// // StatusesTableViewController.swift // Tusker // // Created by Shadowfacts on 8/15/18. // Copyright © 2018 Shadowfacts. All rights reserved. // import UIKit import MastodonKit import SwiftSoup class StatusesTableViewController: UITableViewController { var statuses: [Status] = [] { didSet { DispatchQueue.main.async { self.tableView.reloadData() } } } override func viewWillAppear(_ animated: Bool) { MastodonController.shared.client.run(Timelines.home()) { result in guard case let .success(statuses, _) = result else { fatalError() } self.statuses = statuses } } override func viewDidLoad() { super.viewDidLoad() tableView.rowHeight = UITableView.automaticDimension tableView.estimatedRowHeight = 140 // Uncomment the following line to preserve selection between presentations // self.clearsSelectionOnViewWillAppear = false // Uncomment the following line to display an Edit button in the navigation bar for this view controller. // self.navigationItem.rightBarButtonItem = self.editButtonItem } // MARK: - Table view data source override func numberOfSections(in tableView: UITableView) -> Int { return 1 } override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int { // #warning Incomplete implementation, return the number of rows return statuses.count } override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell { guard let cell = tableView.dequeueReusableCell(withIdentifier: "statusCell", for: indexPath) as? StatusTableViewCell else { fatalError() } let status = statuses[indexPath.row] cell.updateUI(for: status) return cell } /* // Override to support conditional editing of the table view. override func tableView(_ tableView: UITableView, canEditRowAt indexPath: IndexPath) -> Bool { // Return false if you do not want the specified item to be editable. return true } */ /* // Override to support editing the table view. override func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCellEditingStyle, forRowAt indexPath: IndexPath) { if editingStyle == .delete { // Delete the row from the data source tableView.deleteRows(at: [indexPath], with: .fade) } else if editingStyle == .insert { // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view } } */ /* // Override to support rearranging the table view. override func tableView(_ tableView: UITableView, moveRowAt fromIndexPath: IndexPath, to: IndexPath) { } */ /* // Override to support conditional rearranging of the table view. override func tableView(_ tableView: UITableView, canMoveRowAt indexPath: IndexPath) -> Bool { // Return false if you do not want the item to be re-orderable. return true } */ /* // MARK: - Navigation // In a storyboard-based application, you will often want to do a little preparation before navigation override func prepare(for segue: UIStoryboardSegue, sender: Any?) { // Get the new view controller using segue.destination. // Pass the selected object to the new view controller. } */ }