Tusker/Tusker/Screens/Preferences/About/FlipView.swift

117 lines
4.0 KiB
Swift

//
// FlipView.swift
// Tusker
//
// Created by Shadowfacts on 12/21/22.
// Copyright © 2022 Shadowfacts. All rights reserved.
//
import SwiftUI
// Based on https://stackoverflow.com/a/60807269
struct FlipView<Front: View, Back: View> : View {
private let front: Front
private let back: Back
@State private var flipped = false
@State private var angle: Angle = .zero
@State private var width: CGFloat = 0
@State private var initialFlipped: Bool!
init(@ViewBuilder front: () -> Front, @ViewBuilder back: () -> Back) {
self.front = front()
self.back = back()
}
var body: some View {
ZStack {
front
.opacity(flipped ? 0.0 : 1.0)
back
.rotation3DEffect(.degrees(180), axis: (0, 1, 0))
.opacity(flipped ? 1.0 : 0.0)
}
.modifier(FlipEffect(flipped: $flipped, angle: angle.degrees, axis: (x: 0, y: 1)))
.background(GeometryReader { proxy in
Color.clear
.preference(key: WidthPrefKey.self, value: proxy.size.width)
.onPreferenceChange(WidthPrefKey.self) { newValue in
width = newValue
}
})
.gesture(
DragGesture()
.onChanged({ value in
if initialFlipped == nil {
initialFlipped = flipped
}
let adj = (width / 2) - value.location.x
let hyp = abs((width / 2) - value.startLocation.x)
let clamped: Double = min(max(adj / hyp, -1), 1)
let startedOnRight = value.startLocation.x > width / 2
angle = .radians(acos(clamped) + (startedOnRight != initialFlipped ? .pi : 0))
})
.onEnded({ value in
initialFlipped = nil
let deg = angle.degrees.truncatingRemainder(dividingBy: 360)
if deg == 0 {
angle = .zero
} else if deg == 180 {
angle = .degrees(180)
} else {
withAnimation(.easeInOut(duration: 0.25)) {
angle = deg > 90 && deg < 270 ? .degrees(180) : .zero
}
}
})
)
.onTapGesture {
withAnimation(.easeInOut(duration: 0.5)) {
angle = angle == .zero ? .degrees(180) : .zero
}
}
}
}
// Based on https://swiftui-lab.com/swiftui-animations-part2/
struct FlipEffect: GeometryEffect {
var animatableData: Double {
get { angle }
set { angle = newValue }
}
@Binding var flipped: Bool
var angle: Double
let axis: (x: CGFloat, y: CGFloat)
func effectValue(size: CGSize) -> ProjectionTransform {
// We schedule the change to be done after the view has finished drawing,
// otherwise, we would receive a runtime error, indicating we are changing
// the state while the view is being drawn.
DispatchQueue.main.async {
self.flipped = self.angle >= 90 && self.angle < 270
}
let a = CGFloat(Angle.degrees(angle).radians)
var transform3d = CATransform3DIdentity
transform3d.m34 = -1/max(size.width, size.height)
transform3d = CATransform3DRotate(transform3d, a, axis.x, axis.y, 0)
transform3d = CATransform3DTranslate(transform3d, -size.width/2.0, -size.height/2.0, 0)
let affineTransform = ProjectionTransform(CGAffineTransform(translationX: size.width/2.0, y: size.height / 2.0))
return ProjectionTransform(transform3d).concatenating(affineTransform)
}
}
private struct WidthPrefKey: PreferenceKey {
static var defaultValue: CGFloat = 0
static func reduce(value: inout CGFloat, nextValue: () -> CGFloat) {
value = nextValue()
}
}