Scale evenly in both dimensions in gallery animations
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@ -43,9 +43,10 @@ class GalleryDismissAnimationController: NSObject, UIViewControllerAnimatedTrans
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let appliedSourceToDestTransform: Bool
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if destFrameInContainer.width > 0 && destFrameInContainer.height > 0 {
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appliedSourceToDestTransform = true
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let scale = min(destFrameInContainer.width / sourceFrameInContainer.width, destFrameInContainer.height / sourceFrameInContainer.height)
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let sourceToDestTransform = origSourceTransform
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.translatedBy(x: destFrameInContainer.midX - sourceFrameInContainer.midX, y: destFrameInContainer.midY - sourceFrameInContainer.midY)
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.scaledBy(x: destFrameInContainer.width / sourceFrameInContainer.width, y: destFrameInContainer.height / sourceFrameInContainer.height)
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.scaledBy(x: scale, y: scale)
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sourceView.transform = sourceToDestTransform
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} else {
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appliedSourceToDestTransform = false
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@ -49,9 +49,11 @@ class GalleryPresentationAnimationController: NSObject, UIViewControllerAnimated
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let origSourceTransform = sourceView.transform
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let sourceToDestTransform: CGAffineTransform?
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if destFrameInContainer.width > 0 && destFrameInContainer.height > 0 {
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// Scale evenly in both dimensions, to prevent the source view appearing to stretch/distort during the animation.
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let scale = min(destFrameInContainer.width / sourceFrameInContainer.width, destFrameInContainer.height / sourceFrameInContainer.height)
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sourceToDestTransform = origSourceTransform
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.translatedBy(x: destFrameInContainer.midX - sourceFrameInContainer.midX, y: destFrameInContainer.midY - sourceFrameInContainer.midY)
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.scaledBy(x: destFrameInContainer.width / sourceFrameInContainer.width, y: destFrameInContainer.height / sourceFrameInContainer.height)
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.scaledBy(x: scale, y: scale)
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} else {
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sourceToDestTransform = nil
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}
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@ -57,7 +57,7 @@ class ImageGalleryContentViewController: UIViewController, GalleryContentViewCon
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imageView = GIFImageView(image: maybeGrayscaleImage)
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imageView.translatesAutoresizingMaskIntoConstraints = false
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imageView.contentMode = .scaleAspectFit
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imageView.contentMode = .scaleAspectFill
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imageView.isUserInteractionEnabled = true
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view.addSubview(imageView)
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NSLayoutConstraint.activate([
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