frenzy-ios/Reader/SceneDelegate.swift

111 lines
4.5 KiB
Swift

//
// SceneDelegate.swift
// Reader
//
// Created by Shadowfacts on 10/29/21.
//
import UIKit
import OSLog
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
private(set) var fervorController: FervorController!
private let logger = Logger(subsystem: Bundle.main.bundleIdentifier!, category: "SceneDelegate")
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
guard let windowScene = (scene as? UIWindowScene) else { return }
window = UIWindow(windowScene: windowScene)
window!.tintColor = .appTintColor
if let account = LocalData.mostRecentAccount() {
fervorController = FervorController(account: account)
createAppUI()
} else {
let loginVC = LoginViewController()
loginVC.delegate = self
window!.rootViewController = loginVC
}
window!.makeKeyAndVisible()
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
Task(priority: .userInitiated) {
do {
try await self.fervorController?.syncReadToServer()
} catch {
logger.error("Unable to sync read state to server: \(error.localizedDescription, privacy: .public)")
}
}
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
private func createAppUI() {
let home = HomeViewController(fervorController: fervorController)
home.delegate = self
let nav = AppNavigationController(rootViewController: home)
nav.navigationBar.prefersLargeTitles = true
window!.rootViewController = nav
Task(priority: .userInitiated) {
do {
try await self.fervorController.syncAll()
} catch {
logger.error("Unable to sync from server: \(error.localizedDescription, privacy: .public)")
}
}
}
}
extension SceneDelegate: LoginViewControllerDelegate {
func didLogin(with controller: FervorController) {
let account = LocalData.Account(instanceURL: controller.instanceURL, clientID: controller.clientID!, clientSecret: controller.clientSecret!, accessToken: controller.accessToken!)
LocalData.accounts.append(account)
LocalData.mostRecentAccountID = account.id
fervorController = FervorController(account: account)
createAppUI()
}
}
extension SceneDelegate: HomeViewControllerDelegate {
func switchToAccount(_ account: LocalData.Account) {
LocalData.mostRecentAccountID = account.id
fervorController = FervorController(account: account)
createAppUI()
}
}