Use a single disptach queue for attachment/card thumbnails
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@ -99,6 +99,11 @@
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value = "1"
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isEnabled = "NO">
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</EnvironmentVariable>
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<EnvironmentVariable
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key = "DEBUG_BLUR_HASH"
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value = "1"
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isEnabled = "NO">
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</EnvironmentVariable>
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</EnvironmentVariables>
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</LaunchAction>
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<ProfileAction
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@ -17,6 +17,8 @@ protocol AttachmentViewDelegate: AnyObject {
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class AttachmentView: GIFImageView {
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static let queue = DispatchQueue(label: "Attachment Thumbnail", qos: .userInitiated, attributes: .concurrent)
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weak var delegate: AttachmentViewDelegate?
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var playImageView: UIImageView?
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@ -108,7 +110,7 @@ class AttachmentView: GIFImageView {
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}
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if let hash = attachment.blurHash {
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DispatchQueue.global(qos: .default).async { [weak self] in
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AttachmentView.queue.async { [weak self] in
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guard let self = self else { return }
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let size: CGSize
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if let meta = self.attachment.meta,
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@ -191,8 +193,7 @@ class AttachmentView: GIFImageView {
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})
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} else {
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let attachmentURL = self.attachment.url
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// todo: use a single dispatch queue
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DispatchQueue.global(qos: .userInitiated).async {
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AttachmentView.queue.async {
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let asset = AVURLAsset(url: attachmentURL)
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let generator = AVAssetImageGenerator(asset: asset)
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generator.appliesPreferredTrackTransform = true
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@ -237,7 +238,7 @@ class AttachmentView: GIFImageView {
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func loadGifv() {
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let attachmentURL = self.attachment.url
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let asset = AVURLAsset(url: attachmentURL)
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DispatchQueue.global(qos: .userInitiated).async {
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AttachmentView.queue.async {
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let generator = AVAssetImageGenerator(asset: asset)
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generator.appliesPreferredTrackTransform = true
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guard let image = try? generator.copyCGImage(at: .zero, actualTime: nil) else { return }
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@ -163,8 +163,7 @@ class StatusCardView: UIView {
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let imageViewSize = self.imageView.bounds.size
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// todo: merge this code with AttachmentView, use a single DispatchQueue
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DispatchQueue.global(qos: .default).async { [weak self] in
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AttachmentView.queue.async { [weak self] in
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guard let self = self else { return }
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let size: CGSize
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