PhysicalConnectivity/src/main/kotlin/net/shadowfacts/phycon/network/block/netinterface/InterfaceBlock.kt

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Kotlin
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2019-10-27 02:12:02 +00:00
package net.shadowfacts.phycon.network.block.netinterface
import alexiil.mc.lib.attributes.AttributeList
import alexiil.mc.lib.attributes.AttributeProvider
import net.minecraft.block.*
import net.minecraft.entity.LivingEntity
import net.minecraft.item.ItemPlacementContext
import net.minecraft.item.ItemStack
import net.minecraft.state.StateManager
import net.minecraft.state.property.EnumProperty
import net.minecraft.state.property.Properties
import net.minecraft.util.Identifier
import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.Direction
import net.minecraft.util.shape.VoxelShape
import net.minecraft.util.shape.VoxelShapes
import net.minecraft.world.BlockView
import net.minecraft.world.World
import net.minecraft.world.WorldAccess
import net.shadowfacts.phycon.PhysicalConnectivity
import net.shadowfacts.phycon.api.NetworkComponentBlock
import net.shadowfacts.phycon.api.Interface
import net.shadowfacts.phycon.network.DeviceBlock
import net.shadowfacts.phycon.network.block.cable.CableBlock
import java.util.*
/**
* @author shadowfacts
*/
class InterfaceBlock: DeviceBlock<InterfaceBlockEntity>(Settings.of(Material.METAL)),
NetworkComponentBlock,
AttributeProvider {
companion object {
val ID = Identifier(PhysicalConnectivity.MODID, "network_interface")
val FACING = Properties.FACING
val CABLE_CONNECTION = EnumProperty.of("cable_connection", Direction::class.java)
private val SIDE_SHAPES = mapOf<Direction, VoxelShape>(
Direction.DOWN to createCuboidShape(2.0, 0.0, 2.0, 14.0, 2.0, 14.0),
Direction.UP to createCuboidShape(2.0, 14.0, 2.0, 14.0, 16.0, 14.0),
Direction.NORTH to createCuboidShape(2.0, 2.0, 0.0, 14.0, 14.0, 2.0),
Direction.SOUTH to createCuboidShape(2.0, 2.0, 14.0, 14.0, 14.0, 16.0),
Direction.WEST to createCuboidShape(0.0, 2.0, 2.0, 2.0, 14.0, 14.0),
Direction.EAST to createCuboidShape(14.0, 2.0, 2.0, 16.0, 14.0, 14.0)
)
private val CENTER_SHAPES = mapOf<Direction, VoxelShape>(
Direction.DOWN to createCuboidShape(6.0, 2.0, 6.0, 10.0, 10.0, 10.0),
Direction.UP to createCuboidShape(6.0, 6.0, 6.0, 10.0, 14.0, 10.0),
Direction.NORTH to createCuboidShape(6.0, 6.0, 2.0, 10.0, 10.0, 10.0),
Direction.SOUTH to createCuboidShape(6.0, 6.0, 6.0, 10.0, 10.0, 14.0),
Direction.WEST to createCuboidShape(2.0, 6.0, 6.0, 10.0, 10.0, 10.0),
Direction.EAST to createCuboidShape(6.0, 6.0, 6.0, 14.0, 10.0, 10.0)
)
private val shapeCache = mutableMapOf<Pair<Direction, Direction>, VoxelShape>()
fun getShape(facing: Direction, cableConnection: Direction): VoxelShape {
return shapeCache.getOrPut(facing to cableConnection) {
VoxelShapes.union(
VoxelShapes.union(SIDE_SHAPES[facing], CENTER_SHAPES[facing]),
CableBlock.SIDE_SHAPES[cableConnection]
)
}
}
}
override fun getNetworkConnectedSides(state: BlockState, world: WorldAccess, pos: BlockPos): Collection<Direction> {
val set = EnumSet.of(state[CABLE_CONNECTION])
set.remove(state[FACING])
return set
}
override fun getNetworkInterfaceForSide(side: Direction, state: BlockState, world: WorldAccess, pos: BlockPos): Interface? {
return if (side == state[FACING]) {
null
} else {
getBlockEntity(world, pos)
}
}
override fun appendProperties(builder: StateManager.Builder<Block, BlockState>) {
super.appendProperties(builder)
builder.add(FACING)
builder.add(CABLE_CONNECTION)
}
override fun createBlockEntity(world: BlockView) = InterfaceBlockEntity()
override fun getPlacementState(context: ItemPlacementContext): BlockState {
val facing = if (context.player?.isSneaking == true) context.side.opposite else context.playerFacing.opposite
val cableConnection = getCableConnectionSide(context.world, context.blockPos) ?: facing.opposite
return defaultState.with(FACING, facing).with(CABLE_CONNECTION, cableConnection)
}
private fun getCableConnectionSide(world: World, pos: BlockPos): Direction? {
for (side in Direction.values()) {
val offsetPos = pos.offset(side)
if (world.getBlockState(offsetPos).block is NetworkComponentBlock) {
return side
}
}
return null
}
override fun onPlaced(world: World, pos: BlockPos, state: BlockState, placer: LivingEntity?, stack: ItemStack) {
if (!world.isClient) {
getBlockEntity(world, pos)!!.updateInventory()
}
}
override fun neighborUpdate(state: BlockState, world: World, pos: BlockPos, neighborBlock: Block, neighborPos: BlockPos, boolean_1: Boolean) {
if (!world.isClient) {
getBlockEntity(world, pos)!!.updateInventory()
}
}
override fun getStateForNeighborUpdate(state: BlockState, side: Direction, neighborState: BlockState, world: WorldAccess, pos: BlockPos, neighborPos: BlockPos): BlockState {
if (neighborState.block is NetworkComponentBlock && world.getBlockState(pos.offset(state[CABLE_CONNECTION])).block !is NetworkComponentBlock) {
return state.with(CABLE_CONNECTION, side)
}
return state
}
override fun addAllAttributes(world: World, pos: BlockPos, state: BlockState, to: AttributeList<*>) {
to.offer(getBlockEntity(world, pos))
}
override fun getOutlineShape(state: BlockState, world: BlockView, pos: BlockPos, context: ShapeContext): VoxelShape {
return getShape(state[FACING], state[CABLE_CONNECTION])
}
}