// // GameView.swift // TTTKit // // Created by Shadowfacts on 12/21/22. // import SwiftUI @available(iOS 16.0, *) public struct GameView: View { @ObservedObject private var controller: GameController @State private var cellSize: CGFloat = 0 @State private var scaleAnchor: UnitPoint = .center @State private var focusedSubBoard: (column: Int, row: Int)? = nil public init(controller: GameController) { self.controller = controller } public var body: some View { let scale: CGFloat = focusedSubBoard == nil ? 1 : 2.5 return boardView .scaleEffect(x: scale, y: scale, anchor: scaleAnchor) .clipped() } private var boardView: some View { BoardView(board: controller.board, cellSize: $cellSize, spacing: 10) { column, row in ZStack { if case .playSpecific(_, column: column, row: row) = controller.state { Color.teal .padding(.all, -5) .opacity(0.4) } let board = controller.board.getSubBoard(column: column, row: row) SubBoardView(board: board, cellTapped: cellTapHandler(column, row)) .environment(\.separatorColor, Color.gray.opacity(0.6)) .contentShape(Rectangle()) .onTapGesture { switch controller.state { case .playAnywhere(_), .playSpecific(_, column: column, row: row): scaleAnchor = UnitPoint(x: CGFloat(column) * 0.5, y: CGFloat(row) * 0.5) withAnimation(.easeInOut(duration: 0.3)) { focusedSubBoard = (column, row) } default: break } } .opacity(board.won ? 0.8 : 1) if let mark = board.win?.mark { MarkView(mark: mark) } } } } private func cellTapHandler(_ column: Int, _ row: Int) -> ((Int, Int) -> Void)? { guard focusedSubBoard?.column == column && focusedSubBoard?.row == row else { return nil } let subBoard = (column, row) return { column, row in controller.play(on: subBoard, column: column, row: row) withAnimation(.easeInOut(duration: 0.3)) { focusedSubBoard = nil } } } } @available(iOS 16.0, *) struct GameView_Previews: PreviewProvider { static var previews: some View { GameView(controller: GameController()) .padding() } }