// // MultiThreadDictionary.swift // Tusker // // Created by Shadowfacts on 5/6/20. // Copyright © 2020 Shadowfacts. All rights reserved. // import Foundation import os // once we target iOS 16, replace uses of this with OSAllocatedUnfairLock<[Key: Value]> // to make the lock semantics more clear @available(iOS, obsoleted: 16.0) @available(visionOS 1.0, *) final class MultiThreadDictionary: @unchecked Sendable { #if os(visionOS) private let lock = OSAllocatedUnfairLock(initialState: [Key: Value]()) #else private let lock: any Lock<[Key: Value]> #endif init() { #if !os(visionOS) if #available(iOS 16.0, *) { self.lock = OSAllocatedUnfairLock(initialState: [:]) } else { self.lock = UnfairLock(initialState: [:]) } #endif } subscript(key: Key) -> Value? { get { return lock.withLock { dict in dict[key] } } set(value) { #if os(visionOS) lock.withLock { dict in dict[key] = value } #else _ = lock.withLock { dict in dict[key] = value } #endif } } /// If the result of this function is unused, it is preferable to use `removeValueWithoutReturning` as it executes asynchronously and doesn't block the calling thread. func removeValue(forKey key: Key) -> Value? { return lock.withLock { dict in dict.removeValue(forKey: key) } } func contains(key: Key) -> Bool { return lock.withLock { dict in dict.keys.contains(key) } } // TODO: this should really be throws/rethrows but the stupid type-erased lock makes that not possible func withLock(_ body: @Sendable (inout [Key: Value]) throws -> R) rethrows -> R where R: Sendable { return try lock.withLock { dict in return try body(&dict) } } } #if !os(visionOS) // TODO: replace this only with OSAllocatedUnfairLock @available(iOS, obsoleted: 16.0) fileprivate protocol Lock { associatedtype State func withLock(_ body: @Sendable (inout State) throws -> R) rethrows -> R where R: Sendable } @available(iOS 16.0, *) extension OSAllocatedUnfairLock: Lock { } // from http://www.russbishop.net/the-law fileprivate class UnfairLock: Lock { private var lock: UnsafeMutablePointer private var state: State init(initialState: State) { self.state = initialState self.lock = .allocate(capacity: 1) self.lock.initialize(to: os_unfair_lock()) } deinit { self.lock.deinitialize(count: 1) self.lock.deallocate() } func withLock(_ body: (inout State) throws -> R) rethrows -> R where R: Sendable { os_unfair_lock_lock(lock) defer { os_unfair_lock_unlock(lock) } return try body(&state) } } #endif