Fix preferences/drafts not saving on iPad in some circumstances
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@ -82,6 +82,9 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
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// This occurs shortly after the scene enters the background, or when its session is discarded.
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// This occurs shortly after the scene enters the background, or when its session is discarded.
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// Release any resources associated with this scene that can be re-created the next time the scene connects.
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// Release any resources associated with this scene that can be re-created the next time the scene connects.
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// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
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// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
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Preferences.save()
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DraftsManager.save()
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}
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}
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func sceneDidBecomeActive(_ scene: UIScene) {
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func sceneDidBecomeActive(_ scene: UIScene) {
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@ -92,6 +95,9 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
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func sceneWillResignActive(_ scene: UIScene) {
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func sceneWillResignActive(_ scene: UIScene) {
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// Called when the scene will move from an active state to an inactive state.
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// Called when the scene will move from an active state to an inactive state.
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// This may occur due to temporary interruptions (ex. an incoming phone call).
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// This may occur due to temporary interruptions (ex. an incoming phone call).
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Preferences.save()
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DraftsManager.save()
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}
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}
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func sceneWillEnterForeground(_ scene: UIScene) {
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func sceneWillEnterForeground(_ scene: UIScene) {
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@ -103,9 +109,6 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
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// Called as the scene transitions from the foreground to the background.
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// Called as the scene transitions from the foreground to the background.
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// Use this method to save data, release shared resources, and store enough scene-specific state information
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// Use this method to save data, release shared resources, and store enough scene-specific state information
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// to restore the scene back to its current state.
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// to restore the scene back to its current state.
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Preferences.save()
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DraftsManager.save()
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}
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}
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func activateAccount(_ account: LocalData.UserAccountInfo) {
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func activateAccount(_ account: LocalData.UserAccountInfo) {
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