``` metadata.title = "Basic Blocks" metadata.date = "2016-05-07 21:45:00 -0400" metadata.series = "forge-modding-1102" metadata.seriesName = "Forge Mods for 1.10.2" ``` For our first block, we are going to make a Copper Ore to go along with our Copper Ingot. ### Base Block We're going to do something similar to what we did for [Basic Items](/tutorials/forge-modding-1102/basic-items/), create a base class for all of our blocks to extend to make our life a bit easier. ```java package net.shadowfacts.tutorial.block; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.ItemBlock; import net.shadowfacts.tutorial.TutorialMod; public class BlockBase extends Block { protected String name; public BlockBase(Material material, String name) { super(material); this.name = name; setUnlocalizedName(name); setRegistryName(name); } public void registerItemModel(ItemBlock itemBlock) { TutorialMod.proxy.registerItemRenderer(itemBlock, 0, name); } @Override public BlockBase setCreativeTab(CreativeTabs tab) { super.setCreativeTab(tab); return this; } } ``` This is almost exactly the same as our `ItemBase` class except it extends `Block` instead of `Item`. It sets the unlocalized and registry names, has a method to register the item model, and has an overridden version of `Block#setCreativeTab` that returns a `BlockBase`. We'll also create a `BlockOre` class which extends `BlockBase` to make adding ore's a little easier. ```java package net.shadowfacts.tutorial.block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; public class BlockOre extends BlockBase { public BlockOre(String name) { super(Material.ROCK, name); setHardness(3f); setResistance(5f); } @Override public BlockOre setCreativeTab(CreativeTabs tab) { super.setCreativeTab(tab); return this; } } ``` ### `ModBlocks` Now let's create a `ModBlocks` class similar to `ModItems` to assist us when registering blocks. ```java package net.shadowfacts.tutorial.block; import net.minecraft.block.Block; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.ItemBlock; import net.minecraftforge.fml.common.registry.GameRegistry; public class ModBlocks { public static void init() { } private static T register(T block, ItemBlock itemBlock) { GameRegistry.register(block); GameRegistry.register(itemBlock); if (block instanceof BlockBase) { ((BlockBase)block).registerItemModel(itemBlock); } return block; } private static T register(T block) { ItemBlock itemBlock = new ItemBlock(block); itemBlock.setRegistryName(block.getRegistryName()); return register(block, itemBlock); } } ``` This class is slightly different than our `ModItems` class due to the way blocks work in 1.9. In 1.9, we register the block and the `ItemBlock` separately whereas previously Forge would register the default `ItemBlock` automatically. **Brief aside about how `ItemBlock`s work:** The `ItemBlock` for a given block is what is used as the inventory form of a given block. In the game, when you have a piece of Cobblestone in your inventory, you don't actually have on of the Cobblestone blocks in your inventory, you have one of the Cobblestone _`ItemBlock`s_ in your inventory. Once again, we'll need to update our `preInit` method to call the `init` method of our `ModBlocks` class: ```java @Mod.EventHandler public void preInit(FMLPreInitializationEvent event) { ModItems.init(); ModBlocks.init(); } ``` ### Copper Ore Now, because we have our `BlockBase` and `ModBlocks` classes in place, we can quickly add a new block: ```java public static BlockOre oreCopper; public static void init() { oreCopper = register(new BlockOre("oreCopper").setCreativeTab(CreativeTabs.MATERIALS)); } ``` This will: 1. Create a new `BlockOre` with the name `oreCopper`. 2. Sets the creative tab of the block to the Materials tab. 3. Registers the block with the `GameRegistry`. 4. Registers the default `ItemBlock` with the `GameRegistry`. Now, in the game, we can see our (untextured) copper ore block! ![Copper Ore Screenshot](http://i.imgur.com/uWdmyA5.png) Next, we'll look at how to make a simple model for our copper ore block.