Tusker/Tusker/View Controllers/StatusesTableViewController...

114 lines
3.5 KiB
Swift

//
// StatusesTableViewController.swift
// Tusker
//
// Created by Shadowfacts on 8/15/18.
// Copyright © 2018 Shadowfacts. All rights reserved.
//
import UIKit
import MastodonKit
import SwiftSoup
class StatusesTableViewController: UITableViewController {
var statuses: [Status] = [] {
didSet {
DispatchQueue.main.async {
self.tableView.reloadData()
}
}
}
override func viewWillAppear(_ animated: Bool) {
MastodonController.shared.client.run(Timelines.home()) { result in
guard case let .success(statuses, _) = result else { fatalError() }
self.statuses = statuses
}
}
override func viewDidLoad() {
super.viewDidLoad()
tableView.rowHeight = UITableView.automaticDimension
tableView.estimatedRowHeight = 140
// Uncomment the following line to preserve selection between presentations
// self.clearsSelectionOnViewWillAppear = false
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem
}
// MARK: - Table view data source
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of rows
return statuses.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
guard let cell = tableView.dequeueReusableCell(withIdentifier: "statusCell", for: indexPath) as? StatusTableViewCell else {
fatalError()
}
let status = statuses[indexPath.row]
cell.updateUI(for: status)
return cell
}
/*
// Override to support conditional editing of the table view.
override func tableView(_ tableView: UITableView, canEditRowAt indexPath: IndexPath) -> Bool {
// Return false if you do not want the specified item to be editable.
return true
}
*/
/*
// Override to support editing the table view.
override func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCellEditingStyle, forRowAt indexPath: IndexPath) {
if editingStyle == .delete {
// Delete the row from the data source
tableView.deleteRows(at: [indexPath], with: .fade)
} else if editingStyle == .insert {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
override func tableView(_ tableView: UITableView, moveRowAt fromIndexPath: IndexPath, to: IndexPath) {
}
*/
/*
// Override to support conditional rearranging of the table view.
override func tableView(_ tableView: UITableView, canMoveRowAt indexPath: IndexPath) -> Bool {
// Return false if you do not want the item to be re-orderable.
return true
}
*/
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Get the new view controller using segue.destination.
// Pass the selected object to the new view controller.
}
*/
}