Tusker/Tusker/SceneDelegate.swift

157 lines
6.2 KiB
Swift

//
// SceneDelegate.swift
// Tusker
//
// Created by Shadowfacts on 1/6/20.
// Copyright © 2020 Shadowfacts. All rights reserved.
//
import UIKit
import Pachyderm
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
guard let windowScene = scene as? UIWindowScene else { return }
window = UIWindow(windowScene: windowScene)
if LocalData.shared.onboardingComplete {
if session.mastodonController == nil {
let account = LocalData.shared.getMostRecentAccount()!
session.mastodonController = MastodonController.getForAccount(account)
}
showAppUI()
} else {
showOnboardingUI()
}
window!.makeKeyAndVisible()
NotificationCenter.default.addObserver(self, selector: #selector(themePrefChanged), name: .themePreferenceChanged, object: nil)
themePrefChanged()
if let shortcutItem = connectionOptions.shortcutItem {
_ = AppShortcutItem.handle(shortcutItem)
}
}
func scene(_ scene: UIScene, openURLContexts URLContexts: Set<UIOpenURLContext>) {
if URLContexts.count > 1 {
fatalError("Cannot open more than 1 URL")
}
let url = URLContexts.first!.url
if url.host == "x-callback-url" {
_ = XCBManager.handle(url: url)
} else if var components = URLComponents(url: url, resolvingAgainstBaseURL: false),
let tabBarController = window!.rootViewController as? MainTabBarViewController,
let exploreNavController = tabBarController.getTabController(tab: .explore) as? UINavigationController,
let exploreController = exploreNavController.viewControllers.first as? ExploreViewController {
tabBarController.select(tab: .explore)
exploreNavController.popToRootViewController(animated: false)
exploreController.loadViewIfNeeded()
exploreController.searchController.isActive = true
components.scheme = "https"
let query = url.absoluteString
exploreController.searchController.searchBar.text = query
exploreController.resultsController.performSearch(query: query)
}
}
func scene(_ scene: UIScene, continue userActivity: NSUserActivity) {
_ = userActivity.handleResume()
}
func windowScene(_ windowScene: UIWindowScene, performActionFor shortcutItem: UIApplicationShortcutItem, completionHandler: @escaping (Bool) -> Void) {
completionHandler(AppShortcutItem.handle(shortcutItem))
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
Preferences.save()
DraftsManager.save()
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
Preferences.save()
DraftsManager.save()
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
try! scene.session.mastodonController?.persistentContainer.viewContext.save()
}
func activateAccount(_ account: LocalData.UserAccountInfo) {
LocalData.shared.setMostRecentAccount(account)
window!.windowScene!.session.mastodonController = MastodonController.getForAccount(account)
showAppUI()
}
func logoutCurrent() {
LocalData.shared.removeAccount(LocalData.shared.getMostRecentAccount()!)
if LocalData.shared.onboardingComplete {
activateAccount(LocalData.shared.accounts.first!)
} else {
showOnboardingUI()
}
}
func showAppUI() {
let mastodonController = window!.windowScene!.session.mastodonController!
mastodonController.getOwnAccount()
mastodonController.getOwnInstance()
let tabBarController = MainTabBarViewController(mastodonController: mastodonController)
window!.rootViewController = tabBarController
}
func showOnboardingUI() {
let onboarding = OnboardingViewController()
onboarding.onboardingDelegate = self
window!.rootViewController = onboarding
}
@objc func themePrefChanged() {
window?.overrideUserInterfaceStyle = Preferences.shared.theme
}
}
extension SceneDelegate: OnboardingViewControllerDelegate {
func didFinishOnboarding(account: LocalData.UserAccountInfo) {
activateAccount(account)
}
}