frenzy-ios/Reader/SceneDelegate.swift

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//
// SceneDelegate.swift
// Reader
//
// Created by Shadowfacts on 10/29/21.
//
import UIKit
import OSLog
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class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
private(set) var fervorController: FervorController!
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private(set) var toggleReadBarButtonItem: UIBarButtonItem?
private let logger = Logger(subsystem: Bundle.main.bundleIdentifier!, category: "SceneDelegate")
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func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
guard let windowScene = (scene as? UIWindowScene) else { return }
window = UIWindow(windowScene: windowScene)
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window!.tintColor = .appTintColor
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let activity = connectionOptions.userActivities.first
if activity?.activityType == NSUserActivity.addAccountType {
let loginVC = LoginViewController()
loginVC.delegate = self
window!.rootViewController = loginVC
} else if activity?.activityType == NSUserActivity.activateAccountType,
let account = LocalData.accounts.first(where: { $0.id.uuidString == activity!.userInfo?["accountID"] as? String }) {
fervorController = FervorController(account: account)
createAppUI()
} else if let account = LocalData.mostRecentAccount() {
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fervorController = FervorController(account: account)
createAppUI()
} else {
let loginVC = LoginViewController()
loginVC.delegate = self
window!.rootViewController = loginVC
}
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#if targetEnvironment(macCatalyst)
if let titlebar = windowScene.titlebar {
titlebar.toolbarStyle = .unifiedCompact
titlebar.toolbar = NSToolbar(identifier: .init("ReaderToolbar"))
titlebar.toolbar!.delegate = self
titlebar.toolbar!.allowsUserCustomization = false
}
#endif
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window!.makeKeyAndVisible()
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
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UIMenuSystem.main.setNeedsRebuild()
syncFromServer()
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}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
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if let fervorController = fervorController {
Task(priority: .userInitiated) {
do {
try await fervorController.syncReadToServer()
} catch {
logger.error("Unable to sync read state to server: \(error.localizedDescription, privacy: .public)")
}
}
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}
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}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
private func createAppUI() {
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window!.rootViewController = AppSplitViewController(fervorController: fervorController)
}
private func syncFromServer() {
guard let fervorController = fervorController else {
return
}
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Task(priority: .userInitiated) {
do {
try await self.fervorController.syncAll()
} catch {
logger.error("Unable to sync from server: \(error.localizedDescription, privacy: .public)")
}
ExcerptGenerator.generateAll(fervorController)
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}
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}
}
extension SceneDelegate: LoginViewControllerDelegate {
func didLogin(with controller: FervorController) {
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let account = LocalData.Account(instanceURL: controller.instanceURL, clientID: controller.clientID!, clientSecret: controller.clientSecret!, accessToken: controller.accessToken!)
LocalData.accounts.append(account)
LocalData.mostRecentAccountID = account.id
fervorController = FervorController(account: account)
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createAppUI()
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syncFromServer()
UIMenuSystem.main.setNeedsRebuild()
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}
}
extension SceneDelegate: HomeViewControllerDelegate {
func switchToAccount(_ account: LocalData.Account) {
LocalData.mostRecentAccountID = account.id
fervorController = FervorController(account: account)
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createAppUI()
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syncFromServer()
}
}
#if targetEnvironment(macCatalyst)
extension NSToolbarItem.Identifier {
static let toggleItemRead = NSToolbarItem.Identifier("ToggleItemRead")
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static let shareItem = NSToolbarItem.Identifier("ShareItem")
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}
extension SceneDelegate: NSToolbarDelegate {
func toolbar(_ toolbar: NSToolbar, itemForItemIdentifier itemIdentifier: NSToolbarItem.Identifier, willBeInsertedIntoToolbar flag: Bool) -> NSToolbarItem? {
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if itemIdentifier == .toggleItemRead {
// need an item bar button item to make the size of the image match the share button
let item = NSToolbarItem(itemIdentifier: .toggleItemRead, barButtonItem: UIBarButtonItem(image: nil, style: .plain, target: nil, action: nil))
item.image = UIImage(systemName: "checkmark.circle")
item.target = nil
item.action = #selector(ReadViewController.toggleItemRead(_:))
return item
} else if itemIdentifier == .shareItem {
return NSSharingServicePickerToolbarItem(itemIdentifier: .shareItem)
} else {
return nil
}
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}
func toolbarAllowedItemIdentifiers(_ toolbar: NSToolbar) -> [NSToolbarItem.Identifier] {
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return [.shareItem, .toggleItemRead]
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}
func toolbarDefaultItemIdentifiers(_ toolbar: NSToolbar) -> [NSToolbarItem.Identifier] {
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return [.shareItem, .toggleItemRead]
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}
}
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#endif