50 lines
1.6 KiB
Swift
50 lines
1.6 KiB
Swift
//
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// BoardView.swift
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// Tetris
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//
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// Created by Shadowfacts on 10/14/19.
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// Copyright © 2019 Shadowfacts. All rights reserved.
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//
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import SwiftUI
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import TetrisKit
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public struct BoardView: View {
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@Binding var board: GameBoard
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@Binding var currentPiece: GamePiece?
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@Binding var droppedPiece: GamePiece?
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public init(board: Binding<GameBoard>, currentPiece: Binding<GamePiece?>, droppedPiece: Binding<GamePiece?>) {
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self._board = board
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self._currentPiece = currentPiece
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self._droppedPiece = droppedPiece
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}
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public var body: some View {
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GeometryReader { (geometry) in
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ZStack(alignment: .topLeading) {
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TilesView(board: self.$board)
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if self.currentPiece != nil {
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GamePieceView(size: min(geometry.size.width / CGFloat(self.board.width), geometry.size.height / CGFloat(self.board.height)), piece: self.currentPiece!)
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}
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if self.droppedPiece != nil {
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GamePieceView(size: min(geometry.size.width / CGFloat(self.board.width), geometry.size.height / CGFloat(self.board.height)), piece: self.droppedPiece!, color: .gray, border: false)
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}
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}
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}
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}
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}
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struct BoardView_Previews: PreviewProvider {
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@ObservedObject static var controller: GameController = {
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var c = GameController()
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c.currentPiece = GamePiece(tetromino: .t)
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return c
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}()
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static var previews: some View {
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BoardView(board: $controller.board, currentPiece: $controller.currentPiece, droppedPiece: $controller.currentPieceAtDropPoint)
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}
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}
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