53 lines
1.2 KiB
Swift
53 lines
1.2 KiB
Swift
//
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// GameBoard.swift
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// TetrisKit
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//
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// Created by Shadowfacts on 10/13/19.
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// Copyright © 2019 Shadowfacts. All rights reserved.
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//
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import Foundation
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public struct GameBoard {
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public let width: Int
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public let height: Int
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public internal(set) var tiles: [[Bool]]
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public init(width: Int, height: Int) {
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self.width = width
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self.height = height
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tiles = (1...height).map { _ in
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Array(repeating: false, count: width)
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}
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}
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public subscript(x: Int, y: Int) -> Bool {
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return self.tiles[y][x]
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}
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mutating func set(piece: GamePiece) {
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let (left, top) = piece.topLeft
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for y in 0..<piece.tiles.count where y + top < height {
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for x in 0..<piece.tiles.first!.count where x + left < width {
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if piece.tiles[y][x] {
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self.tiles[y + top][x + left] = true
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}
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}
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}
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}
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public mutating func set(tiles: [(Int, Int)]) {
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for (x, y) in tiles {
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self.tiles[y][x] = true
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}
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}
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mutating func unset(tiles: [(Int, Int)]) {
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for (x, y) in tiles {
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self.tiles[y][x] = false
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}
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}
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}
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