Fix cable shape cache not working
There are different BlockState objects for each color of cable :S
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@ -2,7 +2,6 @@ package net.shadowfacts.phycon.block.cable
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import net.fabricmc.fabric.api.`object`.builder.v1.block.FabricBlockSettings
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import net.minecraft.block.*
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import net.minecraft.block.piston.PistonBehavior
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import net.minecraft.entity.player.PlayerEntity
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import net.minecraft.item.ItemPlacementContext
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import net.minecraft.state.StateManager
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@ -53,19 +52,25 @@ class CableBlock(
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Direction.WEST to createCuboidShape(0.0, 6.0, 6.0, 6.0, 10.0, 10.0),
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Direction.EAST to createCuboidShape(10.0, 6.0, 6.0, 16.0, 10.0, 10.0)
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)
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private val SHAPE_CACHE = mutableMapOf<BlockState, VoxelShape>()
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private val SHAPE_CACHE = Array<VoxelShape>(64) { key ->
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val connectedSides = Direction.values().filterIndexed { index, _ ->
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((key shr index) and 1) == 1
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}
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connectedSides.fold(CENTER_SHAPE) { acc, side ->
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VoxelShapes.union(acc, SIDE_SHAPES[side])
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}
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}
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val CONNECTIONS: Map<Direction, EnumProperty<CableConnection>> = Direction.values().associate { it to EnumProperty.of(it.name.toLowerCase(), CableConnection::class.java) }
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fun getShape(state: BlockState): VoxelShape {
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return SHAPE_CACHE.getOrPut(state) {
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var shape = CENTER_SHAPE
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for ((side, prop) in CONNECTIONS) {
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if (state[prop] == CableConnection.ON) {
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shape = VoxelShapes.union(shape, SIDE_SHAPES[side])
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}
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val key = Direction.values().foldIndexed(0) { i, acc, dir ->
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if (state[CONNECTIONS[dir]] == CableConnection.ON) {
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acc or (1 shl i)
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} else {
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acc
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}
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return shape
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}
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return SHAPE_CACHE[key]
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}
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}
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