// // GifvAttachmentView.swift // Tusker // // Created by Shadowfacts on 5/12/20. // Copyright © 2020 Shadowfacts. All rights reserved. // import UIKit import AVFoundation class GifvAttachmentView: UIView { override class var layerClass: AnyClass { return AVPlayerLayer.self } private var playerLayer: AVPlayerLayer { layer as! AVPlayerLayer } private var asset: AVAsset private(set) var item: AVPlayerItem let player: AVPlayer private var isGrayscale = false init(asset: AVAsset, gravity: AVLayerVideoGravity) { self.asset = asset item = GifvAttachmentView.createItem(asset: asset) player = AVPlayer(playerItem: item) isGrayscale = Preferences.shared.grayscaleImages super.init(frame: .zero) playerLayer.player = player playerLayer.videoGravity = gravity player.isMuted = true NotificationCenter.default.addObserver(self, selector: #selector(restartItem), name: .AVPlayerItemDidPlayToEndTime, object: item) NotificationCenter.default.addObserver(self, selector: #selector(preferencesChanged), name: .preferencesChanged, object: nil) } required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } private static func createItem(asset: AVAsset) -> AVPlayerItem { let item = AVPlayerItem(asset: asset) if Preferences.shared.grayscaleImages { #if os(visionOS) #warning("Use async AVVideoComposition CIFilter initializer") #else item.videoComposition = AVVideoComposition(asset: asset, applyingCIFiltersWithHandler: { (request) in let filter = CIFilter(name: "CIColorMonochrome")! filter.setValue(request.sourceImage, forKey: "inputImage") filter.setValue(CIColor(red: 0.85, green: 0.85, blue: 0.85), forKey: "inputColor") filter.setValue(1.0, forKey: "inputIntensity") request.finish(with: filter.outputImage!, context: nil) }) #endif } return item } @objc private func preferencesChanged() { if isGrayscale != Preferences.shared.grayscaleImages { isGrayscale = Preferences.shared.grayscaleImages item = GifvAttachmentView.createItem(asset: asset) player.replaceCurrentItem(with: item) player.play() } } @objc private func restartItem() { item.seek(to: .zero) { (success) in guard success else { return } self.player.play() } } }