Now that we've got our copper ore block, let's add a simple blockstate to give it a texture. This will go in a file at `src/main/resources/assets/tutorial/blockstates/ore_copper.json`.
```json
{
"forge_marker": 1,
"defaults": {
"textures": {
"all": "tutorial:blocks/ore_copper"
}
},
"variants": {
"normal": {
"model": "cube_all"
},
"inventory": {
"model": "cube_all"
}
}
}
```
-`forge_marker` (L2): This tells Forge to use its custom blockstate parser instead of Minecraft's which isn't as good. (See [here](https://mcforge.readthedocs.io/en/latest/blockstates/forgeBlockstates/) for more info about Forge's blockstate format)
-`defaults` (L3-L7): Defaults are things to apply for all variants, a feature added by Forge's blockstate format.
-`textures` (L4-L6): This specifies which textures to use for the `cube_all` model. This uses the same texture format as explained in the [JSON Item Models](https://shadowfacts.net/tutorials/forge-modding-1102/json-item-models/) tutorial.
-`variants` (L8-L15): Inside of this block are where all of our individual variants go. Because we don't have any custom block properties, we have the `normal` variant which is the normal, in-world variant. The `inventory` variant is used when rendering our item in inventory and in the player's hand.
-`"model": "cube_all"` (L10 & L13): This uses the `cube_all` model for both variants. This is a simple model included in Minecraft which uses the same `#all` texture for every side of the block. We can't include this in the `defaults` block because Forge expects there to be at least one thing in each variant block.
Now, we just need to download the [copper ore texture](https://raw.githubusercontent.com/shadowfacts/TutorialMod/1.11/src/main/resources/assets/tutorial/textures/blocks/ore_copper.png) to `src/main/resources/assets/tutorial/textures/blocks/ore_copper.png` and we're all set!