Santhosh Thottingal 82e119e0e3 svgLib: Add support for arcs in SVG path parser
Implement the arc to curve points calculation using the original
svg.path library and use the curve points for the pen.

The Arc class and methods to parameterize and get curve points are
copied.

This makes the svg to glif conversion possible for any SVGs.
2018-01-01 20:05:02 +05:30

336 lines
12 KiB
Python

# SVG Path specification parser.
# This is an adaptation from 'svg.path' by Lennart Regebro (@regebro),
# modified so that the parser takes a FontTools Pen object instead of
# returning a list of svg.path Path objects.
# The original code can be found at:
# https://github.com/regebro/svg.path/blob/4f9b6e3/src/svg/path/parser.py
# Copyright (c) 2013-2014 Lennart Regebro
# License: MIT
from __future__ import (
print_function, division, absolute_import, unicode_literals)
from fontTools.misc.py23 import *
from math import sqrt, cos, sin, acos, degrees, radians
import re
COMMANDS = set('MmZzLlHhVvCcSsQqTtAa')
UPPERCASE = set('MZLHVCSQTA')
COMMAND_RE = re.compile("([MmZzLlHhVvCcSsQqTtAa])")
FLOAT_RE = re.compile("[-+]?[0-9]*\.?[0-9]+(?:[eE][-+]?[0-9]+)?")
class Arc(object):
def __init__(self, start, radius, rotation, arc, sweep, end):
"""radius is complex, rotation is in degrees,
large and sweep are 1 or 0 (True/False also work)"""
self.start = start
self.radius = radius
self.rotation = rotation
self.arc = bool(arc)
self.sweep = bool(sweep)
self.end = end
self._parameterize()
def _parameterize(self):
# Conversion from endpoint to center parameterization
# http://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes
cosr = cos(radians(self.rotation))
sinr = sin(radians(self.rotation))
dx = (self.start.real - self.end.real) / 2
dy = (self.start.imag - self.end.imag) / 2
x1prim = cosr * dx + sinr * dy
x1prim_sq = x1prim * x1prim
y1prim = -sinr * dx + cosr * dy
y1prim_sq = y1prim * y1prim
rx = self.radius.real
rx_sq = rx * rx
ry = self.radius.imag
ry_sq = ry * ry
# Correct out of range radii
radius_check = (x1prim_sq / rx_sq) + (y1prim_sq / ry_sq)
if radius_check > 1:
rx *= sqrt(radius_check)
ry *= sqrt(radius_check)
rx_sq = rx * rx
ry_sq = ry * ry
t1 = rx_sq * y1prim_sq
t2 = ry_sq * x1prim_sq
c = sqrt(abs((rx_sq * ry_sq - t1 - t2) / (t1 + t2)))
if self.arc == self.sweep:
c = -c
cxprim = c * rx * y1prim / ry
cyprim = -c * ry * x1prim / rx
self.center = complex((cosr * cxprim - sinr * cyprim) +
((self.start.real + self.end.real) / 2),
(sinr * cxprim + cosr * cyprim) +
((self.start.imag + self.end.imag) / 2))
ux = (x1prim - cxprim) / rx
uy = (y1prim - cyprim) / ry
vx = (-x1prim - cxprim) / rx
vy = (-y1prim - cyprim) / ry
n = sqrt(ux * ux + uy * uy)
p = ux
theta = degrees(acos(p / n))
if uy < 0:
theta = -theta
self.theta = theta % 360
n = sqrt((ux * ux + uy * uy) * (vx * vx + vy * vy))
p = ux * vx + uy * vy
d = p/n
# In certain cases the above calculation can through inaccuracies
# become just slightly out of range, f ex -1.0000000000000002.
if d > 1.0:
d = 1.0
elif d < -1.0:
d = -1.0
delta = degrees(acos(d))
if (ux * vy - uy * vx) < 0:
delta = -delta
self.delta = delta % 360
if not self.sweep:
self.delta -= 360
def point(self, pos):
angle = radians(self.theta + (self.delta * pos))
cosr = cos(radians(self.rotation))
sinr = sin(radians(self.rotation))
x = (cosr * cos(angle) * self.radius.real - sinr * sin(angle) *
self.radius.imag + self.center.real)
y = (sinr * cos(angle) * self.radius.real + cosr * sin(angle) *
self.radius.imag + self.center.imag)
return complex(x, y)
def _tokenize_path(pathdef):
for x in COMMAND_RE.split(pathdef):
if x in COMMANDS:
yield x
for token in FLOAT_RE.findall(x):
yield token
def parse_path(pathdef, pen, current_pos=(0, 0)):
""" Parse SVG path definition (i.e. "d" attribute of <path> elements)
and call a 'pen' object's moveTo, lineTo, curveTo, qCurveTo and closePath
methods.
If 'current_pos' (2-float tuple) is provided, the initial moveTo will
be relative to that instead being absolute.
Arc segments (commands "A" or "a") are not currently supported, and raise
NotImplementedError.
"""
# In the SVG specs, initial movetos are absolute, even if
# specified as 'm'. This is the default behavior here as well.
# But if you pass in a current_pos variable, the initial moveto
# will be relative to that current_pos. This is useful.
current_pos = complex(*current_pos)
elements = list(_tokenize_path(pathdef))
# Reverse for easy use of .pop()
elements.reverse()
start_pos = None
command = None
last_control = None
while elements:
if elements[-1] in COMMANDS:
# New command.
last_command = command # Used by S and T
command = elements.pop()
absolute = command in UPPERCASE
command = command.upper()
else:
# If this element starts with numbers, it is an implicit command
# and we don't change the command. Check that it's allowed:
if command is None:
raise ValueError("Unallowed implicit command in %s, position %s" % (
pathdef, len(pathdef.split()) - len(elements)))
last_command = command # Used by S and T
if command == 'M':
# Moveto command.
x = elements.pop()
y = elements.pop()
pos = float(x) + float(y) * 1j
if absolute:
current_pos = pos
else:
current_pos += pos
# M is not preceded by Z; it's an open subpath
if start_pos is not None:
pen.endPath()
pen.moveTo((current_pos.real, current_pos.imag))
# when M is called, reset start_pos
# This behavior of Z is defined in svg spec:
# http://www.w3.org/TR/SVG/paths.html#PathDataClosePathCommand
start_pos = current_pos
# Implicit moveto commands are treated as lineto commands.
# So we set command to lineto here, in case there are
# further implicit commands after this moveto.
command = 'L'
elif command == 'Z':
# Close path
if current_pos != start_pos:
pen.lineTo((start_pos.real, start_pos.imag))
pen.closePath()
current_pos = start_pos
start_pos = None
command = None # You can't have implicit commands after closing.
elif command == 'L':
x = elements.pop()
y = elements.pop()
pos = float(x) + float(y) * 1j
if not absolute:
pos += current_pos
pen.lineTo((pos.real, pos.imag))
current_pos = pos
elif command == 'H':
x = elements.pop()
pos = float(x) + current_pos.imag * 1j
if not absolute:
pos += current_pos.real
pen.lineTo((pos.real, pos.imag))
current_pos = pos
elif command == 'V':
y = elements.pop()
pos = current_pos.real + float(y) * 1j
if not absolute:
pos += current_pos.imag * 1j
pen.lineTo((pos.real, pos.imag))
current_pos = pos
elif command == 'C':
control1 = float(elements.pop()) + float(elements.pop()) * 1j
control2 = float(elements.pop()) + float(elements.pop()) * 1j
end = float(elements.pop()) + float(elements.pop()) * 1j
if not absolute:
control1 += current_pos
control2 += current_pos
end += current_pos
pen.curveTo((control1.real, control1.imag),
(control2.real, control2.imag),
(end.real, end.imag))
current_pos = end
last_control = control2
elif command == 'S':
# Smooth curve. First control point is the "reflection" of
# the second control point in the previous path.
if last_command not in 'CS':
# If there is no previous command or if the previous command
# was not an C, c, S or s, assume the first control point is
# coincident with the current point.
control1 = current_pos
else:
# The first control point is assumed to be the reflection of
# the second control point on the previous command relative
# to the current point.
control1 = current_pos + current_pos - last_control
control2 = float(elements.pop()) + float(elements.pop()) * 1j
end = float(elements.pop()) + float(elements.pop()) * 1j
if not absolute:
control2 += current_pos
end += current_pos
pen.curveTo((control1.real, control1.imag),
(control2.real, control2.imag),
(end.real, end.imag))
current_pos = end
last_control = control2
elif command == 'Q':
control = float(elements.pop()) + float(elements.pop()) * 1j
end = float(elements.pop()) + float(elements.pop()) * 1j
if not absolute:
control += current_pos
end += current_pos
pen.qCurveTo((control.real, control.imag), (end.real, end.imag))
current_pos = end
last_control = control
elif command == 'T':
# Smooth curve. Control point is the "reflection" of
# the second control point in the previous path.
if last_command not in 'QT':
# If there is no previous command or if the previous command
# was not an Q, q, T or t, assume the first control point is
# coincident with the current point.
control = current_pos
else:
# The control point is assumed to be the reflection of
# the control point on the previous command relative
# to the current point.
control = current_pos + current_pos - last_control
end = float(elements.pop()) + float(elements.pop()) * 1j
if not absolute:
end += current_pos
pen.qCurveTo((control.real, control.imag), (end.real, end.imag))
current_pos = end
last_control = control
elif command == 'A':
# Arc
radius = float(elements.pop()) + float(elements.pop()) * 1j
rotation = float(elements.pop())
arc = float(elements.pop())
sweep = float(elements.pop())
end = float(elements.pop()) + float(elements.pop()) * 1j
if not absolute:
if end == 0:
# Guard against a situation where arc start and end being same.
# That results division by zero issues in Arc parameterization.
end = 0.00009
end += current_pos
svg_arc = Arc(current_pos, radius, rotation, arc, sweep, end)
arc_points = []
for x in range(1, 5):
# There are infinite points in an arc, but for our context,
# define the arc using 5 points(0.2, 0.4, 0.6...)
arc_point = svg_arc.point(x*0.2)
arc_points.append((arc_point.real, arc_point.imag))
pen.qCurveTo(
(current_pos.real, current_pos.imag),
*arc_points,
(end.real, end.imag)
)
current_pos = end
# no final Z command, it's an open path
if start_pos is not None:
pen.endPath()