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//
// UIBezierPath+Helpers.swift
// Tusker
//
// Created by Shadowfacts on 6/25/20.
// Copyright © 2020 Shadowfacts. All rights reserved.
//
import UIKit
// TODO: write unit tests for this
extension UIBezierPath {
/// Create a new UIBezierPath that wraps around the given array of rectangles.
/// This is not a convex hull aglorithm. What this does is it takes a set of rectangles
/// and draws a line around the outer borders of the combined shape.
convenience init(wrappingAround rects: [CGRect]) {
precondition(rects.count > 0)
let rects = rects.sorted { $0.minY < $1.minY }
self.init()
// start at the top left corner
self.move(to: CGPoint(x: rects.first!.minX, y: rects.first!.minY))
// walk down the left side
var prevLeft = rects.first!.minX
for rect in rects where !rect.minX.isEqual(to: prevLeft) {
self.addLine(to: CGPoint(x: prevLeft, y: rect.minY))
self.addLine(to: CGPoint(x: rect.minX, y: rect.minY))
prevLeft = rect.minX
}
// ensure at the bottom left if not already
let bottomLeft = CGPoint(x: rects.last!.minX, y: rects.last!.maxY)
if !self.currentPoint.equalTo(bottomLeft) {
self.addLine(to: bottomLeft)
}
// across the bottom of the last rect
self.addLine(to: CGPoint(x: rects.last!.maxX, y: rects.last!.maxY))
// walk up the right side
var prevRight = rects.last!.maxX
for rect in rects.reversed() where !rect.maxX.isEqual(to: prevRight) {
self.addLine(to: CGPoint(x: prevRight, y: rect.maxY))
self.addLine(to: CGPoint(x: rect.maxX, y: rect.maxY))
prevRight = rect.maxX
}
// ensure at the top right if not already
let topRight = CGPoint(x: rects.first!.maxX, y: rects.first!.minY)
if !self.currentPoint.equalTo(topRight) {
self.addLine(to: topRight)
}
// across the top of the first rect
self.addLine(to: CGPoint(x: rects.first!.minX, y: rects.first!.minY))
}
}