Improve highlight animation for item cells
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@ -19,6 +19,7 @@ class ItemCollectionViewCell: UICollectionViewListCell {
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private let feedTitleLabel = UILabel()
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private let feedTitleLabel = UILabel()
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private let contentLabel = UILabel()
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private let contentLabel = UILabel()
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private var shouldInteractOnNextTouch = true
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private var shouldInteractOnNextTouch = true
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var scrollView: UIScrollView?
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private var item: Item!
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private var item: Item!
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@ -112,6 +113,9 @@ class ItemCollectionViewCell: UICollectionViewListCell {
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guard shouldInteractOnNextTouch else { return }
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guard shouldInteractOnNextTouch else { return }
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shouldInteractOnNextTouch = false
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shouldInteractOnNextTouch = false
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feedbackGenerator.prepare()
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feedbackGenerator.prepare()
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// couldn't manage to do this with just the recognizers
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if scrollView?.isDragging == false && scrollView?.isDecelerating == false {
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UIView.animateKeyframes(withDuration: 0.4, delay: 0, options: .allowUserInteraction) {
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UIView.animateKeyframes(withDuration: 0.4, delay: 0, options: .allowUserInteraction) {
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UIView.addKeyframe(withRelativeStartTime: 0, relativeDuration: 0.5) {
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UIView.addKeyframe(withRelativeStartTime: 0, relativeDuration: 0.5) {
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self.backgroundColor = .appCellHighlightBackground
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self.backgroundColor = .appCellHighlightBackground
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@ -121,6 +125,7 @@ class ItemCollectionViewCell: UICollectionViewListCell {
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}
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}
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}
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}
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}
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}
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}
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@objc private func cellDoubleTapped() {
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@objc private func cellDoubleTapped() {
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setRead(!item.read, animated: true)
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setRead(!item.read, animated: true)
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@ -149,7 +154,7 @@ private class DoubleTapRecognizer: UITapGestureRecognizer {
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super.touchesBegan(touches, with: event)
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super.touchesBegan(touches, with: event)
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onTouchesBegan()
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onTouchesBegan()
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// shorten the delay before the single tap is recognized
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// shorten the delay before the single tap is recognized
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DispatchQueue.main.asyncAfter(deadline: .now() + .milliseconds(300)) { [weak self] in
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DispatchQueue.main.asyncAfter(deadline: .now() + .milliseconds(400)) { [weak self] in
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guard let self = self else { return }
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guard let self = self else { return }
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if self.state != .recognized {
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if self.state != .recognized {
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self.state = .failed
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self.state = .failed
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@ -62,6 +62,7 @@ extension ItemsViewController: UICollectionViewDataSource {
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func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
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func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
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let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "itemCell", for: indexPath) as! ItemCollectionViewCell
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let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "itemCell", for: indexPath) as! ItemCollectionViewCell
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cell.delegate = self
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cell.delegate = self
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cell.scrollView = collectionView
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cell.updateUI(item: resultsController.fetchedObjects![indexPath.row])
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cell.updateUI(item: resultsController.fetchedObjects![indexPath.row])
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return cell
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return cell
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}
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}
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