hue can never be exactly 360
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@ -370,7 +370,7 @@ impl Color {
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/// Create RGBA representation from HSLA values
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/// Create RGBA representation from HSLA values
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pub fn from_hsla(hue: Number, saturation: Number, luminance: Number, alpha: Number) -> Self {
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pub fn from_hsla(hue: Number, saturation: Number, luminance: Number, alpha: Number) -> Self {
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let mut hue = if hue > Number::from(360) {
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let mut hue = if hue >= Number::from(360) {
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hue % Number::from(360)
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hue % Number::from(360)
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} else if hue < Number::from(-360) {
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} else if hue < Number::from(-360) {
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Number::from(360) + hue % Number::from(360)
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Number::from(360) + hue % Number::from(360)
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@ -247,6 +247,11 @@ test!(
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"a {\n color: hue(rgb(1, 0, 1));\n}\n",
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"a {\n color: hue(rgb(1, 0, 1));\n}\n",
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"a {\n color: 300deg;\n}\n"
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"a {\n color: 300deg;\n}\n"
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);
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);
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test!(
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hue_of_360_becomes_0,
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"a {\n color: hue(hsl(360, 10%, 20%));\n}\n",
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"a {\n color: 0deg;\n}\n"
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);
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test!(
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test!(
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hue_green_equals_blue,
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hue_green_equals_blue,
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"a {\n color: hue(rgb(0, 1, 1));\n}\n",
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"a {\n color: hue(rgb(0, 1, 1));\n}\n",
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