- renamed all l,t,r,b tuff to xMin, yMin, xMax, yMax

- added ome more doc strings
- added some minimal test code


git-svn-id: svn://svn.code.sf.net/p/fonttools/code/trunk@441 4cde692c-a291-49d1-8350-778aa11640f8
This commit is contained in:
jvr 2003-08-29 19:29:46 +00:00
parent 6628513fe4
commit fc3879e463

View File

@ -1,20 +1,19 @@
#
# Various array and rectangle tools
# Various array and rectangle tools, but mostly rectangles, hence the
# name of this module (not).
#
import Numeric
def calcBounds(array):
"""Calculate the bounding rectangle of a 2D array.
Returns a 4-tuple:
smallest x, smallest y, largest x, largest y.
"""Return the bounding rectangle of a 2D points array as a tuple:
(xMin, yMin, xMax, yMax)
"""
import Numeric
if len(array) == 0:
return 0, 0, 0, 0
xmin, ymin = Numeric.minimum.reduce(array)
xmax, ymax = Numeric.maximum.reduce(array)
return xmin, ymin, xmax, ymax
xMin, yMin = Numeric.minimum.reduce(array)
xMax, yMax = Numeric.maximum.reduce(array)
return xMin, yMin, xMax, yMax
def updateBounds(bounds, (x, y), min=min, max=max):
"""Return the bounding recangle of rectangle bounds and point (x, y)."""
@ -30,52 +29,106 @@ def pointsInRect(array, rect):
"""Find out which points or array are inside rect.
Returns an array with a boolean for each point.
"""
import Numeric
if len(array) < 1:
return []
lefttop = rect[:2]
rightbottom = rect[2:]
condition = Numeric.logical_and(
Numeric.greater(array, lefttop),
Numeric.less(array, rightbottom))
Numeric.greater_equal(array, lefttop),
Numeric.less_equal(array, rightbottom))
return Numeric.logical_and.reduce(condition, -1)
def vectorLength(vector):
"""Return the length of the given vector."""
import Numeric
return Numeric.sqrt(vector[0]**2 + vector[1]**2)
def asInt16(array):
"Round and cast to 16 bit integer."
"""Round and cast to 16 bit integer."""
import Numeric
return Numeric.floor(array + 0.5).astype(Numeric.Int16)
def normRect((l, t, r, b)):
"""XXX doc"""
return min(l, r), min(t, b), max(l, r), max(t, b)
def normRect((xMin, yMin, xMax, yMax)):
"""Normalize the rectangle so that the following holds:
xMin <= xMax and yMin <= yMax
"""
return min(xMin, xMax), min(yMin, yMax), max(xMin, xMax), max(yMin, yMax)
def scaleRect((l, t, r, b), x, y):
return l * x, t * y, r * x, b * y
def scaleRect((xMin, yMin, xMax, yMax), x, y):
"""Scale the rectangle by x, y."""
return xMin * x, yMin * y, xMax * x, yMax * y
def offsetRect((l, t, r, b), dx, dy):
return l+dx, t+dy, r+dx, b+dy
def offsetRect((xMin, yMin, xMax, yMax), dx, dy):
"""Offset the rectangle by dx, dy."""
return xMin+dx, yMin+dy, xMax+dx, yMax+dy
def insetRect((l, t, r, b), dx, dy):
return l+dx, t+dy, r-dx, b-dy
def insetRect((xMin, yMin, xMax, yMax), dx, dy):
"""Inset the rectangle by dx, dy on all sides."""
return xMin+dx, yMin+dy, xMax-dx, yMax-dy
def sectRect((l1, t1, r1, b1), (l2, t2, r2, b2)):
l, t, r, b = max(l1, l2), max(t1, t2), min(r1, r2), min(b1, b2)
if l >= r or t >= b:
def sectRect((xMin1, yMin1, xMax1, yMax1), (xMin2, yMin2, xMax2, yMax2)):
"""Return a boolean and a rectangle. If the input rectangles intersect, return
True and the intersecting rectangle. Return False and (0, 0, 0, 0) if the input
rectangles don't intersect.
"""
xMin, yMin, xMax, yMax = (max(xMin1, xMin2), max(yMin1, yMin2),
min(xMax1, xMax2), min(yMax1, yMax2))
if xMin >= xMax or yMin >= yMax:
return 0, (0, 0, 0, 0)
return 1, (l, t, r, b)
return 1, (xMin, yMin, xMax, yMax)
def unionRect((l1, t1, r1, b1), (l2, t2, r2, b2)):
l, t, r, b = min(l1, l2), min(t1, t2), max(r1, r2), max(b1, b2)
return (l, t, r, b)
def unionRect((xMin1, yMin1, xMax1, yMax1), (xMin2, yMin2, xMax2, yMax2)):
"""Return the smallest rectangle in which both input rectangles are fully
enclosed. In other words, return the total bounding rectangle of both input
rectangles.
"""
xMin, yMin, xMax, yMax = (min(xMin1, xMin2), min(yMin1, yMin2),
max(xMax1, xMax2), max(yMax1, yMax2))
return (xMin, yMin, xMax, yMax)
def rectCenter((l, t, r, b)):
return (l+r)/2, (t+b)/2
def rectCenter((xMin, yMin, xMax, yMax)):
"""Return the center of the rectangle as an (x, y) coordinate."""
return (xMin+xMax)/2, (yMin+yMax)/2
def intRect(rect):
rect = Numeric.array(rect)
l, t = Numeric.floor(rect[:2])
r, b = Numeric.ceil(rect[2:])
return tuple(Numeric.array((l, t, r, b)).astype(Numeric.Int))
def intRect((xMin, yMin, xMax, yMax)):
"""Return the rectangle, rounded off to integer values, but guaranteeing that
the resulting rectangle is NOT smaller than the original.
"""
import math
xMin = int(math.floor(xMin))
yMin = int(math.floor(yMin))
xMax = int(math.ceil(xMax))
yMax = int(math.ceil(yMax))
return (xMin, yMin, xMax, yMax)
if __name__ == "__main__":
import Numeric, math
assert calcBounds([(0, 40), (0, 100), (50, 50), (80, 10)]) == (0, 10, 80, 100)
assert updateBounds((0, 0, 0, 0), (100, 100)) == (0, 0, 100, 100)
assert pointInRect((50, 50), (0, 0, 100, 100))
assert pointInRect((0, 0), (0, 0, 100, 100))
assert pointInRect((100, 100), (0, 0, 100, 100))
assert not pointInRect((101, 100), (0, 0, 100, 100))
assert list(pointsInRect([(50, 50), (0, 0), (100, 100), (101, 100)],
(0, 0, 100, 100))) == [1, 1, 1, 0]
assert vectorLength((3, 4)) == 5
assert vectorLength((1, 1)) == math.sqrt(2)
assert list(asInt16(Numeric.array([0, 0.1, 0.5, 0.9]))) == [0, 0, 1, 1]
assert normRect((0, 10, 100, 200)) == (0, 10, 100, 200)
assert normRect((100, 200, 0, 10)) == (0, 10, 100, 200)
assert scaleRect((10, 20, 50, 150), 1.5, 2) == (15, 40, 75, 300)
assert offsetRect((10, 20, 30, 40), 5, 6) == ((15, 26, 35, 46))
assert insetRect((10, 20, 50, 60), 5, 10) == (15, 30, 45, 50)
assert insetRect((10, 20, 50, 60), -5, -10) == (5, 10, 55, 70)
intersects, rect = sectRect((0, 10, 20, 30), (0, 40, 20, 50))
assert not intersects
intersects, rect = sectRect((0, 10, 20, 30), (5, 20, 35, 50))
assert intersects
assert rect == (5, 20, 20, 30)
assert unionRect((0, 10, 20, 30), (0, 40, 20, 50)) == (0, 10, 20, 50)
assert rectCenter((0, 0, 100, 200)) == (50, 100)
assert rectCenter((0, 0, 100, 199.0)) == (50, 99.5)
assert intRect((0.9, 2.9, 3.1, 4.1)) == (0, 2, 4, 5)