157 lines
6.2 KiB
Swift
157 lines
6.2 KiB
Swift
//
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// SceneDelegate.swift
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// Tusker
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//
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// Created by Shadowfacts on 1/6/20.
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// Copyright © 2020 Shadowfacts. All rights reserved.
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//
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import UIKit
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import Pachyderm
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class SceneDelegate: UIResponder, UIWindowSceneDelegate {
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var window: UIWindow?
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func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
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// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
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// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
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// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
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guard let windowScene = scene as? UIWindowScene else { return }
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window = UIWindow(windowScene: windowScene)
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if LocalData.shared.onboardingComplete {
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if session.mastodonController == nil {
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let account = LocalData.shared.getMostRecentAccount()!
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session.mastodonController = MastodonController.getForAccount(account)
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}
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showAppUI()
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} else {
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showOnboardingUI()
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}
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window!.makeKeyAndVisible()
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NotificationCenter.default.addObserver(self, selector: #selector(themePrefChanged), name: .themePreferenceChanged, object: nil)
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themePrefChanged()
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if let shortcutItem = connectionOptions.shortcutItem {
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_ = AppShortcutItem.handle(shortcutItem)
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}
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}
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func scene(_ scene: UIScene, openURLContexts URLContexts: Set<UIOpenURLContext>) {
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if URLContexts.count > 1 {
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fatalError("Cannot open more than 1 URL")
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}
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let url = URLContexts.first!.url
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if url.host == "x-callback-url" {
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_ = XCBManager.handle(url: url)
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} else if var components = URLComponents(url: url, resolvingAgainstBaseURL: false),
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let tabBarController = window!.rootViewController as? MainTabBarViewController,
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let exploreNavController = tabBarController.getTabController(tab: .explore) as? UINavigationController,
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let exploreController = exploreNavController.viewControllers.first as? ExploreViewController {
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tabBarController.select(tab: .explore)
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exploreNavController.popToRootViewController(animated: false)
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exploreController.loadViewIfNeeded()
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exploreController.searchController.isActive = true
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components.scheme = "https"
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let query = url.absoluteString
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exploreController.searchController.searchBar.text = query
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exploreController.resultsController.performSearch(query: query)
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}
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}
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func scene(_ scene: UIScene, continue userActivity: NSUserActivity) {
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_ = userActivity.handleResume()
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}
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func windowScene(_ windowScene: UIWindowScene, performActionFor shortcutItem: UIApplicationShortcutItem, completionHandler: @escaping (Bool) -> Void) {
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completionHandler(AppShortcutItem.handle(shortcutItem))
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}
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func sceneDidDisconnect(_ scene: UIScene) {
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// Called as the scene is being released by the system.
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// This occurs shortly after the scene enters the background, or when its session is discarded.
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// Release any resources associated with this scene that can be re-created the next time the scene connects.
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// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
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Preferences.save()
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DraftsManager.save()
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}
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func sceneDidBecomeActive(_ scene: UIScene) {
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// Called when the scene has moved from an inactive state to an active state.
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// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
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}
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func sceneWillResignActive(_ scene: UIScene) {
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// Called when the scene will move from an active state to an inactive state.
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// This may occur due to temporary interruptions (ex. an incoming phone call).
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Preferences.save()
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DraftsManager.save()
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}
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func sceneWillEnterForeground(_ scene: UIScene) {
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// Called as the scene transitions from the background to the foreground.
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// Use this method to undo the changes made on entering the background.
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}
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func sceneDidEnterBackground(_ scene: UIScene) {
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// Called as the scene transitions from the foreground to the background.
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// Use this method to save data, release shared resources, and store enough scene-specific state information
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// to restore the scene back to its current state.
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try! scene.session.mastodonController?.persistentContainer.viewContext.save()
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}
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func activateAccount(_ account: LocalData.UserAccountInfo) {
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LocalData.shared.setMostRecentAccount(account)
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window!.windowScene!.session.mastodonController = MastodonController.getForAccount(account)
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showAppUI()
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}
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func logoutCurrent() {
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LocalData.shared.removeAccount(LocalData.shared.getMostRecentAccount()!)
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if LocalData.shared.onboardingComplete {
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activateAccount(LocalData.shared.accounts.first!)
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} else {
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showOnboardingUI()
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}
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}
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func showAppUI() {
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let mastodonController = window!.windowScene!.session.mastodonController!
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mastodonController.getOwnAccount()
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mastodonController.getOwnInstance()
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let tabBarController = MainTabBarViewController(mastodonController: mastodonController)
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window!.rootViewController = tabBarController
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}
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func showOnboardingUI() {
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let onboarding = OnboardingViewController()
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onboarding.onboardingDelegate = self
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window!.rootViewController = onboarding
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}
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@objc func themePrefChanged() {
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window?.overrideUserInterfaceStyle = Preferences.shared.theme
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}
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}
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extension SceneDelegate: OnboardingViewControllerDelegate {
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func didFinishOnboarding(account: LocalData.UserAccountInfo) {
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activateAccount(account)
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}
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}
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