forked from shadowfacts/Tusker
82 lines
2.7 KiB
Swift
82 lines
2.7 KiB
Swift
//
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// GameView.swift
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// TTTKit
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//
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// Created by Shadowfacts on 12/21/22.
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//
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import SwiftUI
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@available(iOS 16.0, *)
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public struct GameView: View {
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@ObservedObject private var controller: GameController
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@State private var cellSize: CGFloat = 0
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@State private var scaleAnchor: UnitPoint = .center
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@State private var focusedSubBoard: (column: Int, row: Int)? = nil
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public init(controller: GameController) {
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self.controller = controller
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}
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public var body: some View {
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let scale: CGFloat = focusedSubBoard == nil ? 1 : 2.5
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return boardView
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.scaleEffect(x: scale, y: scale, anchor: scaleAnchor)
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.clipped()
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}
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private var boardView: some View {
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BoardView(board: controller.board, cellSize: $cellSize, spacing: 10) { column, row in
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ZStack {
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if case .playSpecific(_, column: column, row: row) = controller.state {
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Color.teal
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.padding(.all, -5)
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.opacity(0.4)
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}
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let board = controller.board.getSubBoard(column: column, row: row)
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SubBoardView(board: board, cellTapped: cellTapHandler(column, row))
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.environment(\.separatorColor, Color.gray.opacity(0.6))
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.contentShape(Rectangle())
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.onTapGesture {
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switch controller.state {
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case .playAnywhere(_), .playSpecific(_, column: column, row: row):
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scaleAnchor = UnitPoint(x: CGFloat(column) * 0.5, y: CGFloat(row) * 0.5)
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withAnimation(.easeInOut(duration: 0.3)) {
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focusedSubBoard = (column, row)
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}
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default:
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break
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}
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}
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.opacity(board.won ? 0.8 : 1)
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if let mark = board.win?.mark {
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MarkView(mark: mark)
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}
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}
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}
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}
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private func cellTapHandler(_ column: Int, _ row: Int) -> ((Int, Int) -> Void)? {
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guard focusedSubBoard?.column == column && focusedSubBoard?.row == row else {
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return nil
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}
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let subBoard = (column, row)
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return { column, row in
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controller.play(on: subBoard, column: column, row: row)
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withAnimation(.easeInOut(duration: 0.3)) {
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focusedSubBoard = nil
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}
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}
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}
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}
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@available(iOS 16.0, *)
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struct GameView_Previews: PreviewProvider {
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static var previews: some View {
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GameView(controller: GameController())
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.padding()
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}
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}
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