147 lines
5.0 KiB
Swift
147 lines
5.0 KiB
Swift
//
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// TrendHistoryView.swift
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// Tusker
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//
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// Created by Shadowfacts on 1/24/21.
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// Copyright © 2021 Shadowfacts. All rights reserved.
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//
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import UIKit
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import Pachyderm
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class TrendHistoryView: UIView {
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private var history: [History]?
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private let curveRadius: CGFloat = 10
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/// The base background color used for the graph fill.
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var effectiveBackgroundColor = UIColor.appBackground
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override func layoutSubviews() {
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super.layoutSubviews()
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createLayers()
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}
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override func traitCollectionDidChange(_ previousTraitCollection: UITraitCollection?) {
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super.traitCollectionDidChange(previousTraitCollection)
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createLayers()
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}
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func setHistory(_ history: [History]?) {
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if let history = history {
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self.history = history.sorted(by: { $0.day < $1.day })
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} else {
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self.history = nil
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}
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createLayers()
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}
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private func createLayers() {
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guard let history = history,
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history.count >= 2,
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!bounds.isEmpty else {
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return
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}
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let maxUses = history.max(by: { $0.uses < $1.uses })!.uses
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guard maxUses > 0 else {
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return
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}
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// remove old layers if this view is being re-used
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layer.sublayers?.forEach { $0.removeFromSuperlayer() }
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let path = UIBezierPath()
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let widthStep = bounds.width / CGFloat(history.count - 1)
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let points: [CGPoint] = history.enumerated().map { (index, entry) in
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let x = CGFloat(index) * widthStep
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let yFrac = CGFloat(entry.uses) / CGFloat(maxUses)
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let y = (1 - yFrac) * bounds.height
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return CGPoint(x: x, y: y)
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}
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var gapStartPoints = [CGPoint]()
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var gapEndPoints = [CGPoint]()
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for (index, point) in points.enumerated().dropFirst().dropLast() {
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let prev = points[index - 1]
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let next = points[index + 1]
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let a = atan((point.y - prev.y) / widthStep)
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let b = atan((next.y - point.y) / widthStep)
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let innerAngle = .pi - a - b
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let gapDistance = curveRadius / sin(innerAngle / 2)
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let x1 = point.x - cos(a) * gapDistance
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let y1 = point.y - sin(a) * gapDistance
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gapStartPoints.append(CGPoint(x: x1, y: y1))
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let x2 = point.x + cos(b) * gapDistance
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let y2 = point.y + sin(b) * gapDistance
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gapEndPoints.append(CGPoint(x: x2, y: y2))
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}
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path.move(to: points.first!)
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for (index, point) in points.dropFirst().dropLast().enumerated() {
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path.addLine(to: gapStartPoints[index])
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path.addQuadCurve(to: gapEndPoints[index], controlPoint: point)
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}
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path.addLine(to: points.last!)
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let borderLayer = CAShapeLayer()
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// copy the border path so we can continue mutating the UIBezierPath to create the fill path
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borderLayer.path = path.cgPath.copy()!
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borderLayer.strokeColor = tintColor.cgColor
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borderLayer.fillColor = nil
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borderLayer.lineWidth = lineWidth
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borderLayer.lineCap = .round
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path.addLine(to: CGPoint(x: bounds.width, y: bounds.height))
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path.addLine(to: CGPoint(x: 0, y: bounds.height))
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path.addLine(to: points.first!)
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let fillLayer = CAShapeLayer()
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fillLayer.path = path.cgPath
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let fillColor = self.fillColor()
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fillLayer.strokeColor = fillColor
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fillLayer.fillColor = fillColor
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fillLayer.lineWidth = lineWidth
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layer.addSublayer(fillLayer)
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layer.addSublayer(borderLayer)
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}
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private var lineWidth: CGFloat {
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(traitCollection.preferredContentSizeCategory > .large || UIAccessibility.isBoldTextEnabled) ? 4 : 2
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}
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// The non-transparent fill color.
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// We blend with the view's background color ourselves so that final color is non-transparent,
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// otherwise when the fill layer's border and fill overlap, there's a visibly darker patch
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// because transparent colors are being blended together.
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private func fillColor() -> CGColor {
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var backgroundRed: CGFloat = 0
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var backgroundGreen: CGFloat = 0
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var backgroundBlue: CGFloat = 0
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var tintRed: CGFloat = 0
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var tintGreen: CGFloat = 0
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var tintBlue: CGFloat = 0
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traitCollection.performAsCurrent {
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effectiveBackgroundColor.getRed(&backgroundRed, green: &backgroundGreen, blue: &backgroundBlue, alpha: nil)
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tintColor.getRed(&tintRed, green: &tintGreen, blue: &tintBlue, alpha: nil)
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}
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let blendedRed = (backgroundRed + tintRed) / 2
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let blendedGreen = (backgroundGreen + tintGreen) / 2
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let blendedBlue = (backgroundBlue + tintBlue) / 2
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return CGColor(red: blendedRed, green: blendedGreen, blue: blendedBlue, alpha: 1)
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}
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}
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