Models for items and blocks are created using Mojang's fairly simple JSON format. We're going to create a simple item model for our copper ingot.
Before we do this, we'll need to add our copper ingot texture. Download the copper ingot texture from [here](https://raw.githubusercontent.com/shadowfacts/TutorialMod/1.10.2/src/main/resources/assets/tutorial/textures/items/ingotCopper.png) and save it to `src/main/resources/assets/tutorial/textures/items/ingotCopper.png` so we can use it from our model.
Now we'll create a simple JSON model and save it to `src/main/resources/assets/tutorial/models/item/ingotCopper.json`
```json
{
"parent": "item/generated",
"textures": {
"layer0": "tutorial:items/ingotCopper"
}
}
```
Let's go over what each bit does:
-`parent`: specifies which model to use as the parent. We're using `item/generated` which is a code model that is part of Minecraft that generates that nice 3D look that items have.
-`textures`: specifies all the textures to use for this model.
-`layer0`: Our model only has one texture so we only need to specify one layer.
-`tutorial:items/ingotCopper`: There are two important parts of this bit.
-`tutorial` specifies that the texture is part of the `tutorial` domain.
-`items/ingotCopper` specifies what path the texture is at.
- These are all combined to get the entire path to the texture `assets/tutorial/textures/items/ingotCopper.png`
Now our item has a nice texture and nice model in-game!