``` title = "Smelting Recipes" date = "2016-06-30 10:49:42 -0400" ``` ## Setup Before we implement any smelting recipes, we'll create a little class in which we'll use to register them. We'll call this class `ModRecipes`, following the same convention as our `ModItems` and `ModBlocks` classes. We'll put this into the `recipe` package inside our main package so if we have to implement more complex custom recipes, we'll have a place to group them together. You'll want an empty `init` static method in `ModRecipes` which is where we'll register our recipes in just a moment. ```java package net.shadowfacts.tutorial.recipe; public class ModRecipes { public static void init() { } } ``` The `ModRecipes.init` method should be called from `TutorialMod#init`. The init method is called during the initialization phase which occurs after the pre-initialization phase. We want to register our recipes here instead of in the pre-init or post-init phases because all mod items/blocks (including those from other mods) should be registered at this point. ```java // ... public class TutorialMod { // ... @Mod.EventHandler public void init(FMLInitializationEvent event) { ModRecipes.init(); } // ... } ``` ## Smelting Recipe The furnace recipe we'll add is going to be a simple 1 Copper Ore to 1 Copper Ingot recipe. All this requires is 1 call to `GameRegistry.addSmelting` in our `ModRecipes.init` method: ```java public static void init() { GameRegistry.addSmelting(ModBlocks.oreCopper, new ItemStack(ModItems.ingotCopper), 0.7f); } ``` `GameRegistry.addSmelting` takes 3 parameters, the item/block/stack input, the `ItemStack` output, and the amount of experience to be given to the player (per smelt). ![Smelting Recipe](https://i.imgur.com/aU1ZiqG.png)