.translation.height) > 80 {
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let deltaY = state.location.y - state.startLocation.y
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if state.translation.height > 0 {
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if abs(deltaY) > 40 {
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if deltaY > 0 {
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self.onSwipeDown()
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self.onSwipeDown()
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} else {
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} else {
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self.onSwipeUp()
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self.onSwipeUp()
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@ -12,43 +12,41 @@ public struct GameBoard {
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public let width: Int
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public let width: Int
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public let height: Int
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public let height: Int
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public internal(set) var tiles: [[Tetromino?]]
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public internal(set) var tiles: [[Bool]]
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public init(width: Int, height: Int) {
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public init(width: Int, height: Int) {
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self.width = width
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self.width = width
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self.height = height
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self.height = height
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tiles = (1...height).map { _ in
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tiles = (1...height).map { _ in
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Array(repeating: nil, count: width)
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Array(repeating: false, count: width)
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}
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}
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}
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}
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public subscript(x: Int, y: Int) -> Bool {
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public subscript(x: Int, y: Int) -> Bool {
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return self.tiles[y][x] != nil
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}
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public subscript(x: Int, y: Int) -> Tetromino? {
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return self.tiles[y][x]
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return self.tiles[y][x]
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}
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}
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public mutating func set(piece: GamePiece) {
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mutating func set(piece: GamePiece) {
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let (left, top) = piece.topLeft
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let (left, top) = piece.topLeft
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for y in 0..<piece.tiles.count where y + top < height {
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for y in 0..<piece.tiles.count where y + top < height {
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for x in 0..<piece.tiles.first!.count where x + left < width {
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for x in 0..<piece.tiles.first!.count where x + left < width {
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if piece.tiles[y][x] {
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if piece.tiles[y][x] {
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self.tiles[y + top][x + left] = piece.tetromino
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self.tiles[y + top][x + left] = true
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}
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}
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}
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}
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}
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}
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}
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}
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mutating func clear(tiles: [(Int, Int)]) {
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public mutating func set(tiles: [(Int, Int)]) {
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for (x, y) in tiles {
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for (x, y) in tiles {
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self.tiles[y][x] = nil
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self.tiles[y][x] = true
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}
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}
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}
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}
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func rowFull(_ row: Int) -> Bool {
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mutating func unset(tiles: [(Int, Int)]) {
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return tiles[row].allSatisfy({ $0 != nil })
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for (x, y) in tiles {
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self.tiles[y][x] = false
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}
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}
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}
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}
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}
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@ -14,8 +14,6 @@ public class GameController: ObservableObject {
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public let width = 10
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public let width = 10
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public let height = 16
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public let height = 16
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var state: GameState = .waitingForStart
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@Published public var board: GameBoard
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@Published public var board: GameBoard
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@Published public var currentPiece: GamePiece? {
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@Published public var currentPiece: GamePiece? {
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@ -35,7 +33,6 @@ public class GameController: ObservableObject {
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}
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}
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public func start() {
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public func start() {
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state = .playing(.normal)
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nextPiece()
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nextPiece()
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}
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}
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@ -48,29 +45,24 @@ public class GameController: ObservableObject {
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self.board.set(piece: currentPiece!)
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self.board.set(piece: currentPiece!)
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clearLines()
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clearLines()
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nextPiece()
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nextPiece()
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if case .playing(.dropped) = state {
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state = .playing(.normal)
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}
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}
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}
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func clearLines() {
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func clearLines() {
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let fullRow = Array(repeating: true, count: width)
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var row = height - 1
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var row = height - 1
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while row >= 0 {
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while row >= 0 {
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if board.rowFull(row) {
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if board.tiles[row] == fullRow {
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board.tiles.remove(at: row)
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board.tiles.remove(at: row)
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}
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}
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row -= 1
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row -= 1
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}
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}
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for _ in 0..<height - board.tiles.count {
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for _ in 0..<height - board.tiles.count {
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board.tiles.insert(Array(repeating: nil, count: width), at: 0)
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board.tiles.insert(Array(repeating: false, count: width), at: 0)
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}
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}
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}
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}
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public func step() {
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public func step() {
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guard case .playing(_) = state,
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guard let currentPiece = currentPiece else { return }
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let currentPiece = currentPiece else { return }
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let modifiedPiece = currentPiece.moved(by: (0, 1))
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let modifiedPiece = currentPiece.moved(by: (0, 1))
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if overlapsAny(modifiedPiece) {
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if overlapsAny(modifiedPiece) {
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finalizePiece()
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finalizePiece()
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@ -80,9 +72,7 @@ public class GameController: ObservableObject {
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}
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}
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public func rotate(direction: RotationDirection) {
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public func rotate(direction: RotationDirection) {
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guard case .playing(_) = state,
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guard let currentPiece = currentPiece else { return }
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let currentPiece = currentPiece else { return }
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let modifiedPiece = currentPiece.rotated(direction)
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let modifiedPiece = currentPiece.rotated(direction)
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if !overlapsAny(modifiedPiece) {
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if !overlapsAny(modifiedPiece) {
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self.currentPiece = modifiedPiece
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self.currentPiece = modifiedPiece
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@ -90,8 +80,7 @@ public class GameController: ObservableObject {
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}
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}
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public func left() {
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public func left() {
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guard case .playing(.normal) = state,
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guard let currentPiece = currentPiece else { return }
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let currentPiece = currentPiece else { return }
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let modifiedPiece = currentPiece.moved(by: (-1, 0))
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let modifiedPiece = currentPiece.moved(by: (-1, 0))
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if !overlapsAny(modifiedPiece) {
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if !overlapsAny(modifiedPiece) {
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self.currentPiece = modifiedPiece
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self.currentPiece = modifiedPiece
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@ -99,8 +88,7 @@ public class GameController: ObservableObject {
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}
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}
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public func right() {
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public func right() {
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guard case .playing(.normal) = state,
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guard let currentPiece = currentPiece else { return }
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let currentPiece = currentPiece else { return }
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let modifiedPiece = currentPiece.moved(by: (1, 0))
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let modifiedPiece = currentPiece.moved(by: (1, 0))
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if !overlapsAny(modifiedPiece) {
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if !overlapsAny(modifiedPiece) {
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self.currentPiece = modifiedPiece
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self.currentPiece = modifiedPiece
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@ -108,12 +96,10 @@ public class GameController: ObservableObject {
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}
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}
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public func drop() {
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public func drop() {
|
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guard case .playing(.normal) = state else { return }
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|
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currentPiece = currentPieceAtDropPoint
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currentPiece = currentPieceAtDropPoint
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state = .playing(.dropped)
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|
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}
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}
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private func updateCurrentPieceAtDropPoint() {
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func updateCurrentPieceAtDropPoint() {
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guard let currentPiece = currentPiece else { return }
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guard let currentPiece = currentPiece else { return }
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var prev = currentPiece
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var prev = currentPiece
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currentPieceAtDropPoint = currentPiece
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currentPieceAtDropPoint = currentPiece
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@ -137,13 +123,3 @@ public class GameController: ObservableObject {
|
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}
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}
|
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|
|
||||||
}
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}
|
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|
|
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enum GameState {
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|
||||||
case waitingForStart
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|
||||||
case playing(PlayState)
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|
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}
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|
||||||
|
|
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enum PlayState {
|
|
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case normal
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|
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case dropped
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|
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}
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|
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|
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@ -10,7 +10,7 @@ import Foundation
|
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|
|
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public struct GamePiece {
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public struct GamePiece {
|
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public let tetromino: Tetromino
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public let tetromino: Tetromino
|
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public var topLeft: (Int, Int)
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public internal(set) var topLeft: (Int, Int)
|
||||||
public internal(set) var tiles: [[Bool]]
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public internal(set) var tiles: [[Bool]]
|
||||||
|
|
||||||
public init(tetromino: Tetromino) {
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public init(tetromino: Tetromino) {
|
||||||
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|
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@ -18,21 +18,11 @@ struct CurrentPieceView: View {
|
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var body: some View {
|
var body: some View {
|
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GridView(rows: self.boardHeight, columns: self.boardWidth) { (col, row, size) in
|
GridView(rows: self.boardHeight, columns: self.boardWidth) { (col, row, size) in
|
||||||
Rectangle()
|
Rectangle()
|
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.foregroundColor(self.colorAt(col, row))
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.foregroundColor(self.currentPieceAt(col, row) ? Color.blue : self.droppedPieceAt(col, row) ? Color.gray : Color.clear)
|
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.frame(width: size, height: size)
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.frame(width: size, height: size)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func colorAt(_ col: Int, _ row: Int) -> Color {
|
|
||||||
if currentPieceAt(col, row) {
|
|
||||||
return self.currentPiece!.tetromino.color
|
|
||||||
} else if droppedPieceAt(col, row) {
|
|
||||||
return .gray
|
|
||||||
} else {
|
|
||||||
return .clear
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func currentPieceAt(_ col: Int, _ row: Int) -> Bool {
|
func currentPieceAt(_ col: Int, _ row: Int) -> Bool {
|
||||||
guard let currentPiece = self.currentPiece else { return false }
|
guard let currentPiece = self.currentPiece else { return false }
|
||||||
let (left, top) = currentPiece.topLeft
|
let (left, top) = currentPiece.topLeft
|
||||||
|
|
|
@ -1,41 +0,0 @@
|
||||||
//
|
|
||||||
// Tetromino+Color.swift
|
|
||||||
// Tetris
|
|
||||||
//
|
|
||||||
// Created by Shadowfacts on 10/15/19.
|
|
||||||
// Copyright © 2019 Shadowfacts. All rights reserved.
|
|
||||||
//
|
|
||||||
|
|
||||||
import SwiftUI
|
|
||||||
import TetrisKit
|
|
||||||
|
|
||||||
fileprivate extension Color {
|
|
||||||
static let tetrominoAqua = Color(red: 0, green: 214/255, blue: 211/255)
|
|
||||||
static let tetrominoBlue = Color(red: 0, green: 79/255, blue: 214/255)
|
|
||||||
static let tetrominoOrange = Color(red: 255/255, green: 128/255, blue: 0)
|
|
||||||
static let tetrominoYellow = Color(red: 255/255, green: 229/255, blue: 0)
|
|
||||||
static let tetrominoGreen = Color(red: 0, green: 214/255, blue: 71/255)
|
|
||||||
static let tetrominoPurple = Color(red: 168/255, green: 0, blue: 214/255)
|
|
||||||
static let tetrominoRed = Color(red: 214/255, green: 0, blue: 61/255)
|
|
||||||
}
|
|
||||||
|
|
||||||
extension Tetromino {
|
|
||||||
var color: Color {
|
|
||||||
switch self {
|
|
||||||
case .i:
|
|
||||||
return .tetrominoAqua
|
|
||||||
case .o:
|
|
||||||
return .tetrominoYellow
|
|
||||||
case .t:
|
|
||||||
return .tetrominoPurple
|
|
||||||
case .j:
|
|
||||||
return .tetrominoOrange
|
|
||||||
case .l:
|
|
||||||
return .tetrominoBlue
|
|
||||||
case .s:
|
|
||||||
return .tetrominoRed
|
|
||||||
case .z:
|
|
||||||
return .tetrominoGreen
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -16,7 +16,7 @@ struct TilesView: View {
|
||||||
GridView(rows: board.height, columns: board.width) { (col, row, size) in
|
GridView(rows: board.height, columns: board.width) { (col, row, size) in
|
||||||
Rectangle()
|
Rectangle()
|
||||||
.frame(width: size, height: size)
|
.frame(width: size, height: size)
|
||||||
.foregroundColor(self.board[col, row]?.color ?? Color.clear)
|
.foregroundColor(self.board[col, row] ? Color.red : Color.black)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -24,9 +24,7 @@ struct TilesView: View {
|
||||||
struct TilesView_Previews: PreviewProvider {
|
struct TilesView_Previews: PreviewProvider {
|
||||||
@State static var board: GameBoard = {
|
@State static var board: GameBoard = {
|
||||||
var b = GameBoard(width: 10, height: 16)
|
var b = GameBoard(width: 10, height: 16)
|
||||||
var piece = GamePiece(tetromino: .z)
|
b.set(tiles: [(0, 15), (1, 15), (1, 14), (2, 14)])
|
||||||
piece.topLeft = (0, 14)
|
|
||||||
b.set(piece: piece)
|
|
||||||
return b
|
return b
|
||||||
}()
|
}()
|
||||||
|
|
||||||
|
|
|
@ -82,7 +82,7 @@ extension TwoDimString {
|
||||||
setColumn(controller.width + 1, to: "+" + String(repeating: "|", count: controller.height) + "+")
|
setColumn(controller.width + 1, to: "+" + String(repeating: "|", count: controller.height) + "+")
|
||||||
|
|
||||||
for y in 0..<controller.height {
|
for y in 0..<controller.height {
|
||||||
for x in 0..<controller.width where controller.board[x, y] {
|
for x in 0..<controller.width where controller.board.get(tile: (x, y)) {
|
||||||
self[x + 1, y + 1] = "X"
|
self[x + 1, y + 1] = "X"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -99,7 +99,7 @@ extension TwoDimString {
|
||||||
}
|
}
|
||||||
|
|
||||||
let controller = GameController()
|
let controller = GameController()
|
||||||
controller.start()
|
controller.currentPiece = GamePiece(tetromino: .l)
|
||||||
|
|
||||||
func readMove() {
|
func readMove() {
|
||||||
print(TwoDimString(controller: controller))
|
print(TwoDimString(controller: controller))
|
||||||
|
|
Loading…
Reference in New Issue