"""Calculate the perimeter of a glyph.""" from __future__ import print_function, division, absolute_import from fontTools.misc.py23 import * from fontTools.pens.basePen import BasePen from fontTools.misc.bezierTools import splitQuadraticAtT, splitCubicAtT import math def _distance(p0, p1): return math.hypot(p0[0] - p1[0], p0[1] - p1[1]) def _dot(v1, v2): return (v1 * v2.conjugate()).real def _intSecAtan(x): # In : sympy.integrate(sp.sec(sp.atan(x))) # Out: x*sqrt(x**2 + 1)/2 + asinh(x)/2 return x * math.sqrt(x**2 + 1)/2 + math.asinh(x)/2 def _split_cubic_into_two(p0, p1, p2, p3): mid = (p0 + 3 * (p1 + p2) + p3) * .125 deriv3 = (p3 + p2 - p1 - p0) * .125 return ((p0, (p0 + p1) * .5, mid - deriv3, mid), (mid, mid + deriv3, (p2 + p3) * .5, p3)) class PerimeterPen(BasePen): def __init__(self, glyphset=None, tolerance=0.005): BasePen.__init__(self, glyphset) self.value = 0 self._mult = 1.+1.5*tolerance # The 1.5 is a empirical hack; no math def _moveTo(self, p0): self.__startPoint = p0 def _lineTo(self, p1): p0 = self._getCurrentPoint() self.value += _distance(p0, p1) def _qCurveToOne(self, p1, p2): # Analytical solution to the length of a quadratic bezier. # I'll explain how I arrived at this later. p0 = self._getCurrentPoint() _p1 = complex(*p1) d0 = _p1 - complex(*p0) d1 = complex(*p2) - _p1 d = d1 - d0 n = d * 1j scale = abs(n) if scale == 0.: self._lineTo(p2) return origDist = _dot(n,d0) if origDist == 0.: if _dot(d0,d1) >= 0: self._lineTo(p2) return assert 0 # TODO handle cusps x0 = _dot(d,d0) / origDist x1 = _dot(d,d1) / origDist Len = abs(2 * (_intSecAtan(x1) - _intSecAtan(x0)) * origDist / (scale * (x1 - x0))) self.value += Len def _addCubic(self, p0, p1, p2, p3): arch = abs(p0-p3) box = abs(p0-p1) + abs(p1-p2) + abs(p2-p3) if arch * self._mult >= box: self.value += (arch + box) * .5 else: one,two = _split_cubic_into_two(p0,p1,p2,p3) self._addCubic(*one) self._addCubic(*two) def _curveToOne(self, p1, p2, p3): p0 = self._getCurrentPoint() self._addCubic(complex(*p0), complex(*p1), complex(*p2), complex(*p3)) def _closePath(self): p0 = self._getCurrentPoint() if p0 != self.__startPoint: self.value += _distance(p0, self.__startPoint)