Compare commits
2 Commits
758de0c1f3
...
0dd8bd79cb
Author | SHA1 | Date |
---|---|---|
Shadowfacts | 0dd8bd79cb | |
Shadowfacts | 600768ea5d |
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@ -60,6 +60,10 @@ struct ContentView: View {
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func startTimer() {
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func startTimer() {
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self.timer = Timer.scheduledTimer(withTimeInterval: 0.5, repeats: true, block: { (_) in
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self.timer = Timer.scheduledTimer(withTimeInterval: 0.5, repeats: true, block: { (_) in
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guard case .playing(_) = self.controller.state else {
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self.stopTimer()
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return
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}
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self.controller.step()
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self.controller.step()
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})
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})
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}
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}
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File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,78 @@
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||||||
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<?xml version="1.0" encoding="UTF-8"?>
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||||||
|
<Scheme
|
||||||
|
LastUpgradeVersion = "1120"
|
||||||
|
version = "1.3">
|
||||||
|
<BuildAction
|
||||||
|
parallelizeBuildables = "YES"
|
||||||
|
buildImplicitDependencies = "YES">
|
||||||
|
<BuildActionEntries>
|
||||||
|
<BuildActionEntry
|
||||||
|
buildForTesting = "YES"
|
||||||
|
buildForRunning = "YES"
|
||||||
|
buildForProfiling = "YES"
|
||||||
|
buildForArchiving = "YES"
|
||||||
|
buildForAnalyzing = "YES">
|
||||||
|
<BuildableReference
|
||||||
|
BuildableIdentifier = "primary"
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||||||
|
BlueprintIdentifier = "D6E5602F2357C8AF00BF9ACF"
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||||||
|
BuildableName = "Tetris Mac.app"
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||||||
|
BlueprintName = "Tetris Mac"
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||||||
|
ReferencedContainer = "container:Tetris.xcodeproj">
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||||||
|
</BuildableReference>
|
||||||
|
</BuildActionEntry>
|
||||||
|
</BuildActionEntries>
|
||||||
|
</BuildAction>
|
||||||
|
<TestAction
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||||||
|
buildConfiguration = "Debug"
|
||||||
|
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||||
|
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||||
|
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||||
|
<Testables>
|
||||||
|
</Testables>
|
||||||
|
</TestAction>
|
||||||
|
<LaunchAction
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||||||
|
buildConfiguration = "Debug"
|
||||||
|
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||||
|
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||||
|
launchStyle = "0"
|
||||||
|
useCustomWorkingDirectory = "NO"
|
||||||
|
ignoresPersistentStateOnLaunch = "NO"
|
||||||
|
debugDocumentVersioning = "YES"
|
||||||
|
debugServiceExtension = "internal"
|
||||||
|
allowLocationSimulation = "YES">
|
||||||
|
<BuildableProductRunnable
|
||||||
|
runnableDebuggingMode = "0">
|
||||||
|
<BuildableReference
|
||||||
|
BuildableIdentifier = "primary"
|
||||||
|
BlueprintIdentifier = "D6E5602F2357C8AF00BF9ACF"
|
||||||
|
BuildableName = "Tetris Mac.app"
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||||||
|
BlueprintName = "Tetris Mac"
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||||||
|
ReferencedContainer = "container:Tetris.xcodeproj">
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||||||
|
</BuildableReference>
|
||||||
|
</BuildableProductRunnable>
|
||||||
|
</LaunchAction>
|
||||||
|
<ProfileAction
|
||||||
|
buildConfiguration = "Release"
|
||||||
|
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||||
|
savedToolIdentifier = ""
|
||||||
|
useCustomWorkingDirectory = "NO"
|
||||||
|
debugDocumentVersioning = "YES">
|
||||||
|
<BuildableProductRunnable
|
||||||
|
runnableDebuggingMode = "0">
|
||||||
|
<BuildableReference
|
||||||
|
BuildableIdentifier = "primary"
|
||||||
|
BlueprintIdentifier = "D6E5602F2357C8AF00BF9ACF"
|
||||||
|
BuildableName = "Tetris Mac.app"
|
||||||
|
BlueprintName = "Tetris Mac"
|
||||||
|
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||||
|
</BuildableReference>
|
||||||
|
</BuildableProductRunnable>
|
||||||
|
</ProfileAction>
|
||||||
|
<AnalyzeAction
|
||||||
|
buildConfiguration = "Debug">
|
||||||
|
</AnalyzeAction>
|
||||||
|
<ArchiveAction
|
||||||
|
buildConfiguration = "Release"
|
||||||
|
revealArchiveInOrganizer = "YES">
|
||||||
|
</ArchiveAction>
|
||||||
|
</Scheme>
|
|
@ -0,0 +1,105 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<Scheme
|
||||||
|
LastUpgradeVersion = "1120"
|
||||||
|
version = "1.3">
|
||||||
|
<BuildAction
|
||||||
|
parallelizeBuildables = "YES"
|
||||||
|
buildImplicitDependencies = "YES">
|
||||||
|
<BuildActionEntries>
|
||||||
|
<BuildActionEntry
|
||||||
|
buildForTesting = "YES"
|
||||||
|
buildForRunning = "YES"
|
||||||
|
buildForProfiling = "YES"
|
||||||
|
buildForArchiving = "YES"
|
||||||
|
buildForAnalyzing = "YES">
|
||||||
|
<BuildableReference
|
||||||
|
BuildableIdentifier = "primary"
|
||||||
|
BlueprintIdentifier = "D608558823550373005BE4BC"
|
||||||
|
BuildableName = "Tetris WatchKit App.app"
|
||||||
|
BlueprintName = "Tetris WatchKit App"
|
||||||
|
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||||
|
</BuildableReference>
|
||||||
|
</BuildActionEntry>
|
||||||
|
<BuildActionEntry
|
||||||
|
buildForTesting = "YES"
|
||||||
|
buildForRunning = "YES"
|
||||||
|
buildForProfiling = "YES"
|
||||||
|
buildForArchiving = "YES"
|
||||||
|
buildForAnalyzing = "YES">
|
||||||
|
<BuildableReference
|
||||||
|
BuildableIdentifier = "primary"
|
||||||
|
BlueprintIdentifier = "D608557423550372005BE4BC"
|
||||||
|
BuildableName = "Tetris.app"
|
||||||
|
BlueprintName = "Tetris"
|
||||||
|
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||||
|
</BuildableReference>
|
||||||
|
</BuildActionEntry>
|
||||||
|
</BuildActionEntries>
|
||||||
|
</BuildAction>
|
||||||
|
<TestAction
|
||||||
|
buildConfiguration = "Debug"
|
||||||
|
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||||
|
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||||
|
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||||
|
<Testables>
|
||||||
|
</Testables>
|
||||||
|
</TestAction>
|
||||||
|
<LaunchAction
|
||||||
|
buildConfiguration = "Debug"
|
||||||
|
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||||
|
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||||
|
launchStyle = "0"
|
||||||
|
useCustomWorkingDirectory = "NO"
|
||||||
|
ignoresPersistentStateOnLaunch = "NO"
|
||||||
|
debugDocumentVersioning = "YES"
|
||||||
|
debugServiceExtension = "internal"
|
||||||
|
allowLocationSimulation = "YES">
|
||||||
|
<RemoteRunnable
|
||||||
|
runnableDebuggingMode = "2"
|
||||||
|
BundleIdentifier = "com.apple.Carousel"
|
||||||
|
RemotePath = "/Tetris WatchKit App">
|
||||||
|
<BuildableReference
|
||||||
|
BuildableIdentifier = "primary"
|
||||||
|
BlueprintIdentifier = "D608558823550373005BE4BC"
|
||||||
|
BuildableName = "Tetris WatchKit App.app"
|
||||||
|
BlueprintName = "Tetris WatchKit App"
|
||||||
|
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||||
|
</BuildableReference>
|
||||||
|
</RemoteRunnable>
|
||||||
|
</LaunchAction>
|
||||||
|
<ProfileAction
|
||||||
|
buildConfiguration = "Release"
|
||||||
|
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||||
|
savedToolIdentifier = ""
|
||||||
|
useCustomWorkingDirectory = "NO"
|
||||||
|
debugDocumentVersioning = "YES">
|
||||||
|
<RemoteRunnable
|
||||||
|
runnableDebuggingMode = "2"
|
||||||
|
BundleIdentifier = "com.apple.Carousel"
|
||||||
|
RemotePath = "/Tetris WatchKit App">
|
||||||
|
<BuildableReference
|
||||||
|
BuildableIdentifier = "primary"
|
||||||
|
BlueprintIdentifier = "D608558823550373005BE4BC"
|
||||||
|
BuildableName = "Tetris WatchKit App.app"
|
||||||
|
BlueprintName = "Tetris WatchKit App"
|
||||||
|
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||||
|
</BuildableReference>
|
||||||
|
</RemoteRunnable>
|
||||||
|
<MacroExpansion>
|
||||||
|
<BuildableReference
|
||||||
|
BuildableIdentifier = "primary"
|
||||||
|
BlueprintIdentifier = "D608558823550373005BE4BC"
|
||||||
|
BuildableName = "Tetris WatchKit App.app"
|
||||||
|
BlueprintName = "Tetris WatchKit App"
|
||||||
|
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||||
|
</BuildableReference>
|
||||||
|
</MacroExpansion>
|
||||||
|
</ProfileAction>
|
||||||
|
<AnalyzeAction
|
||||||
|
buildConfiguration = "Debug">
|
||||||
|
</AnalyzeAction>
|
||||||
|
<ArchiveAction
|
||||||
|
buildConfiguration = "Release"
|
||||||
|
revealArchiveInOrganizer = "YES">
|
||||||
|
</ArchiveAction>
|
||||||
|
</Scheme>
|
|
@ -0,0 +1,78 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<Scheme
|
||||||
|
LastUpgradeVersion = "1120"
|
||||||
|
version = "1.3">
|
||||||
|
<BuildAction
|
||||||
|
parallelizeBuildables = "YES"
|
||||||
|
buildImplicitDependencies = "YES">
|
||||||
|
<BuildActionEntries>
|
||||||
|
<BuildActionEntry
|
||||||
|
buildForTesting = "YES"
|
||||||
|
buildForRunning = "YES"
|
||||||
|
buildForProfiling = "YES"
|
||||||
|
buildForArchiving = "YES"
|
||||||
|
buildForAnalyzing = "YES">
|
||||||
|
<BuildableReference
|
||||||
|
BuildableIdentifier = "primary"
|
||||||
|
BlueprintIdentifier = "D608557423550372005BE4BC"
|
||||||
|
BuildableName = "Tetris.app"
|
||||||
|
BlueprintName = "Tetris"
|
||||||
|
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||||
|
</BuildableReference>
|
||||||
|
</BuildActionEntry>
|
||||||
|
</BuildActionEntries>
|
||||||
|
</BuildAction>
|
||||||
|
<TestAction
|
||||||
|
buildConfiguration = "Debug"
|
||||||
|
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||||
|
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||||
|
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||||
|
<Testables>
|
||||||
|
</Testables>
|
||||||
|
</TestAction>
|
||||||
|
<LaunchAction
|
||||||
|
buildConfiguration = "Debug"
|
||||||
|
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||||
|
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||||
|
launchStyle = "0"
|
||||||
|
useCustomWorkingDirectory = "NO"
|
||||||
|
ignoresPersistentStateOnLaunch = "NO"
|
||||||
|
debugDocumentVersioning = "YES"
|
||||||
|
debugServiceExtension = "internal"
|
||||||
|
allowLocationSimulation = "YES">
|
||||||
|
<BuildableProductRunnable
|
||||||
|
runnableDebuggingMode = "0">
|
||||||
|
<BuildableReference
|
||||||
|
BuildableIdentifier = "primary"
|
||||||
|
BlueprintIdentifier = "D608557423550372005BE4BC"
|
||||||
|
BuildableName = "Tetris.app"
|
||||||
|
BlueprintName = "Tetris"
|
||||||
|
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||||
|
</BuildableReference>
|
||||||
|
</BuildableProductRunnable>
|
||||||
|
</LaunchAction>
|
||||||
|
<ProfileAction
|
||||||
|
buildConfiguration = "Release"
|
||||||
|
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||||
|
savedToolIdentifier = ""
|
||||||
|
useCustomWorkingDirectory = "NO"
|
||||||
|
debugDocumentVersioning = "YES">
|
||||||
|
<BuildableProductRunnable
|
||||||
|
runnableDebuggingMode = "0">
|
||||||
|
<BuildableReference
|
||||||
|
BuildableIdentifier = "primary"
|
||||||
|
BlueprintIdentifier = "D608557423550372005BE4BC"
|
||||||
|
BuildableName = "Tetris.app"
|
||||||
|
BlueprintName = "Tetris"
|
||||||
|
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||||
|
</BuildableReference>
|
||||||
|
</BuildableProductRunnable>
|
||||||
|
</ProfileAction>
|
||||||
|
<AnalyzeAction
|
||||||
|
buildConfiguration = "Debug">
|
||||||
|
</AnalyzeAction>
|
||||||
|
<ArchiveAction
|
||||||
|
buildConfiguration = "Release"
|
||||||
|
revealArchiveInOrganizer = "YES">
|
||||||
|
</ArchiveAction>
|
||||||
|
</Scheme>
|
|
@ -0,0 +1,67 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<Scheme
|
||||||
|
LastUpgradeVersion = "1120"
|
||||||
|
version = "1.3">
|
||||||
|
<BuildAction
|
||||||
|
parallelizeBuildables = "YES"
|
||||||
|
buildImplicitDependencies = "YES">
|
||||||
|
<BuildActionEntries>
|
||||||
|
<BuildActionEntry
|
||||||
|
buildForTesting = "YES"
|
||||||
|
buildForRunning = "YES"
|
||||||
|
buildForProfiling = "YES"
|
||||||
|
buildForArchiving = "YES"
|
||||||
|
buildForAnalyzing = "YES">
|
||||||
|
<BuildableReference
|
||||||
|
BuildableIdentifier = "primary"
|
||||||
|
BlueprintIdentifier = "D6E560472357D5D300BF9ACF"
|
||||||
|
BuildableName = "TetrisKit.framework"
|
||||||
|
BlueprintName = "TetrisKit Mac"
|
||||||
|
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||||
|
</BuildableReference>
|
||||||
|
</BuildActionEntry>
|
||||||
|
</BuildActionEntries>
|
||||||
|
</BuildAction>
|
||||||
|
<TestAction
|
||||||
|
buildConfiguration = "Debug"
|
||||||
|
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||||
|
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||||
|
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||||
|
<Testables>
|
||||||
|
</Testables>
|
||||||
|
</TestAction>
|
||||||
|
<LaunchAction
|
||||||
|
buildConfiguration = "Debug"
|
||||||
|
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||||
|
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||||
|
launchStyle = "0"
|
||||||
|
useCustomWorkingDirectory = "NO"
|
||||||
|
ignoresPersistentStateOnLaunch = "NO"
|
||||||
|
debugDocumentVersioning = "YES"
|
||||||
|
debugServiceExtension = "internal"
|
||||||
|
allowLocationSimulation = "YES">
|
||||||
|
</LaunchAction>
|
||||||
|
<ProfileAction
|
||||||
|
buildConfiguration = "Release"
|
||||||
|
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||||
|
savedToolIdentifier = ""
|
||||||
|
useCustomWorkingDirectory = "NO"
|
||||||
|
debugDocumentVersioning = "YES">
|
||||||
|
<MacroExpansion>
|
||||||
|
<BuildableReference
|
||||||
|
BuildableIdentifier = "primary"
|
||||||
|
BlueprintIdentifier = "D6E560472357D5D300BF9ACF"
|
||||||
|
BuildableName = "TetrisKit.framework"
|
||||||
|
BlueprintName = "TetrisKit Mac"
|
||||||
|
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||||
|
</BuildableReference>
|
||||||
|
</MacroExpansion>
|
||||||
|
</ProfileAction>
|
||||||
|
<AnalyzeAction
|
||||||
|
buildConfiguration = "Debug">
|
||||||
|
</AnalyzeAction>
|
||||||
|
<ArchiveAction
|
||||||
|
buildConfiguration = "Release"
|
||||||
|
revealArchiveInOrganizer = "YES">
|
||||||
|
</ArchiveAction>
|
||||||
|
</Scheme>
|
|
@ -0,0 +1,67 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<Scheme
|
||||||
|
LastUpgradeVersion = "1120"
|
||||||
|
version = "1.3">
|
||||||
|
<BuildAction
|
||||||
|
parallelizeBuildables = "YES"
|
||||||
|
buildImplicitDependencies = "YES">
|
||||||
|
<BuildActionEntries>
|
||||||
|
<BuildActionEntry
|
||||||
|
buildForTesting = "YES"
|
||||||
|
buildForRunning = "YES"
|
||||||
|
buildForProfiling = "YES"
|
||||||
|
buildForArchiving = "YES"
|
||||||
|
buildForAnalyzing = "YES">
|
||||||
|
<BuildableReference
|
||||||
|
BuildableIdentifier = "primary"
|
||||||
|
BlueprintIdentifier = "D6E5605F2357D63E00BF9ACF"
|
||||||
|
BuildableName = "TetrisUI.framework"
|
||||||
|
BlueprintName = "TetrisUI Mac"
|
||||||
|
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||||
|
</BuildableReference>
|
||||||
|
</BuildActionEntry>
|
||||||
|
</BuildActionEntries>
|
||||||
|
</BuildAction>
|
||||||
|
<TestAction
|
||||||
|
buildConfiguration = "Debug"
|
||||||
|
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||||
|
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||||
|
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||||
|
<Testables>
|
||||||
|
</Testables>
|
||||||
|
</TestAction>
|
||||||
|
<LaunchAction
|
||||||
|
buildConfiguration = "Debug"
|
||||||
|
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||||
|
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||||
|
launchStyle = "0"
|
||||||
|
useCustomWorkingDirectory = "NO"
|
||||||
|
ignoresPersistentStateOnLaunch = "NO"
|
||||||
|
debugDocumentVersioning = "YES"
|
||||||
|
debugServiceExtension = "internal"
|
||||||
|
allowLocationSimulation = "YES">
|
||||||
|
</LaunchAction>
|
||||||
|
<ProfileAction
|
||||||
|
buildConfiguration = "Release"
|
||||||
|
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||||
|
savedToolIdentifier = ""
|
||||||
|
useCustomWorkingDirectory = "NO"
|
||||||
|
debugDocumentVersioning = "YES">
|
||||||
|
<MacroExpansion>
|
||||||
|
<BuildableReference
|
||||||
|
BuildableIdentifier = "primary"
|
||||||
|
BlueprintIdentifier = "D6E5605F2357D63E00BF9ACF"
|
||||||
|
BuildableName = "TetrisUI.framework"
|
||||||
|
BlueprintName = "TetrisUI Mac"
|
||||||
|
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||||
|
</BuildableReference>
|
||||||
|
</MacroExpansion>
|
||||||
|
</ProfileAction>
|
||||||
|
<AnalyzeAction
|
||||||
|
buildConfiguration = "Debug">
|
||||||
|
</AnalyzeAction>
|
||||||
|
<ArchiveAction
|
||||||
|
buildConfiguration = "Release"
|
||||||
|
revealArchiveInOrganizer = "YES">
|
||||||
|
</ArchiveAction>
|
||||||
|
</Scheme>
|
|
@ -0,0 +1,67 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<Scheme
|
||||||
|
LastUpgradeVersion = "1120"
|
||||||
|
version = "1.3">
|
||||||
|
<BuildAction
|
||||||
|
parallelizeBuildables = "YES"
|
||||||
|
buildImplicitDependencies = "YES">
|
||||||
|
<BuildActionEntries>
|
||||||
|
<BuildActionEntry
|
||||||
|
buildForTesting = "YES"
|
||||||
|
buildForRunning = "YES"
|
||||||
|
buildForProfiling = "YES"
|
||||||
|
buildForArchiving = "YES"
|
||||||
|
buildForAnalyzing = "YES">
|
||||||
|
<BuildableReference
|
||||||
|
BuildableIdentifier = "primary"
|
||||||
|
BlueprintIdentifier = "D608560423550D3A005BE4BC"
|
||||||
|
BuildableName = "TetrisUI.framework"
|
||||||
|
BlueprintName = "TetrisUI iOS"
|
||||||
|
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||||
|
</BuildableReference>
|
||||||
|
</BuildActionEntry>
|
||||||
|
</BuildActionEntries>
|
||||||
|
</BuildAction>
|
||||||
|
<TestAction
|
||||||
|
buildConfiguration = "Debug"
|
||||||
|
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||||
|
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||||
|
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||||
|
<Testables>
|
||||||
|
</Testables>
|
||||||
|
</TestAction>
|
||||||
|
<LaunchAction
|
||||||
|
buildConfiguration = "Debug"
|
||||||
|
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||||
|
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||||
|
launchStyle = "0"
|
||||||
|
useCustomWorkingDirectory = "NO"
|
||||||
|
ignoresPersistentStateOnLaunch = "NO"
|
||||||
|
debugDocumentVersioning = "YES"
|
||||||
|
debugServiceExtension = "internal"
|
||||||
|
allowLocationSimulation = "YES">
|
||||||
|
</LaunchAction>
|
||||||
|
<ProfileAction
|
||||||
|
buildConfiguration = "Release"
|
||||||
|
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||||
|
savedToolIdentifier = ""
|
||||||
|
useCustomWorkingDirectory = "NO"
|
||||||
|
debugDocumentVersioning = "YES">
|
||||||
|
<MacroExpansion>
|
||||||
|
<BuildableReference
|
||||||
|
BuildableIdentifier = "primary"
|
||||||
|
BlueprintIdentifier = "D608560423550D3A005BE4BC"
|
||||||
|
BuildableName = "TetrisUI.framework"
|
||||||
|
BlueprintName = "TetrisUI iOS"
|
||||||
|
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||||
|
</BuildableReference>
|
||||||
|
</MacroExpansion>
|
||||||
|
</ProfileAction>
|
||||||
|
<AnalyzeAction
|
||||||
|
buildConfiguration = "Debug">
|
||||||
|
</AnalyzeAction>
|
||||||
|
<ArchiveAction
|
||||||
|
buildConfiguration = "Release"
|
||||||
|
revealArchiveInOrganizer = "YES">
|
||||||
|
</ArchiveAction>
|
||||||
|
</Scheme>
|
|
@ -0,0 +1,67 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<Scheme
|
||||||
|
LastUpgradeVersion = "1120"
|
||||||
|
version = "1.3">
|
||||||
|
<BuildAction
|
||||||
|
parallelizeBuildables = "YES"
|
||||||
|
buildImplicitDependencies = "YES">
|
||||||
|
<BuildActionEntries>
|
||||||
|
<BuildActionEntry
|
||||||
|
buildForTesting = "YES"
|
||||||
|
buildForRunning = "YES"
|
||||||
|
buildForProfiling = "YES"
|
||||||
|
buildForArchiving = "YES"
|
||||||
|
buildForAnalyzing = "YES">
|
||||||
|
<BuildableReference
|
||||||
|
BuildableIdentifier = "primary"
|
||||||
|
BlueprintIdentifier = "D608561623550D58005BE4BC"
|
||||||
|
BuildableName = "TetrisUI.framework"
|
||||||
|
BlueprintName = "TetrisUI watchOS"
|
||||||
|
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||||
|
</BuildableReference>
|
||||||
|
</BuildActionEntry>
|
||||||
|
</BuildActionEntries>
|
||||||
|
</BuildAction>
|
||||||
|
<TestAction
|
||||||
|
buildConfiguration = "Debug"
|
||||||
|
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||||
|
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||||
|
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||||
|
<Testables>
|
||||||
|
</Testables>
|
||||||
|
</TestAction>
|
||||||
|
<LaunchAction
|
||||||
|
buildConfiguration = "Debug"
|
||||||
|
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||||
|
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||||
|
launchStyle = "0"
|
||||||
|
useCustomWorkingDirectory = "NO"
|
||||||
|
ignoresPersistentStateOnLaunch = "NO"
|
||||||
|
debugDocumentVersioning = "YES"
|
||||||
|
debugServiceExtension = "internal"
|
||||||
|
allowLocationSimulation = "YES">
|
||||||
|
</LaunchAction>
|
||||||
|
<ProfileAction
|
||||||
|
buildConfiguration = "Release"
|
||||||
|
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||||
|
savedToolIdentifier = ""
|
||||||
|
useCustomWorkingDirectory = "NO"
|
||||||
|
debugDocumentVersioning = "YES">
|
||||||
|
<MacroExpansion>
|
||||||
|
<BuildableReference
|
||||||
|
BuildableIdentifier = "primary"
|
||||||
|
BlueprintIdentifier = "D608561623550D58005BE4BC"
|
||||||
|
BuildableName = "TetrisUI.framework"
|
||||||
|
BlueprintName = "TetrisUI watchOS"
|
||||||
|
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||||
|
</BuildableReference>
|
||||||
|
</MacroExpansion>
|
||||||
|
</ProfileAction>
|
||||||
|
<AnalyzeAction
|
||||||
|
buildConfiguration = "Debug">
|
||||||
|
</AnalyzeAction>
|
||||||
|
<ArchiveAction
|
||||||
|
buildConfiguration = "Release"
|
||||||
|
revealArchiveInOrganizer = "YES">
|
||||||
|
</ArchiveAction>
|
||||||
|
</Scheme>
|
|
@ -0,0 +1,78 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<Scheme
|
||||||
|
LastUpgradeVersion = "1120"
|
||||||
|
version = "1.3">
|
||||||
|
<BuildAction
|
||||||
|
parallelizeBuildables = "YES"
|
||||||
|
buildImplicitDependencies = "YES">
|
||||||
|
<BuildActionEntries>
|
||||||
|
<BuildActionEntry
|
||||||
|
buildForTesting = "YES"
|
||||||
|
buildForRunning = "YES"
|
||||||
|
buildForProfiling = "YES"
|
||||||
|
buildForArchiving = "YES"
|
||||||
|
buildForAnalyzing = "YES">
|
||||||
|
<BuildableReference
|
||||||
|
BuildableIdentifier = "primary"
|
||||||
|
BlueprintIdentifier = "D60855E4235505CB005BE4BC"
|
||||||
|
BuildableName = "tetriscli"
|
||||||
|
BlueprintName = "tetriscli"
|
||||||
|
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||||
|
</BuildableReference>
|
||||||
|
</BuildActionEntry>
|
||||||
|
</BuildActionEntries>
|
||||||
|
</BuildAction>
|
||||||
|
<TestAction
|
||||||
|
buildConfiguration = "Debug"
|
||||||
|
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||||
|
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||||
|
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||||
|
<Testables>
|
||||||
|
</Testables>
|
||||||
|
</TestAction>
|
||||||
|
<LaunchAction
|
||||||
|
buildConfiguration = "Debug"
|
||||||
|
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||||
|
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||||
|
launchStyle = "0"
|
||||||
|
useCustomWorkingDirectory = "NO"
|
||||||
|
ignoresPersistentStateOnLaunch = "NO"
|
||||||
|
debugDocumentVersioning = "YES"
|
||||||
|
debugServiceExtension = "internal"
|
||||||
|
allowLocationSimulation = "YES">
|
||||||
|
<BuildableProductRunnable
|
||||||
|
runnableDebuggingMode = "0">
|
||||||
|
<BuildableReference
|
||||||
|
BuildableIdentifier = "primary"
|
||||||
|
BlueprintIdentifier = "D60855E4235505CB005BE4BC"
|
||||||
|
BuildableName = "tetriscli"
|
||||||
|
BlueprintName = "tetriscli"
|
||||||
|
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||||
|
</BuildableReference>
|
||||||
|
</BuildableProductRunnable>
|
||||||
|
</LaunchAction>
|
||||||
|
<ProfileAction
|
||||||
|
buildConfiguration = "Release"
|
||||||
|
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||||
|
savedToolIdentifier = ""
|
||||||
|
useCustomWorkingDirectory = "NO"
|
||||||
|
debugDocumentVersioning = "YES">
|
||||||
|
<BuildableProductRunnable
|
||||||
|
runnableDebuggingMode = "0">
|
||||||
|
<BuildableReference
|
||||||
|
BuildableIdentifier = "primary"
|
||||||
|
BlueprintIdentifier = "D60855E4235505CB005BE4BC"
|
||||||
|
BuildableName = "tetriscli"
|
||||||
|
BlueprintName = "tetriscli"
|
||||||
|
ReferencedContainer = "container:Tetris.xcodeproj">
|
||||||
|
</BuildableReference>
|
||||||
|
</BuildableProductRunnable>
|
||||||
|
</ProfileAction>
|
||||||
|
<AnalyzeAction
|
||||||
|
buildConfiguration = "Debug">
|
||||||
|
</AnalyzeAction>
|
||||||
|
<ArchiveAction
|
||||||
|
buildConfiguration = "Release"
|
||||||
|
revealArchiveInOrganizer = "YES">
|
||||||
|
</ArchiveAction>
|
||||||
|
</Scheme>
|
|
@ -123,6 +123,10 @@ struct ContentView: View {
|
||||||
|
|
||||||
func startTimer() {
|
func startTimer() {
|
||||||
self.timer = Timer.scheduledTimer(withTimeInterval: 0.5, repeats: true) { (_) in
|
self.timer = Timer.scheduledTimer(withTimeInterval: 0.5, repeats: true) { (_) in
|
||||||
|
guard case .playing(_) = self.controller.state else {
|
||||||
|
self.stopTimer()
|
||||||
|
return
|
||||||
|
}
|
||||||
self.controller.step()
|
self.controller.step()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -32,10 +32,6 @@ public class GameController: ObservableObject {
|
||||||
@Published public var score = 0
|
@Published public var score = 0
|
||||||
var previousPieceWasTetris = false
|
var previousPieceWasTetris = false
|
||||||
|
|
||||||
public var ended: Bool {
|
|
||||||
return (0..<width).first(where: { board[$0, 0] }) != nil
|
|
||||||
}
|
|
||||||
|
|
||||||
public init() {
|
public init() {
|
||||||
self.board = GameBoard(width: width, height: height)
|
self.board = GameBoard(width: width, height: height)
|
||||||
self.currentPiece = nil
|
self.currentPiece = nil
|
||||||
|
@ -48,13 +44,20 @@ public class GameController: ObservableObject {
|
||||||
}
|
}
|
||||||
|
|
||||||
func nextPiece() {
|
func nextPiece() {
|
||||||
let tetromino = nextTetrominoes.removeFirst()
|
let tetromino = nextTetrominoes.first!
|
||||||
currentPiece = GamePiece(tetromino: tetromino, topLeft: ((width - tetromino.shape.count) / 2, 0))
|
let nextPiece = GamePiece(tetromino: tetromino, topLeft: ((width - tetromino.shape.count) / 2, 0))
|
||||||
|
|
||||||
|
if overlapsAny(nextPiece) {
|
||||||
|
state = .ended
|
||||||
|
} else {
|
||||||
|
nextTetrominoes.removeFirst()
|
||||||
if currentBag.isEmpty {
|
if currentBag.isEmpty {
|
||||||
generateBag()
|
generateBag()
|
||||||
}
|
}
|
||||||
nextTetrominoes.append(currentBag.removeFirst())
|
nextTetrominoes.append(currentBag.removeFirst())
|
||||||
|
|
||||||
|
currentPiece = nextPiece
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func generateBag() {
|
func generateBag() {
|
||||||
|
@ -70,8 +73,10 @@ public class GameController: ObservableObject {
|
||||||
clearLines()
|
clearLines()
|
||||||
nextPiece()
|
nextPiece()
|
||||||
|
|
||||||
|
if case .playing(.dropped) = state {
|
||||||
state = .playing(.normal)
|
state = .playing(.normal)
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
func clearLines() {
|
func clearLines() {
|
||||||
var cleared = 0
|
var cleared = 0
|
||||||
|
@ -194,6 +199,7 @@ public class GameController: ObservableObject {
|
||||||
public enum GameState {
|
public enum GameState {
|
||||||
case waitingForStart
|
case waitingForStart
|
||||||
case playing(PlayState)
|
case playing(PlayState)
|
||||||
|
case ended
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum PlayState {
|
public enum PlayState {
|
||||||
|
|
Loading…
Reference in New Issue