grass/src/value/map.rs

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use std::slice::Iter;
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use std::vec::IntoIter;
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use super::Value;
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use crate::common::{Brackets, ListSeparator};
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use crate::error::SassResult;
#[derive(Debug, Clone, PartialEq, Eq)]
pub(crate) struct SassMap(Vec<(Value, Value)>);
impl SassMap {
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pub const fn new() -> SassMap {
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SassMap(Vec::new())
}
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pub fn get(self, key: &Value) -> SassResult<Option<Value>> {
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for (k, v) in self.0 {
if k.equals(key.clone())? {
return Ok(Some(v));
}
}
Ok(None)
}
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pub fn len(&self) -> usize {
self.0.len()
}
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#[allow(dead_code)]
pub fn remove(&mut self, key: &Value) {
self.0.retain(|(ref k, ..)| k != key);
}
pub fn merge(&mut self, other: SassMap) {
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for (key, value) in other {
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self.insert(key, value);
}
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}
pub fn iter(&self) -> Iter<(Value, Value)> {
self.0.iter()
}
pub fn keys(self) -> Vec<Value> {
self.0.into_iter().map(|(k, ..)| k).collect()
}
pub fn values(self) -> Vec<Value> {
self.0.into_iter().map(|(.., v)| v).collect()
}
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pub fn entries(self) -> Vec<Value> {
self.0
.into_iter()
.map(|(k, v)| Value::List(vec![k, v], ListSeparator::Space, Brackets::None))
.collect()
}
/// Returns true if the key already exists
pub fn insert(&mut self, key: Value, value: Value) -> bool {
for (ref k, ref mut v) in &mut self.0 {
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if k == &key {
*v = value;
return true;
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}
}
self.0.push((key, value));
false
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}
}
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impl IntoIterator for SassMap {
type Item = (Value, Value);
type IntoIter = IntoIter<Self::Item>;
fn into_iter(self) -> Self::IntoIter {
self.0.into_iter()
}
}