272 lines
11 KiB
Swift
272 lines
11 KiB
Swift
//
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// SceneDelegate.swift
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// Reader
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//
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// Created by Shadowfacts on 10/29/21.
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//
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@preconcurrency import Foundation
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import UIKit
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import OSLog
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class SceneDelegate: UIResponder, UIWindowSceneDelegate {
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var window: UIWindow?
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private(set) var fervorController: FervorController!
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private(set) var toggleReadBarButtonItem: UIBarButtonItem?
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private let logger = Logger(subsystem: Bundle.main.bundleIdentifier!, category: "SceneDelegate")
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func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
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// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
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// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
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// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
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guard let windowScene = (scene as? UIWindowScene) else { return }
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window = UIWindow(windowScene: windowScene)
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window!.tintColor = .appTintColor
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var activity = connectionOptions.userActivities.first ?? session.stateRestorationActivity
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var account = LocalData.mostRecentAccount()
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if activity?.activityType == NSUserActivity.addAccountType {
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account = nil
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} else if let id = activity?.accountID() {
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account = LocalData.account(with: id)
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if account == nil {
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activity = nil
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logger.log("Missing account for activity, not restoring")
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}
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}
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if let account = account {
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Task { @MainActor [activity] in
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fervorController = await FervorController(account: account)
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syncFromServer()
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createAppUI()
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if let activity = activity {
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await setupUI(from: activity)
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}
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setupSceneActivationConditions()
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}
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} else {
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createLoginUI()
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}
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#if targetEnvironment(macCatalyst)
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if let titlebar = windowScene.titlebar {
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titlebar.toolbarStyle = .unifiedCompact
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titlebar.toolbar = NSToolbar(identifier: .init("ReaderToolbar"))
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titlebar.toolbar!.delegate = self
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titlebar.toolbar!.allowsUserCustomization = false
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}
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#endif
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window!.makeKeyAndVisible()
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NotificationCenter.default.addObserver(self, selector: #selector(updateAppearance), name: .appearanceChanged, object: nil)
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updateAppearance()
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}
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func sceneDidDisconnect(_ scene: UIScene) {
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// Called as the scene is being released by the system.
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// This occurs shortly after the scene enters the background, or when its session is discarded.
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// Release any resources associated with this scene that can be re-created the next time the scene connects.
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// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
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}
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func sceneDidBecomeActive(_ scene: UIScene) {
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// Called when the scene has moved from an inactive state to an active state.
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// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
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UIMenuSystem.main.setNeedsRebuild()
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syncFromServer()
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}
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func sceneWillResignActive(_ scene: UIScene) {
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// Called when the scene will move from an active state to an inactive state.
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// This may occur due to temporary interruptions (ex. an incoming phone call).
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if let fervorController = fervorController {
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Task(priority: .userInitiated) {
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await fervorController.syncReadToServer()
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}
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}
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}
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func sceneWillEnterForeground(_ scene: UIScene) {
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// Called as the scene transitions from the background to the foreground.
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// Use this method to undo the changes made on entering the background.
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}
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func sceneDidEnterBackground(_ scene: UIScene) {
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// Called as the scene transitions from the foreground to the background.
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// Use this method to save data, release shared resources, and store enough scene-specific state information
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// to restore the scene back to its current state.
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}
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func stateRestorationActivity(for scene: UIScene) -> NSUserActivity? {
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return (window!.rootViewController as! AppSplitViewController).stateRestorationActivity()
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}
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func scene(_ scene: UIScene, continue userActivity: NSUserActivity) {
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Task { @MainActor in
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await setupUI(from: userActivity)
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}
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}
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private func setupUI(from activity: NSUserActivity) async {
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guard let split = window?.rootViewController as? AppSplitViewController else {
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logger.error("Failed to setup UI for user activity: missing split VC")
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return
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}
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switch activity.activityType {
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case NSUserActivity.readUnreadType:
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split.showItemList(.unread)
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case NSUserActivity.readAllType:
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split.showItemList(.all)
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case NSUserActivity.readFeedType:
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guard let feedID = activity.feedID else {
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break
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}
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let req = Feed.fetchRequest()
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req.predicate = NSPredicate(format: "id = %@", feedID)
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if let feed = try? fervorController.persistentContainer.viewContext.fetch(req).first {
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split.showItemList(.feed(feed))
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}
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case NSUserActivity.readGroupType:
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guard let groupID = activity.groupID else {
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break
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}
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let req = Group.fetchRequest()
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req.predicate = NSPredicate(format: "id = %@", groupID)
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if let group = try? fervorController.persistentContainer.viewContext.fetch(req).first {
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split.showItemList(.group(group))
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}
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case NSUserActivity.readItemType:
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guard let itemID = activity.itemID else {
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break
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}
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let req = Item.fetchRequest()
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req.predicate = NSPredicate(format: "id = %@", itemID)
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var read: ReadViewController? = nil
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if let item = try? fervorController.persistentContainer.viewContext.fetch(req).first {
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read = split.showItem(item)
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} else {
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if let item = try? await fervorController.fetchItem(id: itemID) {
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read = split.showItem(item)
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}
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}
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read?.restoreUserActivityState(activity)
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default:
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logger.warning("Unknown user activity type: \(activity.activityType)")
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break
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}
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}
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private func createLoginUI() {
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let vc = LoginViewController()
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vc.delegate = self
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window!.rootViewController = vc
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}
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private func createAppUI() {
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window!.rootViewController = AppSplitViewController(fervorController: fervorController)
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}
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private func setupSceneActivationConditions() {
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guard let account = fervorController?.account else {
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return
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}
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let scene = self.window!.windowScene!
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// todo: why the fuck doesn't this work
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// it always picks the most recently focused window
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scene.activationConditions.prefersToActivateForTargetContentIdentifierPredicate = NSPredicate(format: "self == '\(account.id.base64EncodedString())'")
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scene.activationConditions.canActivateForTargetContentIdentifierPredicate = NSPredicate(value: false)
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}
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private func syncFromServer() {
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guard let fervorController = fervorController else {
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return
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}
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Task(priority: .userInitiated) {
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do {
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try await fervorController.syncAll()
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} catch {
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logger.error("Unable to sync from server: \(String(describing: error), privacy: .public)")
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}
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}
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}
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@objc private func updateAppearance() {
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switch Preferences.shared.appearance {
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case .unspecified:
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window!.overrideUserInterfaceStyle = .unspecified
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case .light:
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window!.overrideUserInterfaceStyle = .light
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case .dark:
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window!.overrideUserInterfaceStyle = .dark
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}
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}
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func switchToAccount(_ account: LocalData.Account) async {
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LocalData.mostRecentAccountID = account.id
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fervorController = await FervorController(account: account)
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createAppUI()
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syncFromServer()
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}
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}
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extension SceneDelegate: LoginViewControllerDelegate {
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func didLogin(with controller: FervorController) {
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Task { @MainActor in
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let account = LocalData.Account(instanceURL: controller.instanceURL, clientID: await controller.clientID!, clientSecret: await controller.clientSecret!, token: await controller.token!)
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LocalData.accounts.append(account)
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LocalData.mostRecentAccountID = account.id
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fervorController = await FervorController(account: account)
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createAppUI()
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syncFromServer()
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setupSceneActivationConditions()
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UIMenuSystem.main.setNeedsRebuild()
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}
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}
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}
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#if targetEnvironment(macCatalyst)
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extension NSToolbarItem.Identifier {
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static let toggleItemRead = NSToolbarItem.Identifier("ToggleItemRead")
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static let shareItem = NSToolbarItem.Identifier("ShareItem")
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}
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extension SceneDelegate: NSToolbarDelegate {
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func toolbar(_ toolbar: NSToolbar, itemForItemIdentifier itemIdentifier: NSToolbarItem.Identifier, willBeInsertedIntoToolbar flag: Bool) -> NSToolbarItem? {
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if itemIdentifier == .toggleItemRead {
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// need an item bar button item to make the size of the image match the share button
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let item = NSToolbarItem(itemIdentifier: .toggleItemRead, barButtonItem: UIBarButtonItem(image: nil, style: .plain, target: nil, action: nil))
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item.image = UIImage(systemName: "checkmark.circle")
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item.target = nil
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item.action = #selector(ReadViewController.toggleItemRead(_:))
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return item
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} else if itemIdentifier == .shareItem {
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return NSSharingServicePickerToolbarItem(itemIdentifier: .shareItem)
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} else {
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return nil
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}
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}
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func toolbarAllowedItemIdentifiers(_ toolbar: NSToolbar) -> [NSToolbarItem.Identifier] {
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return [.shareItem, .toggleItemRead]
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}
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func toolbarDefaultItemIdentifiers(_ toolbar: NSToolbar) -> [NSToolbarItem.Identifier] {
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return [.shareItem, .toggleItemRead]
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}
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}
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#endif
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