#FLM: RoboFab Intro, The Glyph Object # # # demo of the RoboFab glyph object # # import robofab from robofab.world import CurrentFont, CurrentGlyph from robofab.interface.all.dialogs import Message # (make sure you have a font opened in FontLab) # this code starts out the same as intro_FontObject f = CurrentFont() if f == None: Message("You should open a font first, there's nothing to look at now!") else: for g in f: print "glyphname:", g.name, ", glyph width:", g.width # so now g is a RoboFab Glyph object print "this glyph has %d contours" % len(g.contours) print "this glyph has %d components" % len(g.components) print "this glyph has %d anchors" % len(g.anchors) print # easy huh? # There are many more attributes and methods. # Most of these can be used to edit the font data. # Which makes them not suited for a simple intro as this # because we don't want to mess up your font.