Add infinite scrolling and pull to refresh to timeline
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2469622a51
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060e615878
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@ -68,6 +68,12 @@
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</tableView>
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<navigationItem key="navigationItem" id="SQS-FM-ReS"/>
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<simulatedTabBarMetrics key="simulatedBottomBarMetrics"/>
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<refreshControl key="refreshControl" opaque="NO" multipleTouchEnabled="YES" contentMode="center" insetsLayoutMarginsFromSafeArea="NO" enabled="NO" contentHorizontalAlignment="center" contentVerticalAlignment="center" id="K3b-fx-67z">
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<autoresizingMask key="autoresizingMask"/>
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<connections>
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<action selector="refreshStatuses:" destination="6nb-nb-cMm" eventType="valueChanged" id="ndM-Yv-ISu"/>
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</connections>
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</refreshControl>
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</tableViewController>
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<placeholder placeholderIdentifier="IBFirstResponder" id="5GO-2u-UCr" userLabel="First Responder" sceneMemberID="firstResponder"/>
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</objects>
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@ -20,26 +20,38 @@ class StatusesTableViewController: UITableViewController {
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}
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}
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var newer: RequestRange?
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var older: RequestRange?
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override func viewWillAppear(_ animated: Bool) {
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MastodonController.shared.client.run(Timelines.home()) { result in
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guard case let .success(statuses, _) = result else { fatalError() }
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guard case let .success(statuses, pagination) = result else { fatalError() }
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self.statuses = statuses
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self.newer = pagination?.previous
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self.older = pagination?.next
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DispatchQueue.main.async {
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self.tableView.reloadData()
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}
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}
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}
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override func viewDidLoad() {
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super.viewDidLoad()
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tableView.rowHeight = UITableView.automaticDimension
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tableView.estimatedRowHeight = 140
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// Uncomment the following line to preserve selection between presentations
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// self.clearsSelectionOnViewWillAppear = false
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// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
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// self.navigationItem.rightBarButtonItem = self.editButtonItem
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}
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/*
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// MARK: - Navigation
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// In a storyboard-based application, you will often want to do a little preparation before navigation
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override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
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// Get the new view controller using segue.destination.
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// Pass the selected object to the new view controller.
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}
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*/
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// MARK: - Table view data source
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override func numberOfSections(in tableView: UITableView) -> Int {
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@ -47,7 +59,6 @@ class StatusesTableViewController: UITableViewController {
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}
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override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
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// #warning Incomplete implementation, return the number of rows
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return statuses.count
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}
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@ -63,51 +74,33 @@ class StatusesTableViewController: UITableViewController {
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return cell
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}
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/*
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// Override to support conditional editing of the table view.
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override func tableView(_ tableView: UITableView, canEditRowAt indexPath: IndexPath) -> Bool {
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// Return false if you do not want the specified item to be editable.
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return true
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override func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath) {
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if indexPath.row == statuses.count - 1 {
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guard let older = older else { return }
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MastodonController.shared.client.run(Timelines.home(range: older)) { result in
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guard case let .success(newStatuses, pagination) = result else { fatalError() }
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self.older = pagination?.next
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self.statuses.append(contentsOf: newStatuses)
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}
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}
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}
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*/
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/*
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// Override to support editing the table view.
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override func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCellEditingStyle, forRowAt indexPath: IndexPath) {
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if editingStyle == .delete {
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// Delete the row from the data source
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tableView.deleteRows(at: [indexPath], with: .fade)
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} else if editingStyle == .insert {
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// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
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}
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@IBAction func refreshStatuses(_ sender: Any) {
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guard let newer = newer else { return }
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MastodonController.shared.client.run(Timelines.home(range: newer)) { result in
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guard case let .success(newStatuses, pagination) = result else { fatalError() }
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self.newer = pagination?.previous
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self.statuses.insert(contentsOf: newStatuses, at: 0)
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DispatchQueue.main.async {
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self.refreshControl?.endRefreshing()
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// maintain the current position in the list (don't scroll to the top)
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self.tableView.scrollToRow(at: IndexPath(row: newStatuses.count, section: 0), at: .top, animated: false)
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}
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}
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}
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*/
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/*
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// Override to support rearranging the table view.
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override func tableView(_ tableView: UITableView, moveRowAt fromIndexPath: IndexPath, to: IndexPath) {
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}
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*/
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/*
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// Override to support conditional rearranging of the table view.
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override func tableView(_ tableView: UITableView, canMoveRowAt indexPath: IndexPath) -> Bool {
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// Return false if you do not want the item to be re-orderable.
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return true
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}
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*/
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/*
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// MARK: - Navigation
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// In a storyboard-based application, you will often want to do a little preparation before navigation
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override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
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// Get the new view controller using segue.destination.
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// Pass the selected object to the new view controller.
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}
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*/
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}
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