forked from shadowfacts/shadowfacts.net
62 lines
2.8 KiB
Markdown
62 lines
2.8 KiB
Markdown
```
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metadata.title = "Advanced Creative Tabs"
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metadata.date = "2016-06-15 11:42:00 -0400"
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metadata.series = "forge-modding-1102"
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metadata.seriesName = "Forge Mods for 1.10.2"
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```
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## Searchable Tab
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Let's make our creative tab searchable, just like the Search Items tab.
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There are two main parts to this:
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1. Returning `true` from the `hasSearchBar` method of our creative tab class.
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2. Setting the texture name for the background image of our creative tab, so the search bar appears.
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```java
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package net.shadowfacts.tutorial.client;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.item.Item;
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import net.shadowfacts.tutorial.TutorialMod;
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import net.shadowfacts.tutorial.item.ModItems;
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public class TutorialTab extends CreativeTabs {
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public TutorialTab() {
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super(TutorialMod.modId);
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setBackgroundImageName("item_search.png");
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}
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@Override
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public Item getTabIconItem() {
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return ModItems.ingotCopper;
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}
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@Override
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public boolean hasSearchBar() {
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return true;
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}
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}
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```
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As you can see, we are returning `true` from `hasSearchBar` so Minecraft will allow us to type in our tab and filter the visible items.
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We're also calling `setBackgroundImageName` with `"item_search.png"`. Minecraft will use this string to find the texture to use for the background. It will look for the texture at `assets/minecraft/textures/gui/container/creative_inventory/tab_BACKGROUND_NAME` where `BACKGROUND_NAME` is what you passed into `setBackgroundImageName`. `tag_item_search.png` is provided by Minecraft, so we don't need to do anything else.
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![Searchable Creative Tab](http://i.imgur.com/C34Nh4R.png)
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## Custom Background
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As explained above, we can use custom backgrounds for our creative tabs.
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> Minecraft will use this string to find the texture to use for the background. It will look for the texture at `assets/minecraft/textures/gui/container/creative_inventory/tab_BACKGROUND_NAME` where `BACKGROUND_NAME` is what you passed into `setBackgroundImageName`.
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By passing a different string into `setBackgroundImageName` and adding the texture into the correct folder of our `src/main/resources` folder, we can use a custom background.
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In our constructor, let's call `setBackgroundImageName` with `"tutorialmod.png"`. This will tell Minecraft to look for the texture at `assets/minecraft/textures/gui/container/creative_inventory/tab_tutorialmod.png`
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Download [this](https://raw.githubusercontent.com/shadowfacts/TutorialMod/1.10.2/src/main/resources/assets/minecraft/textures/gui/container/creative_inventory/tab_tutorialmod.png) texture and save it to `src/main/resources/assets/minecraft/textures/gui/container/creative_inventory/tab_tutorialmod.png` in your mod folder.
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That's it! When you open up the creative tab, you should now see our nice custom texture!
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![Creative Tab with Custom Background](http://i.imgur.com/pP2W6h0.png) |