- renamed all l,t,r,b tuff to xMin, yMin, xMax, yMax
- added ome more doc strings - added some minimal test code git-svn-id: svn://svn.code.sf.net/p/fonttools/code/trunk@441 4cde692c-a291-49d1-8350-778aa11640f8
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@ -1,20 +1,19 @@
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#
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# Various array and rectangle tools
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# Various array and rectangle tools, but mostly rectangles, hence the
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# name of this module (not).
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#
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import Numeric
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def calcBounds(array):
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"""Calculate the bounding rectangle of a 2D array.
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Returns a 4-tuple:
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smallest x, smallest y, largest x, largest y.
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"""Return the bounding rectangle of a 2D points array as a tuple:
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(xMin, yMin, xMax, yMax)
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"""
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import Numeric
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if len(array) == 0:
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return 0, 0, 0, 0
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xmin, ymin = Numeric.minimum.reduce(array)
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xmax, ymax = Numeric.maximum.reduce(array)
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return xmin, ymin, xmax, ymax
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xMin, yMin = Numeric.minimum.reduce(array)
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xMax, yMax = Numeric.maximum.reduce(array)
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return xMin, yMin, xMax, yMax
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def updateBounds(bounds, (x, y), min=min, max=max):
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"""Return the bounding recangle of rectangle bounds and point (x, y)."""
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@ -30,52 +29,106 @@ def pointsInRect(array, rect):
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"""Find out which points or array are inside rect.
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Returns an array with a boolean for each point.
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"""
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import Numeric
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if len(array) < 1:
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return []
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lefttop = rect[:2]
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rightbottom = rect[2:]
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condition = Numeric.logical_and(
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Numeric.greater(array, lefttop),
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Numeric.less(array, rightbottom))
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Numeric.greater_equal(array, lefttop),
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Numeric.less_equal(array, rightbottom))
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return Numeric.logical_and.reduce(condition, -1)
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def vectorLength(vector):
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"""Return the length of the given vector."""
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import Numeric
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return Numeric.sqrt(vector[0]**2 + vector[1]**2)
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def asInt16(array):
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"Round and cast to 16 bit integer."
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"""Round and cast to 16 bit integer."""
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import Numeric
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return Numeric.floor(array + 0.5).astype(Numeric.Int16)
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def normRect((l, t, r, b)):
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"""XXX doc"""
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return min(l, r), min(t, b), max(l, r), max(t, b)
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def normRect((xMin, yMin, xMax, yMax)):
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"""Normalize the rectangle so that the following holds:
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xMin <= xMax and yMin <= yMax
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"""
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return min(xMin, xMax), min(yMin, yMax), max(xMin, xMax), max(yMin, yMax)
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def scaleRect((l, t, r, b), x, y):
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return l * x, t * y, r * x, b * y
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def scaleRect((xMin, yMin, xMax, yMax), x, y):
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"""Scale the rectangle by x, y."""
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return xMin * x, yMin * y, xMax * x, yMax * y
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def offsetRect((l, t, r, b), dx, dy):
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return l+dx, t+dy, r+dx, b+dy
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def offsetRect((xMin, yMin, xMax, yMax), dx, dy):
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"""Offset the rectangle by dx, dy."""
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return xMin+dx, yMin+dy, xMax+dx, yMax+dy
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def insetRect((l, t, r, b), dx, dy):
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return l+dx, t+dy, r-dx, b-dy
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def insetRect((xMin, yMin, xMax, yMax), dx, dy):
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"""Inset the rectangle by dx, dy on all sides."""
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return xMin+dx, yMin+dy, xMax-dx, yMax-dy
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def sectRect((l1, t1, r1, b1), (l2, t2, r2, b2)):
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l, t, r, b = max(l1, l2), max(t1, t2), min(r1, r2), min(b1, b2)
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if l >= r or t >= b:
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def sectRect((xMin1, yMin1, xMax1, yMax1), (xMin2, yMin2, xMax2, yMax2)):
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"""Return a boolean and a rectangle. If the input rectangles intersect, return
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True and the intersecting rectangle. Return False and (0, 0, 0, 0) if the input
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rectangles don't intersect.
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"""
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xMin, yMin, xMax, yMax = (max(xMin1, xMin2), max(yMin1, yMin2),
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min(xMax1, xMax2), min(yMax1, yMax2))
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if xMin >= xMax or yMin >= yMax:
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return 0, (0, 0, 0, 0)
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return 1, (l, t, r, b)
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return 1, (xMin, yMin, xMax, yMax)
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def unionRect((l1, t1, r1, b1), (l2, t2, r2, b2)):
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l, t, r, b = min(l1, l2), min(t1, t2), max(r1, r2), max(b1, b2)
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return (l, t, r, b)
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def unionRect((xMin1, yMin1, xMax1, yMax1), (xMin2, yMin2, xMax2, yMax2)):
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"""Return the smallest rectangle in which both input rectangles are fully
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enclosed. In other words, return the total bounding rectangle of both input
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rectangles.
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"""
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xMin, yMin, xMax, yMax = (min(xMin1, xMin2), min(yMin1, yMin2),
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max(xMax1, xMax2), max(yMax1, yMax2))
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return (xMin, yMin, xMax, yMax)
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def rectCenter((l, t, r, b)):
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return (l+r)/2, (t+b)/2
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def rectCenter((xMin, yMin, xMax, yMax)):
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"""Return the center of the rectangle as an (x, y) coordinate."""
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return (xMin+xMax)/2, (yMin+yMax)/2
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def intRect(rect):
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rect = Numeric.array(rect)
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l, t = Numeric.floor(rect[:2])
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r, b = Numeric.ceil(rect[2:])
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return tuple(Numeric.array((l, t, r, b)).astype(Numeric.Int))
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def intRect((xMin, yMin, xMax, yMax)):
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"""Return the rectangle, rounded off to integer values, but guaranteeing that
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the resulting rectangle is NOT smaller than the original.
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"""
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import math
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xMin = int(math.floor(xMin))
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yMin = int(math.floor(yMin))
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xMax = int(math.ceil(xMax))
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yMax = int(math.ceil(yMax))
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return (xMin, yMin, xMax, yMax)
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if __name__ == "__main__":
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import Numeric, math
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assert calcBounds([(0, 40), (0, 100), (50, 50), (80, 10)]) == (0, 10, 80, 100)
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assert updateBounds((0, 0, 0, 0), (100, 100)) == (0, 0, 100, 100)
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assert pointInRect((50, 50), (0, 0, 100, 100))
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assert pointInRect((0, 0), (0, 0, 100, 100))
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assert pointInRect((100, 100), (0, 0, 100, 100))
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assert not pointInRect((101, 100), (0, 0, 100, 100))
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assert list(pointsInRect([(50, 50), (0, 0), (100, 100), (101, 100)],
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(0, 0, 100, 100))) == [1, 1, 1, 0]
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assert vectorLength((3, 4)) == 5
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assert vectorLength((1, 1)) == math.sqrt(2)
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assert list(asInt16(Numeric.array([0, 0.1, 0.5, 0.9]))) == [0, 0, 1, 1]
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assert normRect((0, 10, 100, 200)) == (0, 10, 100, 200)
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assert normRect((100, 200, 0, 10)) == (0, 10, 100, 200)
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assert scaleRect((10, 20, 50, 150), 1.5, 2) == (15, 40, 75, 300)
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assert offsetRect((10, 20, 30, 40), 5, 6) == ((15, 26, 35, 46))
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assert insetRect((10, 20, 50, 60), 5, 10) == (15, 30, 45, 50)
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assert insetRect((10, 20, 50, 60), -5, -10) == (5, 10, 55, 70)
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intersects, rect = sectRect((0, 10, 20, 30), (0, 40, 20, 50))
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assert not intersects
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intersects, rect = sectRect((0, 10, 20, 30), (5, 20, 35, 50))
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assert intersects
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assert rect == (5, 20, 20, 30)
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assert unionRect((0, 10, 20, 30), (0, 40, 20, 50)) == (0, 10, 20, 50)
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assert rectCenter((0, 0, 100, 200)) == (50, 100)
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assert rectCenter((0, 0, 100, 199.0)) == (50, 99.5)
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assert intRect((0.9, 2.9, 3.1, 4.1)) == (0, 2, 4, 5)
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